DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"testing"
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"longheng.io/server/internal/modules/dnf/channelcatalog"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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)
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// The single (单人) raid is an Anton-only feature: [SINGLE RAID PHASE] and
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// [single raid start minium member] are Anton PVF sections, and Fiend War's
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// synthesised baseline (fiendwar_battle_pvf.go:83) never fills
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// AntonConfig.SingleMode / SingleStartMinimumMembers.
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//
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// Live incident 2026-10-07: two players opened a one-member Fiend War raid
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// (tail_flag=1) on a type-42 channel, pressed start, and every attempt died in
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// commitRuntimeRaidStartWithOwner with "commit runtime raid start after durable
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// entry debit" (5 attempts, 2 raids).
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//
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// cancelRuntimeRaidStart only clears StartPending and FrozenMembers, so the
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// raid object survived with TailFlag=1 and Started=false. The leader therefore
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// stayed "already in a raid" and every later join was refused with
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// direction_not_admissible, which the client renders as dstr 32059
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// 「抱歉, 不存在该玩家。」 -- the exact notice the server operator reported.
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//
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// Both entry points must refuse that combination outright.
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func TestRuntimeRaidOwnerSupportsSingleRaidOnlyFiendWarLacksIt(t *testing.T) {
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cases := []struct {
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name string
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ownerMode byte
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want bool
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}{
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{name: "anton", ownerMode: runtimeRaidOwnerAnton, want: true},
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{name: "luke", ownerMode: runtimeRaidOwnerLuke, want: true},
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{name: "fiendwar", ownerMode: runtimeRaidOwnerFiendWar, want: false},
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{name: "unknown", ownerMode: 0, want: true},
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}
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for _, tc := range cases {
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if got := runtimeRaidOwnerSupportsSingleRaid(tc.ownerMode); got != tc.want {
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t.Errorf("%s: runtimeRaidOwnerSupportsSingleRaid(%d)=%t want %t",
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tc.name, tc.ownerMode, got, tc.want)
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}
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}
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}
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func TestRuntimeRaidSingleRequestedMatchesTailFlagOne(t *testing.T) {
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if !runtimeRaidSingleRequested(1) {
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t.Fatal("tail_flag=1 must read as the single raid request")
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}
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if runtimeRaidSingleRequested(0) || runtimeRaidSingleRequested(2) {
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t.Fatal("only tail_flag=1 is the single raid request")
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}
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}
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// newRaidSingleGateTestSession builds the minimum both handlers touch before
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// their gates: a bound connection, a selected character and a channel type.
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func newRaidSingleGateTestSession(service *Service, channelType uint8, characterID uint16) *gameSession {
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session := &gameSession{
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conn: &bufferConn{},
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connID: "raid-single-gate",
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channel: channelcatalog.Channel{ServerID: 1, ID: 23, Type: channelType, Name: "gate", Port: 10023},
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}
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service.bindGameSessionCharacter(session, characterID)
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return session
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}
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// TestHandleOnlineCreateRaidRefusesFiendWarSingleRaid pins the create-side gate:
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// on a Fiend War channel the single create is refused and no raid object is
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// allocated, so the leader can never end up inside an unstartable raid.
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func TestHandleOnlineCreateRaidRefusesFiendWarSingleRaid(t *testing.T) {
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service := &Service{
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options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain},
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raids: make(map[uint32]*runtimeRaidState),
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}
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session := newRaidSingleGateTestSession(service, dnfenum.FiendWarRaidChannelType, 1001)
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err := service.handleOnlineCreateRaid(
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session,
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uint16(dnfenum.CmdPacketCreateRaid),
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buildRaidInfoRequestForBridgeTest(2, []byte("fiendwar-single"), 1),
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)
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if err != nil {
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t.Fatalf("refused Fiend War single create returned transport error: %v", err)
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}
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if len(service.raids) != 0 {
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t.Fatalf("refused Fiend War single create still allocated %d raid(s)", len(service.raids))
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}
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if session.conn.(*bufferConn).write.Len() == 0 {
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t.Fatal("refused Fiend War single create sent nothing back to the client")
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}
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}
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// TestHandleOnlineCreateRaidStillAcceptsAntonSingleRaid is the "do not break A
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// while fixing B" nail: Anton's single raid is a real, PVF-backed mode and must
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// keep reaching the create path through the same handler.
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func TestHandleOnlineCreateRaidStillAcceptsAntonSingleRaid(t *testing.T) {
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service := &Service{
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options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain},
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raids: make(map[uint32]*runtimeRaidState),
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raidAnton: runtimeRaidBridgeTestAntonConfig(),
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}
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session := newRaidSingleGateTestSession(service, dnfenum.RaidChannelType, 1001)
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err := service.handleOnlineCreateRaid(
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session,
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uint16(dnfenum.CmdPacketCreateRaid),
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buildRaidInfoRequestForBridgeTest(0, []byte("anton-single"), 1),
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)
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if err != nil {
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t.Fatalf("Anton single create returned transport error: %v", err)
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}
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if len(service.raids) != 1 {
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t.Fatalf("Anton single create produced %d raid(s) want 1", len(service.raids))
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}
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for _, state := range service.raids {
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if state == nil || state.TailFlag != 1 || state.RaidMode != runtimeRaidOwnerAnton {
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t.Fatalf("Anton single raid state=%+v", state)
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}
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}
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}
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// TestHandleOnlineStartRaidRefusesFiendWarSingleRaid pins the start-side gate for
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// a raid object that already carries TailFlag=1 (an older save, or one created
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// before the create-side refusal landed). The start must be refused before the
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// reservation, so nothing is debited and the raid is left untouched -- which is
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// what stops the object from becoming unkillable.
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func TestHandleOnlineStartRaidRefusesFiendWarSingleRaid(t *testing.T) {
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service := &Service{
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options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain},
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raids: make(map[uint32]*runtimeRaidState),
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}
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session := newRaidSingleGateTestSession(service, dnfenum.FiendWarRaidChannelType, 1001)
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raidKey := uint32(23)<<16 | 1001
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service.raids[raidKey] = &runtimeRaidState{
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RaidKey: raidKey,
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LeaderID: 1001,
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RaidMode: runtimeRaidOwnerFiendWar,
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RouteOrRaidType: 2,
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TailFlag: 1,
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Members: []runtimeRaidMemberState{{CharID: 1001, GroupIndex: 1, SlotOrder: 0}},
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}
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if err := service.handleOnlineStartRaid(session, uint16(dnfenum.CmdPacketStartRaid), nil); err != nil {
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t.Fatalf("handleOnlineStartRaid returned transport error: %v", err)
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}
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state := service.raids[raidKey]
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if state == nil {
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t.Fatal("start gate removed the raid object; it should be left untouched")
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}
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if state.StartPending {
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t.Fatal("start gate still armed StartPending; the raid is on its way to the unkillable state")
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}
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if len(state.FrozenMembers) != 0 {
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t.Fatalf("start gate froze %d member(s) before refusing", len(state.FrozenMembers))
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}
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if state.Started || state.EntryCostPaid {
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t.Fatalf("start gate let the raid start: started=%t entry_cost_paid=%t", state.Started, state.EntryCostPaid)
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}
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if state.StartAttempt != 0 {
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t.Fatalf("start gate consumed start attempt %d; a refused start must not advance it", state.StartAttempt)
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}
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if session.conn.(*bufferConn).write.Len() == 0 {
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t.Fatal("refused Fiend War single start sent nothing back to the client")
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}
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}
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