DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"context"
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"encoding/binary"
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"errors"
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"sync"
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"testing"
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"time"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfmemory "longheng.io/server/internal/modules/dnf/repository/memory"
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"longheng.io/server/internal/modules/dnf/statbuff"
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"longheng.io/server/internal/platform/timequeue"
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)
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// 城镇增益药剂的"到期摘图标"定时器(stat_change_potion_expiry.go)。
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//
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// 服主 2026-10-03 的问题:"时限过了以后会不会正确的结束效果?结束后会不会清图标?"
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//
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// 三条都要钉住:
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// 1. 武装时按**角色记录里的真实到期时刻**排延迟(不是猜的时长);
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// 2. 到点且窗口确实过期 → CHARACTER_DEL_BUFF(这一族全部 id) + BUFF_DUNGEON(空列表);
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// 3. 到点但窗口已被另一瓶续上 → **不摘图标**,按新的到期时间重新武装;
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// 以及作废过的旧回调(换档/取消)不许再动图标。
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// ---- 测试替身 ----
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type statChangePotionTestSource map[string]string
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func (s statChangePotionTestSource) ReadText(relativePath string) (string, error) {
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text, ok := s[relativePath]
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if !ok {
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return "", errors.New("missing member " + relativePath)
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}
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return text, nil
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}
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// statChangePotionTestQueue 是 gameplayTimeQueue 的手动版:记录排期,由测试自己触发。
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type statChangePotionTestQueue struct {
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mu sync.Mutex
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now time.Time
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delays map[string]time.Duration
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callbacks map[string]timequeue.Callback
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order []string
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cancelled []string
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}
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func newStatChangePotionTestQueue(now time.Time) *statChangePotionTestQueue {
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return &statChangePotionTestQueue{
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now: now,
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delays: make(map[string]time.Duration),
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callbacks: make(map[string]timequeue.Callback),
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}
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}
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func (q *statChangePotionTestQueue) Now() time.Time { return q.now }
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func (q *statChangePotionTestQueue) ScheduleAfter(name string, delay time.Duration, cb timequeue.Callback) error {
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q.mu.Lock()
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defer q.mu.Unlock()
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q.delays[name] = delay
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q.callbacks[name] = cb
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q.order = append(q.order, name)
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return nil
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}
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func (q *statChangePotionTestQueue) RegisterDaily(string, int, int, timequeue.Callback) error {
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return nil
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}
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func (q *statChangePotionTestQueue) Cancel(name string) bool {
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q.mu.Lock()
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defer q.mu.Unlock()
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q.cancelled = append(q.cancelled, name)
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delete(q.callbacks, name)
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delete(q.delays, name)
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return true
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}
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func (q *statChangePotionTestQueue) Start(context.Context) {}
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func (q *statChangePotionTestQueue) fire(t *testing.T, name string) {
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t.Helper()
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q.mu.Lock()
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cb, ok := q.callbacks[name]
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q.mu.Unlock()
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if !ok {
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t.Fatalf("timer %q was not scheduled (order=%v cancelled=%v)", name, q.order, q.cancelled)
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}
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cb(q.now)
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}
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func (q *statChangePotionTestQueue) lastScheduled(t *testing.T) string {
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t.Helper()
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q.mu.Lock()
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defer q.mu.Unlock()
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if len(q.order) == 0 {
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t.Fatal("nothing was scheduled")
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}
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return q.order[len(q.order)-1]
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}
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// 只放 buff 1136 的定义表;道具表给一件药剂即可(到期清除用的是 ByBuff,不是 ByItem)。
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const statChangePotionTestBuffList = "[index]\n1136 \n[system group]\n`random_box_buff` \n[icon index]\n183 \n" +
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"[tooltip text]\n`史诗道具掉落率提升` \n[effect]\n[name]\n`epic_rarity_item_drop_rate` \n" +
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"[param]\n100 \n[/param]\n[/effect]\n[apply type]\n[type]\n`expire_time` \n[/apply type]\n[/index]\n"
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const statChangePotionTestStackableList = "[index]\n490002458 \n[probability buff list]\n1136 100 \n[/index]\n"
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func newStatChangePotionTestService(
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t *testing.T,
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repositories dnfrepo.Group,
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queue *statChangePotionTestQueue,
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) (*Service, *gameSession) {
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t.Helper()
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connection := &bufferConn{}
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service := &Service{
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options: options{
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accountID: "dnf:1",
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gameUpperHeader: gameUpperHeaderServer16,
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gameUpperBodyCodec: gameUpperBodyCodecPlain,
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},
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repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
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gameplayTimers: queue,
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pvfItemCatalog: &pvfDungeonDropCatalog{source: statChangePotionTestSource{
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currentVariousBuffList: statChangePotionTestBuffList,
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currentVariousBuffStackableList: statChangePotionTestStackableList,
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}},
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}
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session := &gameSession{
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conn: connection,
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connID: "stat-change-potion-expiry-test",
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selectedCharacterID: 11,
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characterGeneration: 7,
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}
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return service, session
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}
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func saveStatChangePotionCharacter(t *testing.T, repositories dnfrepo.Group, expireAt time.Time) {
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t.Helper()
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if err := repositories.Character.Save(context.Background(), dnfrepo.CharacterRecord{
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CharacterID: "11",
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AccountID: "dnf:1",
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Stats: map[string]int64{
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statbuff.EpicDropRatePercentStatKey: 200,
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statbuff.EpicDropRateExpireStatKey: expireAt.Unix(),
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statbuff.EpicDropRateItemStatKey: 490002458,
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statbuff.EpicDropRateBuffIDStatKey: 1136,
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},
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}); err != nil {
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t.Fatal(err)
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}
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}
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// TestStatChangePotionExpiryTimerArmsOnTheRealExpiry:延迟 = 到期时刻 - 现在。
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func TestStatChangePotionExpiryTimerArmsOnTheRealExpiry(t *testing.T) {
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now := time.Date(2026, 10, 3, 13, 0, 0, 0, time.UTC)
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queue := newStatChangePotionTestQueue(now)
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repositories := dnfmemory.NewMemoryGroup()
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saveStatChangePotionCharacter(t, repositories, now.Add(10*time.Minute))
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service, session := newStatChangePotionTestService(t, repositories, queue)
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service.armCurrentStatChangePotionTimer(session, 11, now.Add(10*time.Minute), "test")
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name := queue.lastScheduled(t)
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if got := queue.delays[name]; got != 10*time.Minute {
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t.Fatalf("delay=%s want 10m", got)
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}
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if !session.statChangePotionTimerActive || session.statChangePotionTimerCharacterID != 11 {
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t.Fatalf("timer state active=%t char=%d", session.statChangePotionTimerActive,
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session.statChangePotionTimerCharacterID)
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}
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}
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// TestStatChangePotionExpiryTimerClearsTheBuffIcon:到期确实过期 → 摘图标。
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func TestStatChangePotionExpiryTimerClearsTheBuffIcon(t *testing.T) {
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now := time.Date(2026, 10, 3, 13, 0, 0, 0, time.UTC)
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queue := newStatChangePotionTestQueue(now)
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repositories := dnfmemory.NewMemoryGroup()
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// 窗口已经在 now 之前结束(模拟"到点时确实过期")。
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saveStatChangePotionCharacter(t, repositories, now.Add(-time.Second))
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service, session := newStatChangePotionTestService(t, repositories, queue)
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service.armCurrentStatChangePotionTimer(session, 11, now.Add(-time.Second), "test")
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name := queue.lastScheduled(t)
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queue.fire(t, name)
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// 第一发:CHARACTER_DEL_BUFF(这一族全部 id) —— 本测试的 PVF 源里只有 1136。
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del, rest := splitLongHengGameServerUpperPacket(t, session.conn.(*bufferConn).write.Bytes())
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if del.Header.Classification != 0 || del.Header.MsgID != 488 {
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t.Fatalf("del header=%+v want class0/op488", del.Header)
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}
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if len(del.Body) != 5 || del.Body[0] != 1 || binary.LittleEndian.Uint32(del.Body[1:5]) != 1136 {
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t.Fatalf("del body=%x want u8 count 1 + u32 1136", del.Body)
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}
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// 第二发:CHARACTER_BUFF_DUNGEON(空列表) —— 清掉本地激活标志。
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activate, rest := splitLongHengGameServerUpperPacket(t, rest)
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if len(rest) != 0 {
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t.Fatalf("unexpected trailing bytes: %x", rest)
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}
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if activate.Header.Classification != 0 || activate.Header.MsgID != 489 {
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t.Fatalf("activate header=%+v want class0/op489", activate.Header)
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}
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if len(activate.Body) != 2 || binary.LittleEndian.Uint16(activate.Body) != 0 {
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t.Fatalf("activate body=%x want u16 count 0", activate.Body)
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}
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if session.statChangePotionTimerActive {
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t.Fatal("timer must be disarmed after firing")
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}
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}
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// TestStatChangePotionExpiryTimerRearmsWhenTheWindowWasRefreshed:
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// 到点时窗口被另一瓶续上了 —— 不许摘图标,按新到期时间重新武装。
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func TestStatChangePotionExpiryTimerRearmsWhenTheWindowWasRefreshed(t *testing.T) {
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now := time.Date(2026, 10, 3, 13, 0, 0, 0, time.UTC)
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queue := newStatChangePotionTestQueue(now)
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repositories := dnfmemory.NewMemoryGroup()
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saveStatChangePotionCharacter(t, repositories, now.Add(5*time.Minute))
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service, session := newStatChangePotionTestService(t, repositories, queue)
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service.armCurrentStatChangePotionTimer(session, 11, now.Add(time.Minute), "first")
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first := queue.lastScheduled(t)
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queue.fire(t, first)
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if session.conn.(*bufferConn).write.Len() != 0 {
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t.Fatalf("a refreshed window must not clear the icon: %x",
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session.conn.(*bufferConn).write.Bytes())
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}
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second := queue.lastScheduled(t)
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if second == first {
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t.Fatal("the timer was not re-armed")
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}
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if got := queue.delays[second]; got != 5*time.Minute {
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t.Fatalf("re-armed delay=%s want 5m (the refreshed expiry)", got)
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}
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if !session.statChangePotionTimerActive {
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t.Fatal("timer must stay armed for the refreshed window")
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}
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}
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// TestStatChangePotionExpiryTimerIgnoresCancelledGeneration:
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// 换档/取消之后,旧回调再跑也不许动图标。
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func TestStatChangePotionExpiryTimerIgnoresCancelledGeneration(t *testing.T) {
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now := time.Date(2026, 10, 3, 13, 0, 0, 0, time.UTC)
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queue := newStatChangePotionTestQueue(now)
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repositories := dnfmemory.NewMemoryGroup()
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saveStatChangePotionCharacter(t, repositories, now.Add(-time.Second))
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service, session := newStatChangePotionTestService(t, repositories, queue)
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service.armCurrentStatChangePotionTimer(session, 11, now.Add(time.Minute), "first")
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stale := queue.lastScheduled(t)
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service.cancelCurrentStatChangePotionTimer(session, "tier_replaced")
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// 旧回调此刻才跑(真实队列里它已经被 Cancel,这里直接手动触发以验证守卫)。
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queue.mu.Lock()
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cb := queue.callbacks[stale]
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queue.mu.Unlock()
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if cb != nil {
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cb(now)
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}
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if session.conn.(*bufferConn).write.Len() != 0 {
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t.Fatalf("a cancelled timer must not touch the icon: %x",
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session.conn.(*bufferConn).write.Bytes())
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}
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if session.statChangePotionTimerActive {
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t.Fatal("cancelled timer must stay disarmed")
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}
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}
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