DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"encoding/binary"
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"testing"
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"longheng.io/server/internal/modules/dnf/channelcatalog"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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"longheng.io/server/internal/modules/dnf/raid"
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)
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// runtimeRaidJoinFixture models the reported defect: a leader holds a recruiting
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// team raid on a channel the applicant is browsing from the 寻找攻坚队 window.
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type runtimeRaidJoinFixture struct {
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service *Service
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raidKey uint32
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leader *gameSession
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member *gameSession
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applicant *gameSession
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}
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func newRuntimeRaidJoinFixture(t *testing.T) runtimeRaidJoinFixture {
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t.Helper()
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service := &Service{
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options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain},
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raids: make(map[uint32]*runtimeRaidState),
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onlinePlayers: newOnlinePlayerManager(),
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gameplayTimers: newFakeCurrentDungeonDeathTimerQueue(),
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}
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newSession := func(id uint16, channel channelcatalog.Channel) *gameSession {
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session := &gameSession{conn: &bufferConn{}, channel: channel}
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service.bindGameSessionCharacter(session, id)
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service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: id, TownID: 19, AreaID: 0, Session: session})
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return session
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}
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// The raid key encodes its channel in the top u16, which is what the C2S 820
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// body splits into its u8 and u16 halves.
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fixture := runtimeRaidJoinFixture{
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service: service,
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raidKey: 23<<16 | 1,
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leader: newSession(1001, channelcatalog.Channel{ID: 23, Type: dnfenum.RaidChannelType, Name: "anton", Port: 1023}),
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member: newSession(1002, channelcatalog.Channel{ID: 23, Type: dnfenum.RaidChannelType, Name: "anton", Port: 1023}),
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// A different area on the same channel is the case that cannot click the
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// leader's actor; the channel type stays the team one.
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applicant: newSession(1003, channelcatalog.Channel{ID: 23, Type: dnfenum.RaidChannelType, Name: "anton", Port: 1023}),
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}
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service.raids[fixture.raidKey] = &runtimeRaidState{
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RaidKey: fixture.raidKey,
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LeaderID: 1001,
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TailFlag: 0,
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NameBytes: []byte("anton"),
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Members: []runtimeRaidMemberState{
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{CharID: 1001, GroupIndex: 1, SlotOrder: 0, UserState: runtimeRaidMemberUserStateOnline, HPPercent: 100, MPPercent: 100},
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{CharID: 1002, GroupIndex: 1, SlotOrder: 1, UserState: runtimeRaidMemberUserStateOnline, HPPercent: 100, MPPercent: 100},
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},
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}
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return fixture
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}
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// runtimeRaidJoinRequestBody builds C2S 820 the way the client's sub_17B1530
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// does: byte 2 of the raid key as the u8, key bits 0..15 as the u16, then the
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// client's own u32 scratch value and the raid type.
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func runtimeRaidJoinRequestBody(raidKey uint32, clientValue uint32) []byte {
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body := make([]byte, 9)
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body[0] = byte(raidKey >> 16)
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binary.LittleEndian.PutUint16(body[1:3], uint16(raidKey))
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binary.LittleEndian.PutUint32(body[3:7], clientValue)
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binary.LittleEndian.PutUint16(body[7:9], 955)
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return body
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}
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func (f runtimeRaidJoinFixture) apply(t *testing.T) {
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t.Helper()
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f.leader.conn.(*bufferConn).write.Reset()
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f.member.conn.(*bufferConn).write.Reset()
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f.applicant.conn.(*bufferConn).write.Reset()
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handled, err := f.service.handleOnlineRaidCommand(
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f.applicant,
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uint16(dnfenum.CmdPacketRaidOtherChannelRequestJoin),
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runtimeRaidJoinRequestBody(f.raidKey, 0),
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)
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if err != nil {
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t.Fatalf("820 application: %v", err)
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}
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if !handled {
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t.Fatal("820 was not consumed by the raid handler")
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}
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}
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func TestRuntimeRaidOtherChannelRequestJoinPromptsLeaderAndAdmits(t *testing.T) {
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fixture := newRuntimeRaidJoinFixture(t)
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fixture.apply(t)
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// The leader is prompted through the same op7 the actor-click path uses.
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assertRuntimeRaidPeerPrompt(t, runtimeRaidPeerTake(t, fixture.leader), 1003)
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// A non-leader member must not be prompted.
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if packets := runtimeRaidPeerTake(t, fixture.member); func() bool {
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_, ok := runtimeRaidPeerFind(packets, 0x0007)
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return ok
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}() {
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t.Fatal("a non-leader member received the admission prompt")
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}
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// The applicant receives nothing yet: the binding ACK only follows acceptance.
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if packets := runtimeRaidPeerTake(t, fixture.applicant); len(packets) != 0 {
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t.Fatalf("applicant received %d packets before the leader answered", len(packets))
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}
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if err := fixture.service.handleOnlineResponsePeer(
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fixture.leader,
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uint16(dnfenum.CmdPacketResponsePeer),
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runtimeRaidPeerResponseBody(1003, false),
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); err != nil {
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t.Fatalf("leader accept: %v", err)
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}
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state := fixture.state(t)
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if runtimeRaidMemberIndex(state, 1003) < 0 {
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t.Fatalf("applicant %d was not admitted: %+v", 1003, state.Members)
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}
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packets := runtimeRaidPeerTake(t, fixture.applicant)
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if _, ok := runtimeRaidPeerFind(packets, uint16(dnfenum.CmdPacketCreateRaid)); !ok {
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t.Fatal("applicant received no 664 binding ACK")
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}
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if _, ok := runtimeRaidPeerFind(packets, raid.RaidMemberRefreshMsgID); !ok {
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t.Fatal("applicant received no roster refresh")
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}
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}
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func TestRuntimeRaidOtherChannelRequestJoinRejectsUnknownRaid(t *testing.T) {
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fixture := newRuntimeRaidJoinFixture(t)
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fixture.applicant.conn.(*bufferConn).write.Reset()
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missing := uint32(24)<<16 | 7
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handled, err := fixture.service.handleOnlineRaidCommand(
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fixture.applicant,
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uint16(dnfenum.CmdPacketRaidOtherChannelRequestJoin),
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runtimeRaidJoinRequestBody(missing, 0),
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)
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if err != nil || !handled {
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t.Fatalf("820 for an unknown raid: handled=%t err=%v", handled, err)
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}
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packets := runtimeRaidPeerTake(t, fixture.applicant)
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join, ok := runtimeRaidPeerFind(packets, raid.RaidOtherChannelResponseJoinMsgID)
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if !ok {
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t.Fatal("no op821 refusal for an unknown raid")
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}
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// sub_1D0F150 ignores a non-zero result and renders nothing for any reason
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// outside {0x13, 0x3C, 0xBF, 0xC0}, so both bytes are load bearing.
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if len(join.Body) != 2 || join.Body[0] != 0x00 || join.Body[1] != runtimeRaidJoinReasonGeneric {
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t.Fatalf("refusal body=%x want 00 %02X", join.Body, runtimeRaidJoinReasonGeneric)
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}
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if _, prompted := runtimeRaidPeerFind(runtimeRaidPeerTake(t, fixture.leader), 0x0007); prompted {
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t.Fatal("leader was prompted for a raid that does not exist")
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}
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}
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func TestRuntimeRaidOtherChannelRequestJoinRejectsClosedRaid(t *testing.T) {
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fixture := newRuntimeRaidJoinFixture(t)
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fixture.service.raidMu.Lock()
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fixture.service.raids[fixture.raidKey].StartPending = true
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fixture.service.raidMu.Unlock()
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fixture.apply(t)
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packets := runtimeRaidPeerTake(t, fixture.applicant)
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join, ok := runtimeRaidPeerFind(packets, raid.RaidOtherChannelResponseJoinMsgID)
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if !ok || len(join.Body) != 2 || join.Body[0] != 0x00 {
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t.Fatalf("no refusal for a raid that already started: %x", join.Body)
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}
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if _, prompted := runtimeRaidPeerFind(runtimeRaidPeerTake(t, fixture.leader), 0x0007); prompted {
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t.Fatal("leader was prompted after the raid left the recruiting state")
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}
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}
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// The extraction of recordRuntimeRaidPeerAdmission exists for this case: the
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// applicant is browsing from an ordinary channel, where the mode-10 actor-click
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// path would have been refused by its team-channel gate.
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func TestRuntimeRaidOtherChannelRequestJoinWorksOutsideATeamChannel(t *testing.T) {
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fixture := newRuntimeRaidJoinFixture(t)
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ordinary := channelcatalog.Channel{ID: 171, Type: 11, Name: "ch171", Port: 10171}
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fixture.applicant.channel = ordinary
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if runtimeRaidModeForSession(fixture.applicant) != 0 {
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t.Fatal("fixture channel is not an ordinary channel")
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}
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fixture.apply(t)
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assertRuntimeRaidPeerPrompt(t, runtimeRaidPeerTake(t, fixture.leader), 1003)
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}
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func (f runtimeRaidJoinFixture) state(t *testing.T) runtimeRaidState {
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t.Helper()
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f.service.raidMu.Lock()
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defer f.service.raidMu.Unlock()
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state := f.service.raids[f.raidKey]
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if state == nil {
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return runtimeRaidState{}
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}
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return cloneRuntimeRaidState(*state)
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}
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