DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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@@ -0,0 +1,594 @@
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package dnfbridge
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import (
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"bytes"
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"context"
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"encoding/binary"
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"errors"
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"fmt"
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"math"
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"sync/atomic"
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"testing"
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"time"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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)
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func TestCurrentVendingMachineLiveNormalAndAdvancedRequestsCommitAndAnimate(t *testing.T) {
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tests := []struct {
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name string
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body []byte
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materialID int64
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materialSlot int16
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rewardID uint32
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rewardCount uint32
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}{
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{
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name: "normal consumes diamond coin",
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body: []byte{1, 0, 0, 0, 1, 0, 0, 0, 0x8c, 0},
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materialID: 7454,
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materialSlot: 140,
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rewardID: 31,
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rewardCount: 2,
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},
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{
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name: "advanced consumes advanced diamond coin",
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body: []byte{3, 0, 0, 0, 1, 0, 0, 0, 0x8e, 0},
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materialID: 2749933,
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materialSlot: 142,
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rewardID: 44,
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rewardCount: 3,
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},
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}
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for _, test := range tests {
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t.Run(test.name, func(t *testing.T) {
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service, repositories := currentVendingMachineTestService(t, map[string]dnfrepo.ItemStack{
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currentCeraShopInventorySlotKey(0, test.materialSlot): {ItemID: test.materialID, Count: 2},
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})
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conn := &bufferConn{}
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session := &gameSession{conn: conn, connID: "vending-machine-test", selectedCharacterID: 19}
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if err := service.handleGameCommand(
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session,
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byte(dnfenum.GameCmdCommand),
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uint16(dnfenum.CmdPacketUseVendingMachine),
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test.body,
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); err != nil {
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t.Fatal(err)
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}
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inventory := currentVendingMachineTestInventory(t, repositories)
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if material := inventory.Slots[currentCeraShopInventorySlotKey(0, test.materialSlot)]; material.ItemID != test.materialID || material.Count != 1 {
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t.Fatalf("material=%+v", material)
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}
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var rewardSlot int16 = -1
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for key, stack := range inventory.Slots {
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listType, slot, ok := parseSceneInventorySlotKey(key)
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if ok && listType == 0 && stack.ItemID == int64(test.rewardID) && stack.Count == int64(test.rewardCount) {
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rewardSlot = slot
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break
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}
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}
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if rewardSlot < 0 {
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t.Fatalf("reward item=%d count=%d missing: %+v", test.rewardID, test.rewardCount, inventory.Slots)
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}
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ack, rest := splitGameServerUpperPacket(t, conn.write.Bytes())
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if ack.Header.Classification != dnfproto.DefaultChannelClassification ||
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ack.Header.MsgID != uint16(dnfenum.CmdPacketUseVendingMachine) {
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t.Fatalf("ack header=%+v", ack.Header)
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}
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if len(ack.Body) != 25+1+currentItemListEntryWireSize || ack.Body[0] != 1 ||
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binary.LittleEndian.Uint16(ack.Body[1:3]) != uint16(test.materialSlot) ||
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binary.LittleEndian.Uint32(ack.Body[3:7]) != 1 ||
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binary.LittleEndian.Uint32(ack.Body[7:11]) != test.rewardID ||
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binary.LittleEndian.Uint32(ack.Body[11:15]) != test.rewardCount ||
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binary.LittleEndian.Uint16(ack.Body[23:25]) != 1 || ack.Body[25] != 0 ||
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binary.LittleEndian.Uint16(ack.Body[26:28]) != uint16(rewardSlot) ||
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binary.LittleEndian.Uint32(ack.Body[28:32]) != test.rewardID {
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t.Fatalf("ack body len=%d body=%x", len(ack.Body), ack.Body)
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}
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if len(rest) != 0 {
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t.Fatalf("unexpected packet after native op215 result: %d bytes", len(rest))
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}
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if session.vendingMachine.pending != nil {
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t.Fatal("successful response retained pending vending operation")
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}
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})
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}
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}
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func TestCurrentVendingMachineRejectsWrongCoinWithoutDebitOrReward(t *testing.T) {
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service, repositories := currentVendingMachineTestService(t, map[string]dnfrepo.ItemStack{
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"0:140": {ItemID: 2749933, Count: 8},
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})
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conn := &bufferConn{}
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session := &gameSession{conn: conn, connID: "vending-wrong-coin", selectedCharacterID: 19}
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body := []byte{1, 0, 0, 0, 1, 0, 0, 0, 0x8c, 0}
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if err := service.handleCurrentVendingMachine(session, body); err != nil {
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t.Fatal(err)
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}
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inventory := currentVendingMachineTestInventory(t, repositories)
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if stack := inventory.Slots["0:140"]; stack.ItemID != 2749933 || stack.Count != 8 || len(inventory.Slots) != 1 {
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t.Fatalf("failed draw mutated inventory: %+v", inventory.Slots)
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}
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packet, trailing := splitGameServerUpperPacket(t, conn.write.Bytes())
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if len(trailing) != 0 || packet.Header.MsgID != uint16(dnfenum.CmdPacketUseVendingMachine) ||
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!bytes.Equal(packet.Body, []byte{0, currentVendingMachineError}) {
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t.Fatalf("failure header=%+v body=%x trailing=%d", packet.Header, packet.Body, len(trailing))
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}
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}
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func TestCurrentVendingMachineInventoryFullRollsBackCoin(t *testing.T) {
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slots := make(map[string]dnfrepo.ItemStack)
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for slot := int16(121); slot <= 176; slot++ {
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slots[currentCeraShopInventorySlotKey(0, slot)] = dnfrepo.ItemStack{ItemID: 999999, Count: 1}
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}
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slots["0:140"] = dnfrepo.ItemStack{ItemID: 7454, Count: 2}
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service, repositories := currentVendingMachineTestService(t, slots)
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conn := &bufferConn{}
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session := &gameSession{conn: conn, connID: "vending-full", selectedCharacterID: 19}
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body := []byte{1, 0, 0, 0, 1, 0, 0, 0, 0x8c, 0}
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if err := service.handleCurrentVendingMachine(session, body); err != nil {
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t.Fatal(err)
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}
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inventory := currentVendingMachineTestInventory(t, repositories)
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if inventory.Slots["0:140"].Count != 2 || currentVendingMachineTestItemCount(inventory, 31) != 0 {
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t.Fatalf("full inventory leaked debit/reward: %+v", inventory.Slots)
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}
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packet, trailing := splitGameServerUpperPacket(t, conn.write.Bytes())
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if len(trailing) != 0 || !bytes.Equal(packet.Body, []byte{0, currentVendingMachineError}) {
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t.Fatalf("full inventory failure=%x trailing=%d", packet.Body, len(trailing))
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}
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}
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func TestCurrentVendingMachineLastCoinUsesZeroRemainingAndDeletesMaterial(t *testing.T) {
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service, repositories := currentVendingMachineTestService(t, map[string]dnfrepo.ItemStack{
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"0:140": {ItemID: 7454, Count: 1},
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})
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conn := &bufferConn{}
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session := &gameSession{conn: conn, connID: "vending-last-coin", selectedCharacterID: 19}
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body := []byte{1, 0, 0, 0, 1, 0, 0, 0, 0x8c, 0}
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if err := service.handleCurrentVendingMachine(session, body); err != nil {
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t.Fatal(err)
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}
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inventory := currentVendingMachineTestInventory(t, repositories)
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if _, found := inventory.Slots["0:140"]; found {
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t.Fatalf("last coin was not deleted: %+v", inventory.Slots["0:140"])
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}
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ack, trailing := splitGameServerUpperPacket(t, conn.write.Bytes())
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if len(trailing) != 0 || binary.LittleEndian.Uint16(ack.Body[1:3]) != 140 ||
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binary.LittleEndian.Uint32(ack.Body[3:7]) != 0 {
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t.Fatalf("last-coin ack=%x trailing=%d", ack.Body, len(trailing))
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}
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}
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func TestCurrentVendingMachineSplitRewardIncludesEveryTouchedFinalRow(t *testing.T) {
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service, repositories := currentVendingMachineTestService(t, map[string]dnfrepo.ItemStack{
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"0:140": {ItemID: 7454, Count: 2},
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})
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definition, err := service.pvfItemCatalog.ResolveItem(31)
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if err != nil {
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t.Fatal(err)
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}
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definition.StackLimit = 2
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service.pvfItemCatalog.itemCache[31] = definition
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group := service.vendingMachineCatalog.groups[1][1]
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group.Outputs[0].Count = 5
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service.vendingMachineCatalog.groups[1][1] = group
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conn := &bufferConn{}
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session := &gameSession{conn: conn, connID: "vending-split-reward", selectedCharacterID: 19}
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body := []byte{1, 0, 0, 0, 1, 0, 0, 0, 0x8c, 0}
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if err := service.handleCurrentVendingMachine(session, body); err != nil {
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t.Fatal(err)
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}
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inventory := currentVendingMachineTestInventory(t, repositories)
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if got := currentVendingMachineTestItemCount(inventory, 31); got != 5 {
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t.Fatalf("split reward count=%d want=5", got)
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}
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ack, trailing := splitGameServerUpperPacket(t, conn.write.Bytes())
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if len(trailing) != 0 || binary.LittleEndian.Uint32(ack.Body[11:15]) != 5 ||
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binary.LittleEndian.Uint16(ack.Body[23:25]) != 3 ||
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len(ack.Body) != 25+3*(1+currentItemListEntryWireSize) {
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t.Fatalf("split reward ack len=%d body=%x trailing=%d", len(ack.Body), ack.Body, len(trailing))
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}
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for index := 0; index < 3; index++ {
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row := ack.Body[25+index*(1+currentItemListEntryWireSize):]
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if row[0] != dnfrepo.MainInventoryListType || binary.LittleEndian.Uint32(row[3:7]) != 31 {
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t.Fatalf("row %d=%x", index, row[:10])
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}
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}
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}
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func TestCurrentVendingMachineTwoSuccessfulClicksAreTwoDistinctUses(t *testing.T) {
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service, repositories := currentVendingMachineTestService(t, map[string]dnfrepo.ItemStack{
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"0:140": {ItemID: 7454, Count: 3},
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})
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conn := &bufferConn{}
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session := &gameSession{conn: conn, connID: "vending-two-clicks", selectedCharacterID: 19}
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body := []byte{1, 0, 0, 0, 1, 0, 0, 0, 0x8c, 0}
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for index := 0; index < 2; index++ {
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if err := service.handleCurrentVendingMachine(session, body); err != nil {
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t.Fatalf("click %d: %v", index+1, err)
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}
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}
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inventory := currentVendingMachineTestInventory(t, repositories)
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if inventory.Slots["0:140"].Count != 1 || currentVendingMachineTestItemCount(inventory, 31) != 4 {
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t.Fatalf("two uses inventory=%+v", inventory.Slots)
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}
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stream := conn.write.Bytes()
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for index := 0; index < 2; index++ {
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_, stream = splitGameServerUpperPacket(t, stream)
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}
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if len(stream) != 0 {
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t.Fatalf("two uses trailing bytes=%d", len(stream))
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}
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}
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func TestCurrentVendingMachineImmediateReceiptReplaySurvivesUnknownCommitOutcome(t *testing.T) {
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service, repositories := currentVendingMachineTestService(t, map[string]dnfrepo.ItemStack{
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"0:140": {ItemID: 7454, Count: 2},
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})
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wantErr := errors.New("committed but connection outcome was lost")
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indeterminate := ¤tVendingCommitThenErrorAssets{
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base: repositories.CharacterAssets,
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failOnce: true,
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err: wantErr,
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}
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repositories.CharacterAssets = indeterminate
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service.repositoryProvider = func() (dnfrepo.Group, bool) { return repositories, true }
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conn := &bufferConn{}
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session := &gameSession{conn: conn, connID: "vending-unknown-commit", selectedCharacterID: 19}
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body := []byte{1, 0, 0, 0, 1, 0, 0, 0, 0x8c, 0}
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if err := service.handleCurrentVendingMachine(session, body); err != nil {
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t.Fatal(err)
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}
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inventory := currentVendingMachineTestInventory(t, repositories)
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if inventory.Slots["0:140"].Count != 1 || currentVendingMachineTestItemCount(inventory, 31) != 2 || indeterminate.calls != 2 {
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t.Fatalf("unknown commit replay duplicated or lost result: slots=%+v calls=%d", inventory.Slots, indeterminate.calls)
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}
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ack, _ := splitGameServerUpperPacket(t, conn.write.Bytes())
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if ack.Body[0] != 1 {
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t.Fatalf("unknown commit did not return success: %x", ack.Body)
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}
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}
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func TestCurrentVendingMachineCharacterLockSerializesReconnectReceiptReplay(t *testing.T) {
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service, repositories := currentVendingMachineTestService(t, map[string]dnfrepo.ItemStack{
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"0:140": {ItemID: 7454, Count: 3},
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})
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indeterminate := ¤tVendingBlockingCommitThenErrorAssets{
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base: repositories.CharacterAssets,
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firstCommitted: make(chan struct{}),
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releaseFirst: make(chan struct{}),
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err: errors.New("first reconnect transaction committed with an unknown outcome"),
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}
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repositories.CharacterAssets = indeterminate
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service.repositoryProvider = func() (dnfrepo.Group, bool) { return repositories, true }
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body := []byte{1, 0, 0, 0, 1, 0, 0, 0, 0x8c, 0}
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oldConn := &bufferConn{}
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newConn := &bufferConn{}
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oldSession := &gameSession{conn: oldConn, connID: "vending-old-session", selectedCharacterID: 19}
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newSession := &gameSession{conn: newConn, connID: "vending-reconnect-session", selectedCharacterID: 19}
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oldDone := make(chan error, 1)
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go func() { oldDone <- service.handleCurrentVendingMachine(oldSession, body) }()
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select {
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case <-indeterminate.firstCommitted:
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case <-time.After(5 * time.Second):
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t.Fatal("old session did not reach the indeterminate post-commit boundary")
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}
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newStarted := make(chan struct{})
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newDone := make(chan error, 1)
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go func() {
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close(newStarted)
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newDone <- service.handleCurrentVendingMachine(newSession, body)
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}()
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<-newStarted
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// The replacement session must not enter a second character-assets
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// transaction while the old session still owns the receipt-replay window.
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time.Sleep(100 * time.Millisecond)
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if calls := indeterminate.calls.Load(); calls != 1 {
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close(indeterminate.releaseFirst)
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t.Fatalf("replacement session crossed character lock: transaction calls=%d", calls)
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}
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close(indeterminate.releaseFirst)
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for name, done := range map[string]<-chan error{"old": oldDone, "replacement": newDone} {
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select {
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case err := <-done:
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if err != nil {
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t.Fatalf("%s session: %v", name, err)
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||||
}
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case <-time.After(5 * time.Second):
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t.Fatalf("%s session did not finish", name)
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}
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}
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inventory := currentVendingMachineTestInventory(t, repositories)
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if inventory.Slots["0:140"].Count != 1 || currentVendingMachineTestItemCount(inventory, 31) != 4 {
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t.Fatalf("reconnect overlap duplicated a use: %+v", inventory.Slots)
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}
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if calls := indeterminate.calls.Load(); calls != 3 {
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t.Fatalf("transaction calls=%d want old commit+replay and one replacement use", calls)
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}
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for name, conn := range map[string]*bufferConn{"old": oldConn, "replacement": newConn} {
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packet, trailing := splitGameServerUpperPacket(t, conn.write.Bytes())
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if len(trailing) != 0 || packet.Body[0] != 1 {
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t.Fatalf("%s response body=%x trailing=%d", name, packet.Body, len(trailing))
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||||
}
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||||
}
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||||
}
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||||
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func TestCurrentVendingMachineUnknownCommitPublishesFrozenTransactionRow(t *testing.T) {
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service, repositories := currentVendingMachineTestService(t, map[string]dnfrepo.ItemStack{
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"0:140": {ItemID: 7454, Count: 2},
|
||||
})
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indeterminate := ¤tVendingCommitMutateThenErrorAssets{
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base: repositories.CharacterAssets,
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||||
inventory: repositories.Inventory,
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||||
err: errors.New("commit response lost after a later owner merged the reward stack"),
|
||||
}
|
||||
repositories.CharacterAssets = indeterminate
|
||||
service.repositoryProvider = func() (dnfrepo.Group, bool) { return repositories, true }
|
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conn := &bufferConn{}
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session := &gameSession{conn: conn, connID: "vending-frozen-row", selectedCharacterID: 19}
|
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body := []byte{1, 0, 0, 0, 1, 0, 0, 0, 0x8c, 0}
|
||||
|
||||
if err := service.handleCurrentVendingMachine(session, body); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
inventory := currentVendingMachineTestInventory(t, repositories)
|
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if inventory.Slots["0:140"].Count != 1 || currentVendingMachineTestItemCount(inventory, 31) != 102 {
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t.Fatalf("unexpected durable inventory after cross mutation: %+v", inventory.Slots)
|
||||
}
|
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if calls := indeterminate.calls.Load(); calls != 2 {
|
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t.Fatalf("transaction calls=%d want commit plus receipt replay", calls)
|
||||
}
|
||||
ack, trailing := splitGameServerUpperPacket(t, conn.write.Bytes())
|
||||
if len(trailing) != 0 || ack.Body[0] != 1 ||
|
||||
binary.LittleEndian.Uint32(ack.Body[7:11]) != 31 ||
|
||||
binary.LittleEndian.Uint32(ack.Body[11:15]) != 2 ||
|
||||
binary.LittleEndian.Uint32(ack.Body[32:36]) != 2 {
|
||||
t.Fatalf("op215 did not retain first transaction row: body=%x trailing=%d", ack.Body, len(trailing))
|
||||
}
|
||||
}
|
||||
|
||||
func TestCurrentVendingMachineFailedACKReplaysPersistedFrozenRow(t *testing.T) {
|
||||
service, repositories := currentVendingMachineTestService(t, map[string]dnfrepo.ItemStack{
|
||||
"0:140": {ItemID: 7454, Count: 2},
|
||||
})
|
||||
wantWriteErr := errors.New("native op215 ACK write failed")
|
||||
failing := &failNthDungeonWriteConn{failAt: 1, err: wantWriteErr}
|
||||
session := &gameSession{conn: failing, connID: "vending-failed-ack", selectedCharacterID: 19}
|
||||
body := []byte{1, 0, 0, 0, 1, 0, 0, 0, 0x8c, 0}
|
||||
|
||||
if err := service.handleCurrentVendingMachine(session, body); !errors.Is(err, wantWriteErr) {
|
||||
t.Fatalf("first ACK error=%v want=%v", err, wantWriteErr)
|
||||
}
|
||||
if session.vendingMachine.pending == nil {
|
||||
t.Fatal("failed ACK discarded the durable completion key")
|
||||
}
|
||||
inventory := currentVendingMachineTestInventory(t, repositories)
|
||||
if inventory.Slots["0:140"].Count != 1 || currentVendingMachineTestItemCount(inventory, 31) != 2 {
|
||||
t.Fatalf("first committed draw=%+v", inventory.Slots)
|
||||
}
|
||||
for key, stack := range inventory.Slots {
|
||||
if stack.ItemID != 31 {
|
||||
continue
|
||||
}
|
||||
stack.Count += 100
|
||||
entry := currentItemListEntryFromStack(dnfrepo.MainInventoryListType, 121, stack)
|
||||
if _, slot, ok := parseSceneInventorySlotKey(key); ok {
|
||||
entry = currentItemListEntryFromStack(dnfrepo.MainInventoryListType, slot, stack)
|
||||
}
|
||||
stack.RawEntry = append([]byte(nil), entry.data[:]...)
|
||||
inventory.Slots[key] = stack
|
||||
break
|
||||
}
|
||||
if err := repositories.Inventory.Save(context.Background(), inventory); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
|
||||
retryConn := &bufferConn{}
|
||||
session.conn = retryConn
|
||||
if err := service.handleCurrentVendingMachine(session, body); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if session.vendingMachine.pending != nil {
|
||||
t.Fatal("successful receipt replay retained pending operation")
|
||||
}
|
||||
inventory = currentVendingMachineTestInventory(t, repositories)
|
||||
if inventory.Slots["0:140"].Count != 1 || currentVendingMachineTestItemCount(inventory, 31) != 102 {
|
||||
t.Fatalf("ACK retry consumed or granted twice: %+v", inventory.Slots)
|
||||
}
|
||||
ack, trailing := splitGameServerUpperPacket(t, retryConn.write.Bytes())
|
||||
if len(trailing) != 0 || ack.Body[0] != 1 ||
|
||||
binary.LittleEndian.Uint32(ack.Body[11:15]) != 2 ||
|
||||
binary.LittleEndian.Uint32(ack.Body[32:36]) != 2 {
|
||||
t.Fatalf("receipt replay used later slot state: body=%x trailing=%d", ack.Body, len(trailing))
|
||||
}
|
||||
}
|
||||
|
||||
func currentVendingMachineTestService(
|
||||
t *testing.T,
|
||||
slots map[string]dnfrepo.ItemStack,
|
||||
) (*Service, dnfrepo.Group) {
|
||||
t.Helper()
|
||||
ctx := context.Background()
|
||||
repositories := dnfrepomemory.NewMemoryGroup()
|
||||
if err := repositories.Character.Save(ctx, dnfrepo.CharacterRecord{
|
||||
CharacterID: "19",
|
||||
AccountID: "account-1",
|
||||
Stats: map[string]int64{},
|
||||
}); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
|
||||
CharacterID: "19",
|
||||
Slots: slots,
|
||||
}); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
source := vendingMachinePVFTestSource{
|
||||
"monster/monster.lst": "",
|
||||
"stackable/stackable.lst": "7454 `normal_coin.stk`\n2749933 `advanced_coin.stk`\n31 `normal_reward.stk`\n44 `advanced_reward.stk`\n",
|
||||
"equipment/equipment.lst": "",
|
||||
"stackable/normal_coin.stk": "[stackable type] `[material]`\n[stack limit] 1000\n",
|
||||
"stackable/advanced_coin.stk": "[stackable type] `[material]`\n[stack limit] 1000\n",
|
||||
"stackable/normal_reward.stk": "[stackable type] `[material]`\n[stack limit] 1000\n",
|
||||
"stackable/advanced_reward.stk": "[stackable type] `[material]`\n[stack limit] 1000\n",
|
||||
currentVendingMachineListPVFPath: "1 `normal.vm` 3 `advanced.vm`",
|
||||
"etc/normal.vm": vendingMachineDefinitionForTest("1", "7454 1", "31 1 2 0"),
|
||||
"etc/advanced.vm": vendingMachineDefinitionForTest("1", "2749933 1", "44 1 3 0"),
|
||||
}
|
||||
itemCatalog, err := newPVFDungeonDropCatalog(source)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
vendingCatalog, err := newCurrentVendingMachineCatalog(source)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
completionSequence := 0
|
||||
service := &Service{
|
||||
options: options{
|
||||
accountID: "account-1",
|
||||
gameUpperHeader: gameUpperHeaderChannel13,
|
||||
gameUpperBodyCodec: gameUpperBodyCodecPlain,
|
||||
},
|
||||
pvfItemCatalog: itemCatalog,
|
||||
vendingMachineCatalog: vendingCatalog,
|
||||
vendingMachineRoll: func(limit uint64) (uint64, error) {
|
||||
if limit == 0 {
|
||||
return 0, errCurrentVendingMachineRollInvalid
|
||||
}
|
||||
return 0, nil
|
||||
},
|
||||
vendingMachineCompletionKey: func() (string, error) {
|
||||
completionSequence++
|
||||
return fmt.Sprintf("vending-machine-test-completion-%d", completionSequence), nil
|
||||
},
|
||||
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
|
||||
}
|
||||
return service, repositories
|
||||
}
|
||||
|
||||
func currentVendingMachineTestInventory(t *testing.T, repositories dnfrepo.Group) dnfrepo.InventoryRecord {
|
||||
t.Helper()
|
||||
inventory, found, err := repositories.Inventory.Load(context.Background(), "19")
|
||||
if err != nil || !found {
|
||||
t.Fatalf("load inventory found=%t err=%v", found, err)
|
||||
}
|
||||
return inventory
|
||||
}
|
||||
|
||||
func currentVendingMachineTestItemCount(inventory dnfrepo.InventoryRecord, itemID int64) int64 {
|
||||
var total int64
|
||||
for _, stack := range inventory.Slots {
|
||||
if stack.ItemID == itemID && stack.Count > 0 && total <= math.MaxInt64-stack.Count {
|
||||
total += stack.Count
|
||||
}
|
||||
}
|
||||
return total
|
||||
}
|
||||
|
||||
type currentVendingCommitThenErrorAssets struct {
|
||||
base dnfrepo.CharacterAssetUnitOfWork
|
||||
failOnce bool
|
||||
err error
|
||||
calls int
|
||||
}
|
||||
|
||||
func (unit *currentVendingCommitThenErrorAssets) WithinCharacterAssets(
|
||||
ctx context.Context,
|
||||
characterID string,
|
||||
apply func(dnfrepo.CharacterRepository, dnfrepo.InventoryRepository, dnfrepo.EquipmentRepository) error,
|
||||
) error {
|
||||
unit.calls++
|
||||
err := unit.base.WithinCharacterAssets(ctx, characterID, apply)
|
||||
if err == nil && unit.failOnce {
|
||||
unit.failOnce = false
|
||||
return unit.err
|
||||
}
|
||||
return err
|
||||
}
|
||||
|
||||
var _ dnfrepo.CharacterAssetUnitOfWork = (*currentVendingCommitThenErrorAssets)(nil)
|
||||
|
||||
type currentVendingBlockingCommitThenErrorAssets struct {
|
||||
base dnfrepo.CharacterAssetUnitOfWork
|
||||
firstCommitted chan struct{}
|
||||
releaseFirst chan struct{}
|
||||
err error
|
||||
calls atomic.Int32
|
||||
}
|
||||
|
||||
func (unit *currentVendingBlockingCommitThenErrorAssets) WithinCharacterAssets(
|
||||
ctx context.Context,
|
||||
characterID string,
|
||||
apply func(dnfrepo.CharacterRepository, dnfrepo.InventoryRepository, dnfrepo.EquipmentRepository) error,
|
||||
) error {
|
||||
call := unit.calls.Add(1)
|
||||
err := unit.base.WithinCharacterAssets(ctx, characterID, apply)
|
||||
if err == nil && call == 1 {
|
||||
close(unit.firstCommitted)
|
||||
select {
|
||||
case <-unit.releaseFirst:
|
||||
case <-ctx.Done():
|
||||
return ctx.Err()
|
||||
}
|
||||
return unit.err
|
||||
}
|
||||
return err
|
||||
}
|
||||
|
||||
var _ dnfrepo.CharacterAssetUnitOfWork = (*currentVendingBlockingCommitThenErrorAssets)(nil)
|
||||
|
||||
type currentVendingCommitMutateThenErrorAssets struct {
|
||||
base dnfrepo.CharacterAssetUnitOfWork
|
||||
inventory dnfrepo.InventoryRepository
|
||||
err error
|
||||
calls atomic.Int32
|
||||
}
|
||||
|
||||
func (unit *currentVendingCommitMutateThenErrorAssets) WithinCharacterAssets(
|
||||
ctx context.Context,
|
||||
characterID string,
|
||||
apply func(dnfrepo.CharacterRepository, dnfrepo.InventoryRepository, dnfrepo.EquipmentRepository) error,
|
||||
) error {
|
||||
call := unit.calls.Add(1)
|
||||
err := unit.base.WithinCharacterAssets(ctx, characterID, apply)
|
||||
if err != nil || call != 1 {
|
||||
return err
|
||||
}
|
||||
inventory, found, loadErr := unit.inventory.Load(ctx, characterID)
|
||||
if loadErr != nil || !found {
|
||||
return errors.Join(loadErr, unit.err)
|
||||
}
|
||||
mutated := false
|
||||
for key, stack := range inventory.Slots {
|
||||
if stack.ItemID != 31 {
|
||||
continue
|
||||
}
|
||||
stack.Count += 100
|
||||
inventory.Slots[key] = stack
|
||||
mutated = true
|
||||
break
|
||||
}
|
||||
if !mutated {
|
||||
return errors.New("committed reward slot was not found for cross mutation")
|
||||
}
|
||||
if saveErr := unit.inventory.Save(ctx, inventory); saveErr != nil {
|
||||
return errors.Join(saveErr, unit.err)
|
||||
}
|
||||
return unit.err
|
||||
}
|
||||
|
||||
var _ dnfrepo.CharacterAssetUnitOfWork = (*currentVendingCommitMutateThenErrorAssets)(nil)
|
||||
Reference in new issue
Block a user