DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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@@ -0,0 +1,74 @@
package dnfbridge
import (
"context"
"strconv"
"testing"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
"longheng.io/server/internal/modules/dnf/worldmap"
)
// 新手教程中途退出不能被罚虚弱(现场 2026-09-15)。
//
// 判定走 PVF 自己的 [tutorial dungeon] 标记(isPVFTutorialDungeon),而不是副本 id
// 或职业:每个职业的教程图都不一样,但这条 PVF 契约是共用的。这里走的是**真实退出链路**
// (op132 back-to-village -> dungeon_return_town.go 里那道 currentWeaknessExemptRoom 闸),
// 所以它同时钉住了"闸门读到的是 run 里那份 dungeon 文档"。
func TestTutorialDungeonExitDoesNotWeaken(t *testing.T) {
cases := []struct {
name string
tutorial worldmap.OptionalInt
wantLevel int64
wantExemption string
}{
{
name: "tutorial dungeon mid-run exit",
tutorial: worldmap.OptionalInt{Set: true, Value: 1},
wantLevel: 0,
},
{
name: "[tutorial dungeon] 0 is an ordinary run",
tutorial: worldmap.OptionalInt{Set: true, Value: 0},
wantLevel: currentWeaknessForcedReturnLevel,
},
{
name: "no marker at all is an ordinary run",
tutorial: worldmap.OptionalInt{},
wantLevel: currentWeaknessForcedReturnLevel,
},
}
for _, testCase := range cases {
t.Run(testCase.name, func(t *testing.T) {
service, session, runtime := newBackToVillageRuntime(t)
runtime.Dungeon.ID = 21001
runtime.Dungeon.Path = "dungeon/cataclysm/newtutorial/tutorial_swordman.dgn"
runtime.Dungeon.Metadata.TutorialDungeon = testCase.tutorial
if got := isPVFTutorialDungeon(runtime); got != (testCase.wantLevel == 0) {
t.Fatalf("isPVFTutorialDungeon=%t for %+v", got, testCase.tutorial)
}
request, err := dnfproto.BuildChannelPacket(
uint16(dnfenum.CmdPacketBack2Village), nil, 0, dnfproto.DefaultChannelClassification,
)
if err != nil {
t.Fatal(err)
}
if err := service.handleGameUpper(session, request); err != nil {
t.Fatalf("handle op132: %v", err)
}
repositories, ok := service.repositoryGroup()
if !ok {
t.Fatal("no repositories")
}
character, _, err := repositories.Character.Load(
context.Background(), strconv.Itoa(int(session.selectedCharacterID)))
if err != nil {
t.Fatal(err)
}
if got := currentWeaknessLevel(character); got != testCase.wantLevel {
t.Fatalf("weakness after tutorial exit=%d want %d", got, testCase.wantLevel)
}
})
}
}