DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"testing"
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)
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func TestRuntimeRaidTeamGraphOwnerResolvesUnsetModeToAnton(t *testing.T) {
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tests := []struct {
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name string
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state runtimeRaidState
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wantOwner byte
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wantAnton bool
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}{
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{
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// RaidMode is stamped at start, so a roster that has not started yet
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// reads 0. Anton is the only team graph such a state can belong to.
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name: "unset mode is the anton team graph",
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state: runtimeRaidState{},
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wantOwner: runtimeRaidOwnerAnton,
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wantAnton: true,
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},
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{
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name: "anton team",
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state: runtimeRaidState{RaidMode: runtimeRaidOwnerAnton},
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wantOwner: runtimeRaidOwnerAnton,
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wantAnton: true,
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},
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{
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name: "luke team",
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state: runtimeRaidState{RaidMode: runtimeRaidOwnerLuke},
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wantOwner: runtimeRaidOwnerLuke,
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wantAnton: false,
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},
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{
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// Single mode runs a flat route and arms no team mechanism, so it is
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// not the Anton team graph even though its owner resolves to Anton.
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name: "anton single",
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state: runtimeRaidState{RaidMode: runtimeRaidOwnerAnton, TailFlag: 1},
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wantOwner: runtimeRaidOwnerAnton,
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wantAnton: false,
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},
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{
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name: "luke single",
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state: runtimeRaidState{RaidMode: runtimeRaidOwnerLuke, TailFlag: 1},
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wantOwner: runtimeRaidOwnerLuke,
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wantAnton: false,
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},
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}
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for _, test := range tests {
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t.Run(test.name, func(t *testing.T) {
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if got := runtimeRaidTeamGraphOwner(test.state); got != test.wantOwner {
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t.Fatalf("owner=%d want=%d", got, test.wantOwner)
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}
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if got := runtimeRaidUsesAntonTeamGraph(test.state); got != test.wantAnton {
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t.Fatalf("uses anton team graph=%t want=%t", got, test.wantAnton)
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}
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})
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}
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}
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func TestLukeTeamPhaseNeverCompletesThroughAntonGates(t *testing.T) {
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// 213 and 215 are Anton's two legs. A Luke state that happens to carry them
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// must still not read as complete, because Luke's phase one ends on its own
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// three sanctums.
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state := runtimeRaidState{
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RaidMode: runtimeRaidOwnerLuke,
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Lifecycle: runtimeRaidLifecycleState{
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Phase: runtimeRaidDungeonPhaseOne,
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Objectives: map[int]runtimeRaidDungeonObjective{
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213: {Phase: runtimeRaidDungeonPhaseOne, MapID: 213, RemainingHP: 0},
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215: {Phase: runtimeRaidDungeonPhaseOne, MapID: 215, RemainingHP: 0},
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},
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},
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}
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if runtimeRaidPhaseObjectivesComplete(state, runtimeRaidDungeonPhaseOne) {
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t.Fatal("luke phase one completed through Anton's legs")
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}
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state.RaidMode = runtimeRaidOwnerAnton
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if !runtimeRaidPhaseObjectivesComplete(state, runtimeRaidDungeonPhaseOne) {
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t.Fatal("anton phase one did not complete on its own legs")
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}
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phaseTwo := runtimeRaidState{
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RaidMode: runtimeRaidOwnerLuke,
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Lifecycle: runtimeRaidLifecycleState{
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Phase: runtimeRaidDungeonPhaseTwo,
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Objectives: map[int]runtimeRaidDungeonObjective{
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220: {Phase: runtimeRaidDungeonPhaseTwo, MapID: 220, RemainingHP: 0},
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},
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},
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}
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if runtimeRaidPhaseObjectivesComplete(phaseTwo, runtimeRaidDungeonPhaseTwo) {
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t.Fatal("luke phase two completed through Anton's heart")
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}
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phaseTwo.RaidMode = runtimeRaidOwnerAnton
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if !runtimeRaidPhaseObjectivesComplete(phaseTwo, runtimeRaidDungeonPhaseTwo) {
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t.Fatal("anton phase two did not complete on its own heart")
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}
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}
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// TestLukeTeamPhaseTwoSnapshotCarriesNoAntonSymbols proves the snapshot no
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// longer mixes namespaces: every key runtimeRaidPhaseTwoSymbolRows emits is an
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// etc/raid/anton.etc.symbol id, and those ids mean different things in
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// etc/raid/luke/luke.etc.symbol.
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func TestLukeTeamPhaseTwoSnapshotCarriesNoAntonSymbols(t *testing.T) {
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state := runtimeRaidState{
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RaidMode: runtimeRaidOwnerLuke,
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Lifecycle: runtimeRaidLifecycleState{
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Phase: runtimeRaidDungeonPhaseTwo,
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Barrier: antonBarrierMaximum,
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MovieSymbols: map[uint32]uint32{},
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},
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}
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if rows := runtimeRaidPhaseTwoSymbolRows(state); len(rows) != 0 {
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t.Fatalf("luke phase two symbol rows=%+v want none", rows)
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}
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state.RaidMode = runtimeRaidOwnerAnton
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if rows := runtimeRaidPhaseTwoSymbolRows(state); len(rows) == 0 {
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t.Fatal("anton phase two symbol rows are empty")
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}
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}
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