DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import "time"
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const (
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createWriteTimeout = 3 * time.Second
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// Dungeon pickup commits must remain durable before the client receives the
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// native scene-item removal. SQLite deliberately serializes every mutation
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// through one writer gate; a busy but healthy writer can therefore outlive
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// the ordinary interaction deadline. Keep this scope narrow: scene pickup
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// waits longer rather than reverting the ground object after exactly three
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// seconds, while still retaining a bounded failure path.
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currentDungeonPickupWriteTimeout = 12 * time.Second
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// Consumables are interactive and must always reach a success or failure
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// ACK. A healthy SQLite writer may briefly be busy with its periodic durable
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// checkpoint, so this route gets the same bounded wait as scene pickup.
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currentConsumableWriteTimeout = 12 * time.Second
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// Selected-character initialization builds several real repository
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// snapshots before the first scene is usable. It must not share the short
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// mutation/write deadline: a cold PVF/catalog or MySQL pool wakeup can
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// otherwise cancel the complete actor-bound container bootstrap.
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currentRepositorySnapshotTimeout = 15 * time.Second
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currentItemListPVFReconcileTimeout = 2 * time.Second
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)
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