DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"encoding/binary"
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"hash/fnv"
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"math/bits"
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"sync"
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dnfenum "longheng.io/server/internal/modules/dnf/dnfenum"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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)
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const (
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// 1456 is an intentional hole in the current CmdPacket enum. The matching
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// 90CN compatibility DLL uses it only for the C2S response-capability
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// announcement; the server never reflects this opcode to the client.
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currentCommandCapabilityOpcode = uint16(1456)
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currentCommandCapabilityMagic = uint32(0x314B4341) // "ACK1"
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currentCommandCapabilityVersion = uint16(1)
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currentCommandCapabilityEnumEnd = uint16(dnfenum.CmdPacketEnd)
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currentCommandCapabilityBitmapLength = (currentCommandCapabilityEnumEnd + 7) / 8
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currentCommandCapabilityHeaderLength = 10
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currentUnsupportedCommandFailureCode = byte(1)
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)
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type currentCommandFallbackSessionState struct {
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mu sync.RWMutex
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ready bool
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bitmap [currentCommandCapabilityBitmapLength]byte
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handlerCount int
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fingerprint uint32
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}
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type currentCommandCapabilities struct {
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bitmap [currentCommandCapabilityBitmapLength]byte
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handlerCount int
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fingerprint uint32
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}
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func parseCurrentCommandCapabilities(body []byte) (currentCommandCapabilities, bool) {
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var result currentCommandCapabilities
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if len(body) != currentCommandCapabilityHeaderLength+int(currentCommandCapabilityBitmapLength) ||
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binary.LittleEndian.Uint32(body[0:4]) != currentCommandCapabilityMagic ||
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binary.LittleEndian.Uint16(body[4:6]) != currentCommandCapabilityVersion ||
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binary.LittleEndian.Uint16(body[6:8]) != currentCommandCapabilityEnumEnd ||
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binary.LittleEndian.Uint16(body[8:10]) != currentCommandCapabilityBitmapLength {
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return currentCommandCapabilities{}, false
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}
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copy(result.bitmap[:], body[currentCommandCapabilityHeaderLength:])
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// The enum end is exclusive. The final storage bit represents the sentinel
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// itself and must remain clear.
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if result.bitmap[len(result.bitmap)-1]&0x80 != 0 {
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return currentCommandCapabilities{}, false
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}
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hash := fnv.New32a()
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_, _ = hash.Write(result.bitmap[:])
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result.fingerprint = hash.Sum32()
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for _, value := range result.bitmap {
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result.handlerCount += bits.OnesCount8(value)
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}
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if result.handlerCount == 0 {
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return currentCommandCapabilities{}, false
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}
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return result, true
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}
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func (state *currentCommandFallbackSessionState) replace(capabilities currentCommandCapabilities) {
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if state == nil {
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return
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}
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state.mu.Lock()
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state.bitmap = capabilities.bitmap
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state.handlerCount = capabilities.handlerCount
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state.fingerprint = capabilities.fingerprint
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state.ready = true
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state.mu.Unlock()
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}
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func (state *currentCommandFallbackSessionState) hasClass1Handler(opcode uint16) bool {
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if state == nil || opcode >= currentCommandCapabilityEnumEnd {
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return false
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}
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state.mu.RLock()
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ready := state.ready
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value := state.bitmap[opcode>>3] & byte(1<<(opcode&7))
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state.mu.RUnlock()
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return ready && value != 0
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}
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func (s *Service) handleCurrentCommandCapabilities(
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session *gameSession,
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classification byte,
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body []byte,
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) error {
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if session == nil || classification != dnfproto.DefaultChannelClassification {
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if session != nil {
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s.logGameEvent(session, "game-command-capability-rejected",
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"classification", classification,
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"body_len", len(body),
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"reason", "class1_capability_announcement_required")
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}
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return nil
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}
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capabilities, ok := parseCurrentCommandCapabilities(body)
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if !ok {
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s.logGameEvent(session, "game-command-capability-rejected",
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"classification", classification,
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"body_len", len(body),
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"reason", "invalid_current_client_capability_envelope")
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return nil
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}
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session.commandFallback.replace(capabilities)
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s.logGameEvent(session, "game-command-capability-accepted",
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"version", currentCommandCapabilityVersion,
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"enum_end", currentCommandCapabilityEnumEnd,
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"bitmap_bytes", currentCommandCapabilityBitmapLength,
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"class1_handlers", capabilities.handlerCount,
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"fingerprint", capabilities.fingerprint)
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return nil
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}
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func (s *Service) rejectUnsupportedInteractiveCommand(
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session *gameSession,
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opcode uint16,
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bodyLength int,
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transport string,
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) (bool, error) {
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if session == nil || opcode == currentCommandCapabilityOpcode ||
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!session.commandFallback.hasClass1Handler(opcode) {
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return false, nil
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}
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s.logGameEvent(session, "game-command-unsupported-safe-failure",
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"transport", transport,
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"opcode", opcode,
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"runtime_cmd_name", dnfenum.CmdPacketName(opcode),
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"body_len", bodyLength,
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"failure_code", currentUnsupportedCommandFailureCode,
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"reason", "current_exe_registered_class1_handler_and_server_owner_missing")
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return true, s.sendGameUpperFailure(session, opcode, currentUnsupportedCommandFailureCode)
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}
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