DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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cryptorand "crypto/rand"
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"errors"
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"fmt"
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"math/big"
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"strings"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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)
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const currentRandomTitleEnchantPath = "etc/randomtitleenchant.etc"
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var (
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errRandomTitleEnchantCatalogUnavailable = errors.New("random title enchant catalog is unavailable")
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errRandomTitleEnchantConfigMissing = errors.New("random title enchant config is missing")
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errRandomTitleEnchantRowsInvalid = errors.New("random title enchant rows are invalid")
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)
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type currentRandomTitleEnchantOption struct {
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Job string
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SkillID int64
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Level int64
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}
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type currentRandomTitleEnchantRow struct {
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ID uint16
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Weight int64
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Options []currentRandomTitleEnchantOption
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}
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type currentRandomTitleEnchantConfig struct {
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ID uint16
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Rows []currentRandomTitleEnchantRow
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}
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type currentRandomTitleEnchantCatalog struct {
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Configs map[uint16]currentRandomTitleEnchantConfig
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}
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func parseCurrentRandomTitleEnchantCatalog(source dnfpvf.Source) (currentRandomTitleEnchantCatalog, error) {
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if source == nil {
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return currentRandomTitleEnchantCatalog{}, errRandomTitleEnchantCatalogUnavailable
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}
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text, err := source.ReadText(currentRandomTitleEnchantPath)
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if err != nil {
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return currentRandomTitleEnchantCatalog{}, fmt.Errorf("read %s: %w", currentRandomTitleEnchantPath, err)
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}
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document, err := dnfpvf.Parse(currentRandomTitleEnchantPath, text)
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if err != nil {
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return currentRandomTitleEnchantCatalog{}, fmt.Errorf("parse %s: %w", currentRandomTitleEnchantPath, err)
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}
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catalog := currentRandomTitleEnchantCatalog{Configs: make(map[uint16]currentRandomTitleEnchantConfig)}
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for _, section := range document.Sections {
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if !strings.EqualFold(strings.TrimSpace(section.Name), "index") || section.Start < 0 || section.End > len(document.Tokens) || section.Start >= section.End {
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continue
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}
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config, ok, parseErr := parseCurrentRandomTitleEnchantIndex(document.Tokens[section.Start:section.End])
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if parseErr != nil {
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return currentRandomTitleEnchantCatalog{}, fmt.Errorf("parse random title enchant index: %w", parseErr)
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}
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if ok {
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if _, exists := catalog.Configs[config.ID]; !exists {
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catalog.Configs[config.ID] = config
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}
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}
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}
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return catalog, nil
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}
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func parseCurrentRandomTitleEnchantIndex(tokens []dnfpvf.Token) (currentRandomTitleEnchantConfig, bool, error) {
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if len(tokens) == 0 || tokens[0].Kind != dnfpvf.TokenInt || tokens[0].Int <= 0 || tokens[0].Int > 0xffff {
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return currentRandomTitleEnchantConfig{}, false, nil
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}
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config := currentRandomTitleEnchantConfig{ID: uint16(tokens[0].Int)}
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pos := 1
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seen := make(map[uint16]struct{})
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for pos < len(tokens) {
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if pos+2 >= len(tokens) || tokens[pos].Kind != dnfpvf.TokenInt || tokens[pos+1].Kind != dnfpvf.TokenInt || tokens[pos+2].Kind != dnfpvf.TokenInt {
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return currentRandomTitleEnchantConfig{}, false, fmt.Errorf("%w: config=%d row header at token=%d", errRandomTitleEnchantRowsInvalid, config.ID, pos)
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}
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rowID, optionCount, weight := tokens[pos].Int, tokens[pos+1].Int, tokens[pos+2].Int
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pos += 3
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if rowID <= 0 || rowID > 0xffff || optionCount < 1 || optionCount > 2 || weight < 0 {
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return currentRandomTitleEnchantConfig{}, false, fmt.Errorf("%w: config=%d row=%d options=%d weight=%d", errRandomTitleEnchantRowsInvalid, config.ID, rowID, optionCount, weight)
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}
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row := currentRandomTitleEnchantRow{ID: uint16(rowID), Weight: weight, Options: make([]currentRandomTitleEnchantOption, 0, optionCount)}
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for index := int64(0); index < optionCount; index++ {
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if pos+2 >= len(tokens) || (tokens[pos].Kind != dnfpvf.TokenString && tokens[pos].Kind != dnfpvf.TokenIdent) || tokens[pos+1].Kind != dnfpvf.TokenInt || tokens[pos+2].Kind != dnfpvf.TokenInt {
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return currentRandomTitleEnchantConfig{}, false, fmt.Errorf("%w: config=%d row=%d option=%d", errRandomTitleEnchantRowsInvalid, config.ID, rowID, index)
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}
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row.Options = append(row.Options, currentRandomTitleEnchantOption{Job: strings.TrimSpace(tokens[pos].Value), SkillID: tokens[pos+1].Int, Level: tokens[pos+2].Int})
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pos += 3
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}
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if _, exists := seen[row.ID]; exists {
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continue
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}
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seen[row.ID] = struct{}{}
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config.Rows = append(config.Rows, row)
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}
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return config, true, nil
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}
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func (c currentRandomTitleEnchantCatalog) choose(configID uint16) (currentRandomTitleEnchantRow, error) {
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config, ok := c.Configs[configID]
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if !ok {
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return currentRandomTitleEnchantRow{}, errRandomTitleEnchantConfigMissing
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}
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var total int64
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for _, row := range config.Rows {
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if row.Weight > 0 {
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total += row.Weight
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}
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}
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if total <= 0 {
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return currentRandomTitleEnchantRow{}, errRandomTitleEnchantRowsInvalid
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}
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roll, err := cryptorand.Int(cryptorand.Reader, big.NewInt(total))
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if err != nil {
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return currentRandomTitleEnchantRow{}, fmt.Errorf("random title enchant roll: %w", err)
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}
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return chooseCurrentRandomTitleEnchantRow(config.Rows, roll.Int64()), nil
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}
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func chooseCurrentRandomTitleEnchantRow(rows []currentRandomTitleEnchantRow, roll int64) currentRandomTitleEnchantRow {
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for _, row := range rows {
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if row.Weight <= 0 {
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continue
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}
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if roll < row.Weight {
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return row
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}
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roll -= row.Weight
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}
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return currentRandomTitleEnchantRow{}
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}
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