DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"bytes"
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"context"
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"testing"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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dnfquest "longheng.io/server/internal/modules/dnf/quest"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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)
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type activeQuestRepairTestSource map[string]string
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func (s activeQuestRepairTestSource) ReadText(path string) (string, error) {
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return s[path], nil
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}
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func TestBuildCurrentActiveQuestSnapshotBodyMatchesCurrentEXEReader(t *testing.T) {
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record := dnfrepo.QuestRecord{States: map[int64]dnfrepo.QuestState{
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3145: {Status: "active", ProgressValue: 1},
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3146: {Status: "completed", ProgressValue: 9},
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}}
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body := buildCurrentActiveQuestSnapshotBody(record, true)
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want := []byte{0x01, 0x00, 0x00, 0x00, 0x49, 0x0c, 0x01, 0x00, 0x00, 0x00}
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if !bytes.Equal(body, want) {
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t.Fatalf("active quest snapshot body=%x want=%x", body, want)
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}
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if empty := buildCurrentActiveQuestSnapshotBody(dnfrepo.QuestRecord{}, false); !bytes.Equal(empty, []byte{0, 0, 0, 0}) {
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t.Fatalf("empty active quest snapshot body=%x", empty)
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}
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}
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func TestBuildCurrentActiveQuestSnapshotMergesLegacyProgressRows(t *testing.T) {
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record := dnfrepo.QuestRecord{
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States: map[int64]dnfrepo.QuestState{
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3145: {Status: "active", ProgressValue: 1},
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},
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Progress: map[int64]dnfrepo.QuestState{
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3145: {Status: "active", ProgressValue: 9},
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3157: {Status: "active", ProgressValue: 0},
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3158: {Status: "completed", ProgressValue: 1},
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},
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}
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body := buildCurrentActiveQuestSnapshotBody(record, true)
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want := []byte{
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0x02, 0x00, 0x00, 0x00,
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0x49, 0x0c, 0x01, 0x00, 0x00, 0x00,
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0x55, 0x0c, 0x00, 0x00, 0x00, 0x00,
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}
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if !bytes.Equal(body, want) {
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t.Fatalf("merged active quest snapshot body=%x want=%x", body, want)
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}
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}
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func TestBuildCurrentActiveQuestSnapshotCanonicalCompletedStateSuppressesStaleProgress(t *testing.T) {
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record := dnfrepo.QuestRecord{
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States: map[int64]dnfrepo.QuestState{
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3145: {Status: "completed", ProgressValue: 0},
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},
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Progress: map[int64]dnfrepo.QuestState{
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3145: {Status: "active", ProgressValue: 0},
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},
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}
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body := buildCurrentActiveQuestSnapshotBody(record, true)
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if !bytes.Equal(body, []byte{0, 0, 0, 0}) {
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t.Fatalf("stale progress resurrected completed quest: body=%x", body)
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}
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}
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func TestSendCurrentActiveQuestSnapshotUsesCurrentOp23E(t *testing.T) {
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Quest.Save(context.Background(), dnfrepo.QuestRecord{
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CharacterID: "17",
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States: map[int64]dnfrepo.QuestState{
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3145: {Status: "active", ProgressValue: 1},
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},
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}); err != nil {
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t.Fatal(err)
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}
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connection := &bufferConn{}
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service := &Service{repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true }}
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session := &gameSession{conn: connection, selectedCharacterID: 17}
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if err := service.sendCurrentActiveQuestSnapshotForSession(session, "test"); err != nil {
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t.Fatal(err)
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}
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packet, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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if len(rest) != 0 || packet.Header.Classification != 0 || packet.Header.MsgID != currentActiveQuestSnapshotMsgID {
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t.Fatalf("active snapshot packet=%+v rest=%x", packet.Header, rest)
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}
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want := []byte{0x01, 0x00, 0x00, 0x00, 0x49, 0x0c, 0x01, 0x00, 0x00, 0x00}
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if !bytes.Equal(packet.Body, want) {
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t.Fatalf("active snapshot body=%x want=%x", packet.Body, want)
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}
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}
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func TestSendCurrentActiveQuestSnapshotRepairsLegacyMultiTargetTrigger(t *testing.T) {
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index, err := dnfpvf.Build(context.Background(), activeQuestRepairTestSource{
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dnfquest.DefaultList: "2635 `earring.qst`\n",
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"n_quest/earring.qst": "[name]\n`test`\n[grade]\n`[side]`\n[type]\n`[hunt monster]`\n[int data]\n311 2 63767 1 314 2 63796 1\n",
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}, dnfpvf.BuildOptions{Lists: []string{dnfquest.DefaultList}})
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if err != nil {
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t.Fatal(err)
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}
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catalog, err := dnfquest.Load(context.Background(), index)
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if err != nil {
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t.Fatal(err)
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}
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Quest.Save(context.Background(), dnfrepo.QuestRecord{
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CharacterID: "19",
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States: map[int64]dnfrepo.QuestState{
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2635: {
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Status: "active",
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ProgressValue: 513,
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Extra: map[string]string{
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"legacy_trigger_repair_kind": "pvf_multitarget_saturated_0x1ff",
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"legacy_trigger_repair_previous": "511",
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},
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},
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},
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}); err != nil {
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t.Fatal(err)
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}
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connection := &bufferConn{}
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service := &Service{
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questCatalog: catalog,
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repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
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}
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session := &gameSession{conn: connection, selectedCharacterID: 19}
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if err := service.sendCurrentActiveQuestSnapshotForSession(session, "test_repair"); err != nil {
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t.Fatal(err)
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}
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packet, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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if len(rest) != 0 || packet.Header.MsgID != currentActiveQuestSnapshotMsgID {
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t.Fatalf("active snapshot packet=%+v rest=%x", packet.Header, rest)
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}
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want := []byte{0x01, 0x00, 0x00, 0x00, 0x4b, 0x0a, 0x00, 0x00, 0x00, 0x00}
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if !bytes.Equal(packet.Body, want) {
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t.Fatalf("repaired active snapshot body=%x want=%x", packet.Body, want)
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}
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record, found, err := repositories.Quest.Load(context.Background(), "19")
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if err != nil || !found {
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t.Fatalf("load repaired quest record found=%t err=%v", found, err)
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}
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if got := record.States[2635].ProgressValue; got != 0 {
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t.Fatalf("persisted repaired trigger=%d, want completed trigger 0", got)
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}
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}
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