DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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@@ -0,0 +1,84 @@
package dnfbridge
import (
"strings"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
func (s *Service) repositoryGroup() (dnfrepo.Group, bool) {
if s == nil || s.repositoryProvider == nil {
return dnfrepo.Group{}, false
}
return s.repositoryProvider()
}
// identityRequired reports whether this server refuses to fall back to the
// instance account. Both the ticket gate and an enforced launcher identity mean
// the same thing here: an unbound request is unauthenticated traffic and must
// never inherit the operator's identity.
func (s *Service) identityRequired() bool {
if s == nil {
return false
}
return s.options.launcherAuthEnabled || s.launcherIdentity.enforcing()
}
// accountID returns the instance-level account. With launcher auth or an
// enforced launcher identity there is no instance default account: a request
// that reaches this point is unauthenticated external traffic and must never
// fall back to the local dnf:1 / DNFBRIDGE_ACCOUNT_ID identity (that would
// silently merge public players into the operator account).
func (s *Service) accountID() string {
if s.identityRequired() {
return ""
}
if s != nil {
if value := strings.TrimSpace(s.options.accountID); value != "" {
return value
}
prefix := strings.TrimSpace(s.options.accountPrefix)
if prefix == "" {
prefix = defaultAccountPrefix
}
return prefix + "1"
}
return defaultAccountPrefix + "1"
}
func (s *Service) accountIDForSession(sessions ...*gameSession) string {
if len(sessions) > 0 && sessions[0] != nil {
if value := strings.TrimSpace(sessions[0].accountID); value != "" {
return value
}
if value, found := s.registeredClientAccount(sessions[0].clientPID); found {
return value
}
if s.identityRequired() {
// Identity is required yet this session carries no launcher-bound
// account. Reject the connection outright instead of leaking it
// into the instance fallback; gameplay handlers that reach this
// point are invoked with a session whose connection is closed.
session := sessions[0]
s.logPacketEvent("game-launcher-auth-rejected",
"conn_id", session.connID,
"remote", session.conn.RemoteAddr().String(),
"local", session.conn.LocalAddr().String(),
"channel_id", session.channel.ID,
"channel_type", session.channel.Type,
"game_port", session.channel.Port,
"reason", "account-fallback-under-launcher-auth")
s.logWarn("dnfbridge rejected account fallback under launcher auth",
"conn_id", session.connID,
"remote", session.conn.RemoteAddr().String(),
"account_id", session.accountID)
_ = session.conn.Close()
return ""
}
}
if s.identityRequired() {
s.logWarn("dnfbridge account fallback rejected under launcher auth (no session)")
return ""
}
return s.accountID()
}