DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"context"
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"strconv"
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"time"
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dnfquest "longheng.io/server/internal/modules/dnf/quest"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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// repairCurrentAutoCompletedQuestCarryForwardItems repairs characters that
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// were saved before task-manual auto completion preserved required story
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// items. It is intentionally invoked before the one-shot selected inventory
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// bootstrap, so a repaired row is included in the client's first list-0
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// snapshot without an extra packet or repeated per-list catalog scans.
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func (s *Service) repairCurrentAutoCompletedQuestCarryForwardItems(
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ctx context.Context,
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session *gameSession,
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) (dnfquest.AutoCompleteCarryForwardRepairResult, error) {
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if session == nil || session.selectedCharacterID == 0 {
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return dnfquest.AutoCompleteCarryForwardRepairResult{Idempotent: true}, nil
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}
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repositories, ok := s.repositoryGroup()
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if !ok || repositories.CharacterSettlement == nil {
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return dnfquest.AutoCompleteCarryForwardRepairResult{}, dnfquest.ErrAutoCompleteMainUnavailable
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}
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catalog, err := s.loadQuestCatalog(ctx)
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if err != nil {
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return dnfquest.AutoCompleteCarryForwardRepairResult{}, err
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}
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itemCatalog, err := s.currentPVFItemCatalog()
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if err != nil {
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return dnfquest.AutoCompleteCarryForwardRepairResult{}, err
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}
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owner, err := dnfquest.NewOwner(repositories)
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if err != nil {
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return dnfquest.AutoCompleteCarryForwardRepairResult{}, err
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}
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mainSlotCount := uint16(0)
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if repositories.Settings != nil {
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containerState := s.loadCurrentItemListContainerState(ctx, repositories.Settings, strconv.Itoa(int(session.selectedCharacterID)), dnfrepo.MainInventoryListType)
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mainSlotCount = containerState.MainSlotCount
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}
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return owner.ApplyAutoCompleteCarryForwardRepair(ctx, catalog, dnfquest.AutoCompleteCarryForwardRepairInput{
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CharacterID: strconv.Itoa(int(session.selectedCharacterID)),
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RepairedAt: time.Now().UTC(),
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AllocateItem: currentQuestFinishItemAllocator(itemCatalog, mainSlotCount),
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})
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}
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