DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import "testing"
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func TestCurrentSelectCharacterInitGuardAllowsOnlyOneLoadPerLifecycle(t *testing.T) {
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session := &gameSession{}
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if beginCurrentSelectCharacterInit(session, 46) {
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t.Fatal("first selection was treated as a duplicate")
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}
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if !beginCurrentSelectCharacterInit(session, 46) {
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t.Fatal("same-lifecycle selection was not suppressed")
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}
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resetCurrentSelectCharacterInit(session)
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if beginCurrentSelectCharacterInit(session, 46) {
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t.Fatal("selection after op7 reset was treated as a duplicate")
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}
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if !beginCurrentSelectCharacterInit(session, 46) {
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t.Fatal("second duplicate in the new lifecycle was not suppressed")
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}
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}
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func TestCurrentSelectCharacterInitGuardSwitchesCharacters(t *testing.T) {
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session := &gameSession{}
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if beginCurrentSelectCharacterInit(session, 46) {
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t.Fatal("first selection was treated as a duplicate")
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}
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if beginCurrentSelectCharacterInit(session, 47) {
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t.Fatal("different character was treated as a duplicate")
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}
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if !beginCurrentSelectCharacterInit(session, 47) {
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t.Fatal("duplicate after character switch was not suppressed")
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}
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}
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func TestCurrentSelectCharacterInitGuardAbortAllowsRetry(t *testing.T) {
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session := &gameSession{}
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if beginCurrentSelectCharacterInit(session, 46) {
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t.Fatal("first selection was treated as a duplicate")
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}
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abortCurrentSelectCharacterInit(session, 46)
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if beginCurrentSelectCharacterInit(session, 46) {
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t.Fatal("retry after failed initialization was treated as a duplicate")
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}
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}
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