DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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@@ -0,0 +1,137 @@
package dnfbridge
import (
cryptorand "crypto/rand"
"errors"
"fmt"
"math/big"
"strings"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
)
const currentRandomTitleEnchantPath = "etc/randomtitleenchant.etc"
var (
errRandomTitleEnchantCatalogUnavailable = errors.New("random title enchant catalog is unavailable")
errRandomTitleEnchantConfigMissing = errors.New("random title enchant config is missing")
errRandomTitleEnchantRowsInvalid = errors.New("random title enchant rows are invalid")
)
type currentRandomTitleEnchantOption struct {
Job string
SkillID int64
Level int64
}
type currentRandomTitleEnchantRow struct {
ID uint16
Weight int64
Options []currentRandomTitleEnchantOption
}
type currentRandomTitleEnchantConfig struct {
ID uint16
Rows []currentRandomTitleEnchantRow
}
type currentRandomTitleEnchantCatalog struct {
Configs map[uint16]currentRandomTitleEnchantConfig
}
func parseCurrentRandomTitleEnchantCatalog(source dnfpvf.Source) (currentRandomTitleEnchantCatalog, error) {
if source == nil {
return currentRandomTitleEnchantCatalog{}, errRandomTitleEnchantCatalogUnavailable
}
text, err := source.ReadText(currentRandomTitleEnchantPath)
if err != nil {
return currentRandomTitleEnchantCatalog{}, fmt.Errorf("read %s: %w", currentRandomTitleEnchantPath, err)
}
document, err := dnfpvf.Parse(currentRandomTitleEnchantPath, text)
if err != nil {
return currentRandomTitleEnchantCatalog{}, fmt.Errorf("parse %s: %w", currentRandomTitleEnchantPath, err)
}
catalog := currentRandomTitleEnchantCatalog{Configs: make(map[uint16]currentRandomTitleEnchantConfig)}
for _, section := range document.Sections {
if !strings.EqualFold(strings.TrimSpace(section.Name), "index") || section.Start < 0 || section.End > len(document.Tokens) || section.Start >= section.End {
continue
}
config, ok, parseErr := parseCurrentRandomTitleEnchantIndex(document.Tokens[section.Start:section.End])
if parseErr != nil {
return currentRandomTitleEnchantCatalog{}, fmt.Errorf("parse random title enchant index: %w", parseErr)
}
if ok {
if _, exists := catalog.Configs[config.ID]; !exists {
catalog.Configs[config.ID] = config
}
}
}
return catalog, nil
}
func parseCurrentRandomTitleEnchantIndex(tokens []dnfpvf.Token) (currentRandomTitleEnchantConfig, bool, error) {
if len(tokens) == 0 || tokens[0].Kind != dnfpvf.TokenInt || tokens[0].Int <= 0 || tokens[0].Int > 0xffff {
return currentRandomTitleEnchantConfig{}, false, nil
}
config := currentRandomTitleEnchantConfig{ID: uint16(tokens[0].Int)}
pos := 1
seen := make(map[uint16]struct{})
for pos < len(tokens) {
if pos+2 >= len(tokens) || tokens[pos].Kind != dnfpvf.TokenInt || tokens[pos+1].Kind != dnfpvf.TokenInt || tokens[pos+2].Kind != dnfpvf.TokenInt {
return currentRandomTitleEnchantConfig{}, false, fmt.Errorf("%w: config=%d row header at token=%d", errRandomTitleEnchantRowsInvalid, config.ID, pos)
}
rowID, optionCount, weight := tokens[pos].Int, tokens[pos+1].Int, tokens[pos+2].Int
pos += 3
if rowID <= 0 || rowID > 0xffff || optionCount < 1 || optionCount > 2 || weight < 0 {
return currentRandomTitleEnchantConfig{}, false, fmt.Errorf("%w: config=%d row=%d options=%d weight=%d", errRandomTitleEnchantRowsInvalid, config.ID, rowID, optionCount, weight)
}
row := currentRandomTitleEnchantRow{ID: uint16(rowID), Weight: weight, Options: make([]currentRandomTitleEnchantOption, 0, optionCount)}
for index := int64(0); index < optionCount; index++ {
if pos+2 >= len(tokens) || (tokens[pos].Kind != dnfpvf.TokenString && tokens[pos].Kind != dnfpvf.TokenIdent) || tokens[pos+1].Kind != dnfpvf.TokenInt || tokens[pos+2].Kind != dnfpvf.TokenInt {
return currentRandomTitleEnchantConfig{}, false, fmt.Errorf("%w: config=%d row=%d option=%d", errRandomTitleEnchantRowsInvalid, config.ID, rowID, index)
}
row.Options = append(row.Options, currentRandomTitleEnchantOption{Job: strings.TrimSpace(tokens[pos].Value), SkillID: tokens[pos+1].Int, Level: tokens[pos+2].Int})
pos += 3
}
if _, exists := seen[row.ID]; exists {
continue
}
seen[row.ID] = struct{}{}
config.Rows = append(config.Rows, row)
}
return config, true, nil
}
func (c currentRandomTitleEnchantCatalog) choose(configID uint16) (currentRandomTitleEnchantRow, error) {
config, ok := c.Configs[configID]
if !ok {
return currentRandomTitleEnchantRow{}, errRandomTitleEnchantConfigMissing
}
var total int64
for _, row := range config.Rows {
if row.Weight > 0 {
total += row.Weight
}
}
if total <= 0 {
return currentRandomTitleEnchantRow{}, errRandomTitleEnchantRowsInvalid
}
roll, err := cryptorand.Int(cryptorand.Reader, big.NewInt(total))
if err != nil {
return currentRandomTitleEnchantRow{}, fmt.Errorf("random title enchant roll: %w", err)
}
return chooseCurrentRandomTitleEnchantRow(config.Rows, roll.Int64()), nil
}
func chooseCurrentRandomTitleEnchantRow(rows []currentRandomTitleEnchantRow, roll int64) currentRandomTitleEnchantRow {
for _, row := range rows {
if row.Weight <= 0 {
continue
}
if roll < row.Weight {
return row
}
roll -= row.Weight
}
return currentRandomTitleEnchantRow{}
}