DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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// beginCurrentSelectCharacterInit claims the current character-selection
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// lifecycle. A repeated msg=4 for the same character is a retry of the active
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// lifecycle and must not rebuild the scene stream a second time. A different
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// character replaces the claim and starts a fresh lifecycle.
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func beginCurrentSelectCharacterInit(session *gameSession, characterID uint16) bool {
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if session == nil || characterID == 0 {
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return false
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}
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session.selectCharacterInitMu.Lock()
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defer session.selectCharacterInitMu.Unlock()
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if session.selectCharacterInitActive && session.selectCharacterInitCharacterID == characterID {
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return true
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}
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session.selectCharacterInitActive = true
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session.selectCharacterInitCharacterID = characterID
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return false
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}
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func abortCurrentSelectCharacterInit(session *gameSession, characterID uint16) {
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if session == nil {
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return
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}
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session.selectCharacterInitMu.Lock()
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if session.selectCharacterInitActive && session.selectCharacterInitCharacterID == characterID {
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session.selectCharacterInitActive = false
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session.selectCharacterInitCharacterID = 0
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}
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session.selectCharacterInitMu.Unlock()
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}
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func resetCurrentSelectCharacterInit(session *gameSession) {
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if session == nil {
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return
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}
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session.selectCharacterInitMu.Lock()
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session.selectCharacterInitActive = false
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session.selectCharacterInitCharacterID = 0
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session.selectCharacterInitMu.Unlock()
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}
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