DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"context"
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"fmt"
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"strconv"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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// currentActiveQuestSnapshotMsgID is registered by the current EXE at
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// sub_1D632D0. The older 86JP client used 0x023F for the analogous
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// notification; that numeric ID is not registered by this client version.
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const currentActiveQuestSnapshotMsgID = uint16(0x023E)
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func buildCurrentActiveQuestSnapshotBody(record dnfrepo.QuestRecord, hasRecord bool) []byte {
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rows := currentSelectAckQuestRows(record, hasRecord)
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var writer packetWriter
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writer.writeUint32(uint32(len(rows)))
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for _, row := range rows {
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writer.writeUint16(row.questID)
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writer.writeUint32(row.triggerValue)
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}
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return writer.bytes()
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}
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func (s *Service) sendCurrentActiveQuestSnapshotFromCommittedQuest(
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session *gameSession,
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record dnfrepo.QuestRecord,
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source string,
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) error {
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if session == nil || session.selectedCharacterID == 0 {
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return nil
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}
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characterID := strconv.Itoa(int(session.selectedCharacterID))
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if record.CharacterID != characterID {
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return fmt.Errorf("committed active quest snapshot owner mismatch: selected=%s record=%q", characterID, record.CharacterID)
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}
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body := buildCurrentActiveQuestSnapshotBody(record, true)
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rows := currentSelectAckQuestRows(record, true)
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s.logGameEvent(session, "game-upper-current-active-quest-snapshot-send",
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"char_id", session.selectedCharacterID,
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"msg_id", currentActiveQuestSnapshotMsgID,
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"classification", 0,
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"source", source,
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"quest_record_found", true,
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"active_count", len(rows),
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"body_len", len(body),
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"body_source", "current_exe_sub_1D632D0_u32_count_u16_quest_u32_trigger")
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return s.sendGameUpperRawClass(session, currentActiveQuestSnapshotMsgID, body, 0)
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}
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func (s *Service) sendCurrentActiveQuestSnapshotForSession(session *gameSession, source string) error {
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if s == nil || session == nil || session.selectedCharacterID == 0 {
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return nil
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}
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repositories, ok := s.repositoryGroup()
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if !ok || repositories.Quest == nil {
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s.logGameEvent(session, "game-upper-current-active-quest-snapshot-skipped",
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"char_id", session.selectedCharacterID,
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"msg_id", currentActiveQuestSnapshotMsgID,
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"source", source,
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"reason", "quest_repository_unavailable")
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return nil
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}
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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record, found, err := repositories.Quest.Load(ctx, strconv.Itoa(int(session.selectedCharacterID)))
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if err != nil {
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cancel()
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s.logGameEvent(session, "game-upper-current-active-quest-snapshot-skipped",
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"char_id", session.selectedCharacterID,
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"msg_id", currentActiveQuestSnapshotMsgID,
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"source", source,
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"reason", "quest_record_load_failed",
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"error", err)
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return nil
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}
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if !found {
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record = dnfrepo.QuestRecord{CharacterID: strconv.Itoa(int(session.selectedCharacterID))}
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} else {
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record = s.reconcileLegacySaturatedActiveQuestTriggers(ctx, session, repositories.Quest, record)
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}
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cancel()
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body := buildCurrentActiveQuestSnapshotBody(record, found)
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rows := currentSelectAckQuestRows(record, found)
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s.logGameEvent(session, "game-upper-current-active-quest-snapshot-send",
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"char_id", session.selectedCharacterID,
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"msg_id", currentActiveQuestSnapshotMsgID,
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"classification", 0,
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"source", source,
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"quest_record_found", found,
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"active_count", len(rows),
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"body_len", len(body),
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"body_source", "current_exe_sub_1D632D0_u32_count_u16_quest_u32_trigger")
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return s.sendGameUpperRawClass(session, currentActiveQuestSnapshotMsgID, body, 0)
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}
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