DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
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package dnfbridge
import (
"context"
"encoding/binary"
"testing"
"longheng.io/server/internal/modules/dnf/channelcatalog"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
// 本文件钉住方案 A:带随机称号附魔的穿戴行,必须在 actor 生成边界用 list-3 op14 重放。
// 方案 B(mode1 内部延时更新行)实测客户端不消费,所以那条通路不足以修这个问题。
func TestCurrentWornTitleEnchantActorSlot(t *testing.T) {
_, ok := currentWornTitleEnchantActorSlot(
randomTitleEnchantTestEquipmentEntry(randomTitleEnchantTestItemID, true),
)
if !ok {
t.Fatal("enchanted title row was not selected for the op14 replay")
}
_, ok = currentWornTitleEnchantActorSlot(
randomTitleEnchantTestEquipmentEntry(randomTitleEnchantTestItemID, false),
)
if ok {
t.Fatal("unenchanted title row must not be selected for the op14 replay")
}
}
// 发包含:一条 op14、list-3、槽位 13、item 400330111、行内带 0x61..0x64 的附魔。
func TestSendSelectedWornTitleEnchantRowRefreshEmitsTheList3Row(t *testing.T) {
repos := newRandomTitleEnchantRepositories(t, map[string]dnfrepo.EquipmentEntry{
"13": randomTitleEnchantTestEquipmentEntry(randomTitleEnchantTestItemID, true),
})
service, session, connection := newGameplayDomainBridgeFixture(repos)
if err := service.sendSelectedWornTitleEnchantRowRefresh(session, "test"); err != nil {
t.Fatalf("replay worn title enchant row: %v", err)
}
packet, trailing := splitGameServerUpperPacket(t, connection.write.Bytes())
if len(trailing) != 0 {
t.Fatalf("replay emitted more than one packet: trailing=%x", trailing)
}
if packet.Header.Classification != 0 ||
packet.Header.MsgID != uint16(dnfenum.CmdPacketWalkoutPartyMember) {
t.Fatalf("replay header=%+v", packet.Header)
}
if len(packet.Body) != 3+currentItemListEntryWireSize {
t.Fatalf("replay body length=%d, want %d", len(packet.Body), 3+currentItemListEntryWireSize)
}
if packet.Body[0] != currentSocketListEquipment {
t.Fatalf("replay list type=%d, want %d", packet.Body[0], currentSocketListEquipment)
}
if got := binary.LittleEndian.Uint16(packet.Body[3:5]); got != 13 {
t.Fatalf("replay slot=%d, want 13", got)
}
if got := binary.LittleEndian.Uint32(packet.Body[5:9]); got != randomTitleEnchantTestItemID {
t.Fatalf("replay item id=%d, want %d", got, randomTitleEnchantTestItemID)
}
var row currentItemListEntry
copy(row.data[:], packet.Body[3:3+currentItemListEntryWireSize])
if !currentItemListEntryCarriesRandomTitleEnchant(row) {
t.Fatalf("replay row lost the enchant: %x", row.data[:])
}
if got := binary.LittleEndian.Uint16(
row.data[currentRandomTitleEnchantConfigOffset:currentRandomTitleEnchantRowOffset],
); got != randomTitleEnchantTestConfigID {
t.Fatalf("replay row config=%d, want %d", got, randomTitleEnchantTestConfigID)
}
if got := binary.LittleEndian.Uint16(
row.data[currentRandomTitleEnchantRowOffset:currentRandomTitleEnchantFieldEnd],
); got != randomTitleEnchantTestRowID {
t.Fatalf("replay row row id=%d, want %d", got, randomTitleEnchantTestRowID)
}
}
// 反向钉子:没有附魔的称号一个包都不发(不能给普通玩家多发包)。
func TestSendSelectedWornTitleEnchantRowRefreshSkipsUnenchantedTitles(t *testing.T) {
repos := newRandomTitleEnchantRepositories(t, map[string]dnfrepo.EquipmentEntry{
"13": randomTitleEnchantTestEquipmentEntry(randomTitleEnchantTestItemID, false),
})
service, session, connection := newGameplayDomainBridgeFixture(repos)
if err := service.sendSelectedWornTitleEnchantRowRefresh(session, "test"); err != nil {
t.Fatalf("replay worn title enchant row: %v", err)
}
if got := connection.write.Len(); got != 0 {
t.Fatalf("unenchanted title produced %d bytes, want 0", got)
}
}
// 端到端钉子:进图流程里,mode1 之后必须出现这条 list-3 op14 称号行(顺序与宝石一致)。
func TestCurrentPostStartMapReplaysWornTitleEnchantAfterFullMode1(t *testing.T) {
service, runtime := prepareTutorialScopeRuntime(t, tutorialScopeFixtureOptions{disableTutorial: true})
repositories, ok := service.repositoryGroup()
if !ok || repositories.Equipment == nil {
t.Fatal("dungeon entry fixture equipment repository unavailable")
}
title := randomTitleEnchantTestEquipmentEntry(randomTitleEnchantTestItemID, true)
if err := repositories.Equipment.Save(context.Background(), dnfrepo.EquipmentRecord{
CharacterID: "99",
Entries: map[string]dnfrepo.EquipmentEntry{"13": title},
}); err != nil {
t.Fatalf("save dungeon worn title: %v", err)
}
connection := &bufferConn{}
session := &gameSession{
conn: connection,
channel: channelcatalog.Channel{ID: 16},
residentChannel: channelcatalog.Channel{ID: 16},
selectedCharacterID: 99,
}
scene := runtime.Session.Snapshot().Scene
if err := service.sendCurrentPostStartMapPlayerPlacement(session, runtime, scene, "test_title_enchant_after_mode1"); err != nil {
t.Fatal(err)
}
sawMode1 := false
sawTitleEnchant := false
stream := connection.write.Bytes()
for len(stream) > 0 {
packet, rest := splitCurrentGameServerUpperPacketAuto(t, stream)
if packet.Header.MsgID == uint16(dnfenum.CmdPacketSetUDPIPPort) && len(packet.Body) > 0 && packet.Body[0] == 1 {
sawMode1 = true
}
if packet.Header.MsgID == uint16(dnfenum.CmdPacketWalkoutPartyMember) &&
len(packet.Body) == 3+currentItemListEntryWireSize &&
packet.Body[0] == currentSocketListEquipment {
var row currentItemListEntry
copy(row.data[:], packet.Body[3:])
if binary.LittleEndian.Uint32(row.data[0x02:0x06]) == randomTitleEnchantTestItemID {
if !sawMode1 {
t.Fatal("worn title enchant op14 preceded the dungeon full mode1")
}
if !currentItemListEntryCarriesRandomTitleEnchant(row) {
t.Fatalf("dungeon worn title op14 omitted the enchant: %x", packet.Body)
}
sawTitleEnchant = true
}
}
stream = rest
}
if !sawMode1 || !sawTitleEnchant {
t.Fatalf("dungeon mode1/title-enchant replay mode1=%t title=%t", sawMode1, sawTitleEnchant)
}
}