DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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// weakness_recovery_cost_pvf.go reads the gold price of clearing 虚弱 from the
// runtime PVF rather than hard-coding a curve.
//
// etc/serverparameter.etc
// [stamina recovery cost]
// 0 0 ... 0 5000 5210 5420 ... 61780 (one entry per level)
// [/stamina recovery cost]
//
// The row is indexed by character level, one entry per level starting at 1, and
// the first nineteen are zero - the live table only starts charging at level
// 20, which is also where the penalty first matters. An out-of-range level
// clamps into the table instead of failing the recovery.
package dnfbridge
import (
"errors"
"fmt"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
)
const (
currentWeaknessCostArchivePath = "etc/serverparameter.etc"
currentWeaknessCostSection = "stamina recovery cost"
)
var (
errCurrentWeaknessCostUnavailable = errors.New("current weakness recovery cost table is unavailable")
errCurrentWeaknessCostShape = errors.New("current weakness recovery cost table is invalid")
)
type currentWeaknessCostTable struct {
basePrices []int64
}
func (s *Service) currentWeaknessCostTable() (*currentWeaknessCostTable, error) {
if s == nil {
return nil, errCurrentWeaknessCostUnavailable
}
s.weaknessCostMu.Lock()
defer s.weaknessCostMu.Unlock()
if s.weaknessCostTable != nil {
return s.weaknessCostTable, nil
}
if s.weaknessCostErr != nil {
return nil, s.weaknessCostErr
}
itemCatalog, err := s.currentPVFItemCatalog()
if err != nil {
s.weaknessCostErr = err
return nil, err
}
if itemCatalog == nil || itemCatalog.source == nil {
s.weaknessCostErr = errCurrentWeaknessCostUnavailable
return nil, s.weaknessCostErr
}
table, err := parseCurrentWeaknessCostTable(itemCatalog.source)
if err != nil {
s.weaknessCostErr = err
return nil, err
}
s.weaknessCostTable = table
return table, nil
}
func parseCurrentWeaknessCostTable(source dnfpvf.Source) (*currentWeaknessCostTable, error) {
if source == nil {
return nil, errCurrentWeaknessCostUnavailable
}
document, err := parseDungeonCardPVFDocument(source, currentWeaknessCostArchivePath)
if err != nil {
return nil, errors.Join(errCurrentWeaknessCostUnavailable, err)
}
prices := document.Ints(currentWeaknessCostSection)
if len(prices) == 0 {
return nil, fmt.Errorf("%w: section=[%s] is empty",
errCurrentWeaknessCostShape, currentWeaknessCostSection)
}
for index, price := range prices {
if price < 0 {
return nil, fmt.Errorf("%w: section=[%s] index=%d price=%d",
errCurrentWeaknessCostShape, currentWeaknessCostSection, index, price)
}
}
return &currentWeaknessCostTable{basePrices: prices}, nil
}
// basePrice returns the level's base price, clamping instead of failing so a
// level outside the shipped table can still recover.
func (t *currentWeaknessCostTable) basePrice(level int64) int64 {
if t == nil || len(t.basePrices) == 0 {
return 0
}
index := level - 1
if index < 0 {
index = 0
}
if index >= int64(len(t.basePrices)) {
index = int64(len(t.basePrices)) - 1
}
return t.basePrices[index]
}
// recoveryCost prices one full clear: the base price scaled by how far the
// condition fell below healthy, over the 90-point span the ten penalty levels
// cover (100 - 10*9 = 10).
func (t *currentWeaknessCostTable) recoveryCost(level int64, characterLevel int64) int64 {
if t == nil || level <= 0 {
return 0
}
if level > currentWeaknessMaximumLevel {
level = currentWeaknessMaximumLevel
}
lost := currentWeaknessHealthyValue - currentWeaknessCondition(level)
cost := t.basePrice(characterLevel) * lost / (currentWeaknessMaximumLevel * currentWeaknessConditionStep)
if cost < 0 {
return 0
}
return cost
}