DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"strings"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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func (r *csharpLegacyUserInfoReader) realStatInt64(row dnfrepo.LegacyUserInfoRow, character dnfrepo.CharacterRecord, column string) (int64, bool) {
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if value, ok := r.pvfStatInt64(column); ok && value != 0 {
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if rowValue, rowOK := rowIntOK(row, column); rowOK && rowValue != 0 &&
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!isKnownLegacyFallbackStat(column, int64(rowValue)) &&
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!isPreCSharpHPMPCompatibilityStat(column, int64(rowValue), value) {
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return r.localDebugResolvedStat(column, int64(rowValue), true)
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}
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if statValue, statOK := statInt64OK(character, column); statOK && statValue != 0 &&
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!isKnownLegacyFallbackStat(column, statValue) &&
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!isPreCSharpHPMPCompatibilityStat(column, statValue, value) {
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return r.localDebugResolvedStat(column, statValue, true)
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}
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return r.localDebugResolvedStat(column, value, true)
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}
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if value, ok := rowIntOK(row, column); ok && value != 0 {
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return r.localDebugResolvedStat(column, int64(value), true)
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}
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if value, ok := statInt64OK(character, column); ok && value != 0 {
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return r.localDebugResolvedStat(column, value, true)
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}
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return r.localDebugResolvedStat(column, 0, false)
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}
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func isKnownLegacyFallbackStat(column string, value int64) bool {
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switch column {
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case "stat_hp_max":
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return value == 11600
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case "stat_mp_max":
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return value == 11900
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case "stat_physical_attack":
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return value == 75
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case "stat_physical_defense":
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return value == 75
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case "stat_magical_attack":
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return value == 45
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case "stat_magical_defense":
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return value == 45
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case "stat_inventory_limit":
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return value == 480000
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case "stat_mp_regen_speed":
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return value == 500
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case "stat_move_speed":
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return value == 8500
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case "stat_attack_speed":
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return value == 8500
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case "stat_cast_speed":
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return value == 7000
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case "stat_hit_recovery":
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return value == 6000
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case "stat_jump_power":
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return value == 4300
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case "stat_weight":
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return value == 500000
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default:
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return false
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}
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}
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func (r *csharpLegacyUserInfoReader) pvfStatInt64(column string) (int64, bool) {
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if r == nil || !r.hasPVFStats {
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return 0, false
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}
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switch column {
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case "stat_hp_max":
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return r.pvfStats.HPMax, true
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case "stat_mp_max":
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return r.pvfStats.MPMax, true
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case "stat_strength":
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return r.pvfStats.Strength, true
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case "stat_intelligence":
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return r.pvfStats.Intelligence, true
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case "stat_vitality":
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return r.pvfStats.Vitality, true
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case "stat_spirit":
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return r.pvfStats.Spirit, true
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case "stat_physical_attack":
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return r.pvfStats.PhysicalAttack, true
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case "stat_physical_defense":
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return r.pvfStats.PhysicalDefense, true
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case "stat_magical_attack":
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return r.pvfStats.MagicalAttack, true
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case "stat_magical_defense":
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return r.pvfStats.MagicalDefense, true
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case "stat_independent_attack":
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return r.pvfStats.IndependentAttack, true
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case "stat_fire_resistance":
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return r.pvfStats.FireResistance, true
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case "stat_water_resistance":
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return r.pvfStats.WaterResistance, true
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case "stat_dark_resistance":
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return r.pvfStats.DarkResistance, true
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case "stat_light_resistance":
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return r.pvfStats.LightResistance, true
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case "stat_inventory_limit":
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return r.pvfStats.InventoryLimit, true
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case "stat_hp_regen_speed":
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return r.pvfStats.HPRegenSpeed, true
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case "stat_mp_regen_speed":
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return r.pvfStats.MPRegenSpeed, true
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case "stat_move_speed":
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return r.pvfStats.MoveSpeed, true
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case "stat_attack_speed":
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return r.pvfStats.AttackSpeed, true
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case "stat_cast_speed":
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return r.pvfStats.CastSpeed, true
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case "stat_hit_recovery":
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return r.pvfStats.HitRecovery, true
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case "stat_jump_power":
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return r.pvfStats.JumpPower, true
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case "stat_weight":
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return r.pvfStats.Weight, true
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default:
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return 0, false
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}
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}
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func (r *csharpLegacyUserInfoReader) logMissingCurrentUserInfoStats(row dnfrepo.LegacyUserInfoRow, character dnfrepo.CharacterRecord) {
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if r == nil || r.service == nil {
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return
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}
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required := []string{
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"stat_hp_max", "stat_mp_max", "stat_strength", "stat_intelligence", "stat_vitality", "stat_spirit",
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"stat_physical_attack", "stat_physical_defense", "stat_magical_attack", "stat_magical_defense",
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"stat_inventory_limit", "stat_move_speed", "stat_attack_speed", "stat_cast_speed", "stat_weight",
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}
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missing := make([]string, 0)
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for _, column := range required {
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if _, ok := r.realStatInt64(row, character, column); !ok {
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missing = append(missing, column)
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}
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}
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if len(missing) == 0 {
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return
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}
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r.service.logPacketEvent("dnf-character-stat-fields-missing",
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"conn_id", sessionConnID(r.session),
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"character_id", character.CharacterID,
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"missing", strings.Join(missing, ","),
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"has_pvf_stats", r.hasPVFStats)
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}
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