DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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// weakness_recovery_cost_pvf.go reads the gold price of clearing 虚弱 from the
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// runtime PVF rather than hard-coding a curve.
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//
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// etc/serverparameter.etc
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// [stamina recovery cost]
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// 0 0 ... 0 5000 5210 5420 ... 61780 (one entry per level)
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// [/stamina recovery cost]
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//
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// The row is indexed by character level, one entry per level starting at 1, and
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// the first nineteen are zero - the live table only starts charging at level
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// 20, which is also where the penalty first matters. An out-of-range level
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// clamps into the table instead of failing the recovery.
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package dnfbridge
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import (
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"errors"
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"fmt"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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)
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const (
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currentWeaknessCostArchivePath = "etc/serverparameter.etc"
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currentWeaknessCostSection = "stamina recovery cost"
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)
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var (
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errCurrentWeaknessCostUnavailable = errors.New("current weakness recovery cost table is unavailable")
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errCurrentWeaknessCostShape = errors.New("current weakness recovery cost table is invalid")
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)
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type currentWeaknessCostTable struct {
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basePrices []int64
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}
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func (s *Service) currentWeaknessCostTable() (*currentWeaknessCostTable, error) {
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if s == nil {
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return nil, errCurrentWeaknessCostUnavailable
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}
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s.weaknessCostMu.Lock()
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defer s.weaknessCostMu.Unlock()
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if s.weaknessCostTable != nil {
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return s.weaknessCostTable, nil
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}
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if s.weaknessCostErr != nil {
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return nil, s.weaknessCostErr
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}
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itemCatalog, err := s.currentPVFItemCatalog()
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if err != nil {
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s.weaknessCostErr = err
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return nil, err
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}
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if itemCatalog == nil || itemCatalog.source == nil {
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s.weaknessCostErr = errCurrentWeaknessCostUnavailable
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return nil, s.weaknessCostErr
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}
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table, err := parseCurrentWeaknessCostTable(itemCatalog.source)
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if err != nil {
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s.weaknessCostErr = err
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return nil, err
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}
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s.weaknessCostTable = table
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return table, nil
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}
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func parseCurrentWeaknessCostTable(source dnfpvf.Source) (*currentWeaknessCostTable, error) {
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if source == nil {
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return nil, errCurrentWeaknessCostUnavailable
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}
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document, err := parseDungeonCardPVFDocument(source, currentWeaknessCostArchivePath)
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if err != nil {
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return nil, errors.Join(errCurrentWeaknessCostUnavailable, err)
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}
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prices := document.Ints(currentWeaknessCostSection)
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if len(prices) == 0 {
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return nil, fmt.Errorf("%w: section=[%s] is empty",
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errCurrentWeaknessCostShape, currentWeaknessCostSection)
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}
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for index, price := range prices {
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if price < 0 {
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return nil, fmt.Errorf("%w: section=[%s] index=%d price=%d",
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errCurrentWeaknessCostShape, currentWeaknessCostSection, index, price)
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}
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}
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return ¤tWeaknessCostTable{basePrices: prices}, nil
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}
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// basePrice returns the level's base price, clamping instead of failing so a
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// level outside the shipped table can still recover.
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func (t *currentWeaknessCostTable) basePrice(level int64) int64 {
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if t == nil || len(t.basePrices) == 0 {
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return 0
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}
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index := level - 1
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if index < 0 {
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index = 0
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}
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if index >= int64(len(t.basePrices)) {
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index = int64(len(t.basePrices)) - 1
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}
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return t.basePrices[index]
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}
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// recoveryCost prices one full clear: the base price scaled by how far the
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// condition fell below healthy, over the 90-point span the ten penalty levels
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// cover (100 - 10*9 = 10).
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func (t *currentWeaknessCostTable) recoveryCost(level int64, characterLevel int64) int64 {
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if t == nil || level <= 0 {
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return 0
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}
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if level > currentWeaknessMaximumLevel {
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level = currentWeaknessMaximumLevel
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}
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lost := currentWeaknessHealthyValue - currentWeaknessCondition(level)
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cost := t.basePrice(characterLevel) * lost / (currentWeaknessMaximumLevel * currentWeaknessConditionStep)
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if cost < 0 {
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return 0
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}
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return cost
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}
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