DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
commit
645b64fe21
4388 files changed
+1405457
No files matched your search
@@ -0,0 +1,212 @@
|
||||
package dnfbridge
|
||||
|
||||
import (
|
||||
"context"
|
||||
"errors"
|
||||
"strconv"
|
||||
|
||||
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
|
||||
"longheng.io/server/internal/modules/dnf/wedding"
|
||||
)
|
||||
|
||||
func (s *Service) currentWeddingCapsuleCatalog() (*wedding.CapsuleCatalog, error) {
|
||||
s.weddingCatalogMu.Lock()
|
||||
defer s.weddingCatalogMu.Unlock()
|
||||
if s.weddingCapsuleCatalog != nil || s.weddingCapsuleCatalogErr != nil {
|
||||
return s.weddingCapsuleCatalog, s.weddingCapsuleCatalogErr
|
||||
}
|
||||
s.initialEquipmentMu.Lock()
|
||||
archive, err := s.initialEquipmentArchiveLocked()
|
||||
s.initialEquipmentMu.Unlock()
|
||||
if err == nil {
|
||||
s.weddingCapsuleCatalog, err = wedding.LoadCapsuleCatalog(archive)
|
||||
}
|
||||
s.weddingCapsuleCatalogErr = err
|
||||
return s.weddingCapsuleCatalog, err
|
||||
}
|
||||
|
||||
// Current EXE sub_1831F30: u32 progress, u8 own, u8 pending, u8 spousePending.
|
||||
func weddingCapsuleStateBody(state wedding.CapsuleState, spousePending bool) []byte {
|
||||
var w packetWriter
|
||||
w.writeUint32(uint32(state.Progress))
|
||||
w.writeByte(byte(state.Own))
|
||||
w.writeByte(byte(state.Taken))
|
||||
if spousePending {
|
||||
w.writeByte(1)
|
||||
} else {
|
||||
w.writeByte(0)
|
||||
}
|
||||
return w.bytes()
|
||||
}
|
||||
|
||||
func weddingCapsuleAckBody(opcode uint16, code int32, state wedding.CapsuleState) []byte {
|
||||
var w packetWriter
|
||||
w.writeInt32(int(code))
|
||||
if code == 0 {
|
||||
switch opcode {
|
||||
case 1052:
|
||||
w.writeUint32(uint32(state.Progress))
|
||||
w.writeByte(byte(state.Own))
|
||||
case 1053:
|
||||
w.writeByte(byte(state.Own))
|
||||
case 1054:
|
||||
w.writeByte(byte(state.Taken))
|
||||
}
|
||||
}
|
||||
return w.bytes()
|
||||
}
|
||||
|
||||
func weddingCapsuleErrorCode(opcode uint16, err error) int32 {
|
||||
if err == nil {
|
||||
return 0
|
||||
}
|
||||
if errors.Is(err, wedding.ErrCapsuleEnergy) {
|
||||
return -4
|
||||
}
|
||||
if errors.Is(err, wedding.ErrCapsuleEmpty) && opcode == 1053 {
|
||||
return -4
|
||||
}
|
||||
if errors.Is(err, wedding.ErrCapsuleBag) {
|
||||
return -6
|
||||
}
|
||||
if errors.Is(err, wedding.ErrCapsuleLimit) {
|
||||
return map[uint16]int32{1052: -5, 1053: -6, 1054: -7}[opcode]
|
||||
}
|
||||
// Several native branches have mismatched localized text (e.g. take -4
|
||||
// asks to enter the chapel). Use its generic wedding failure for those.
|
||||
return -1
|
||||
}
|
||||
|
||||
func (s *Service) weddingCapsuleCommand(session *gameSession, opcode uint16, body []byte) error {
|
||||
if len(body) != 0 || opcode < 1052 || opcode > 1054 {
|
||||
return nil
|
||||
}
|
||||
identity, current := s.boundGameSessionCharacterSnapshot(session)
|
||||
if !current {
|
||||
return nil
|
||||
}
|
||||
rejectTown := func() error {
|
||||
code := map[uint16]int32{1052: -6, 1053: -7, 1054: -8}[opcode]
|
||||
return s.sendGameUpperSuccess(session, opcode, weddingCapsuleAckBody(opcode, code, wedding.CapsuleState{}))
|
||||
}
|
||||
// Settlement owns dungeon -> wedding order; never take these in reverse.
|
||||
if !session.dungeon.mu.TryLock() {
|
||||
return rejectTown()
|
||||
}
|
||||
defer session.dungeon.mu.Unlock()
|
||||
if session.dungeon.runtime != nil {
|
||||
return rejectTown()
|
||||
}
|
||||
if !session.townMu.TryLock() {
|
||||
return rejectTown()
|
||||
}
|
||||
pos, ready := session.townPositionSnapshot, session.townSceneReadyCharacterID == identity.character
|
||||
session.townMu.Unlock()
|
||||
if !ready || pos.CharacterID != identity.character || (opcode == 1054 && pos.TownID != 101) {
|
||||
return rejectTown()
|
||||
}
|
||||
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
|
||||
defer cancel()
|
||||
s.weddingMu.Lock()
|
||||
defer s.weddingMu.Unlock()
|
||||
c, err := s.weddingCharacter(ctx, identity)
|
||||
var result wedding.CapsuleResult
|
||||
if err == nil {
|
||||
result, err = s.commitWeddingCapsule(ctx, session, c, opcode)
|
||||
}
|
||||
ackErr := s.sendGameUpperSuccess(session, opcode, weddingCapsuleAckBody(opcode, weddingCapsuleErrorCode(opcode, err), result.States[0]))
|
||||
if err != nil {
|
||||
s.logGameEvent(session, "game-wedding-capsule-rejected", "opcode", opcode, "char_id", identity.character, "error", err)
|
||||
return ackErr
|
||||
}
|
||||
if result.AssetsChanged {
|
||||
ackErr = errors.Join(ackErr, s.sendWeddingInventorySnapshot(session, result.Inventories[0]))
|
||||
}
|
||||
if opcode != 1052 {
|
||||
for i, c := range result.Characters {
|
||||
id, _ := strconv.ParseUint(c.CharacterID, 10, 16)
|
||||
peer, online := s.onlineGameSessionCharacterSnapshot(uint16(id))
|
||||
if !online {
|
||||
continue
|
||||
}
|
||||
ackErr = errors.Join(ackErr, s.sendGameUpperRawClass(peer.session, 1015, weddingCapsuleStateBody(result.States[i], result.States[1-i].Taken > 0), 0))
|
||||
}
|
||||
}
|
||||
s.logGameEvent(session, "game-wedding-capsule-committed", "opcode", opcode, "char_id", identity.character, "progress", result.States[0].Progress, "own", result.States[0].Own, "pending", result.States[0].Taken, "granted", result.Granted)
|
||||
return ackErr
|
||||
}
|
||||
|
||||
func (s *Service) commitWeddingCapsule(ctx context.Context, session *gameSession, c dnfrepo.CharacterRecord, opcode uint16) (wedding.CapsuleResult, error) {
|
||||
state, err := wedding.Read(c)
|
||||
if err != nil {
|
||||
return wedding.CapsuleResult{}, err
|
||||
}
|
||||
cat, err := s.currentWeddingCatalog()
|
||||
if err != nil {
|
||||
return wedding.CapsuleResult{}, err
|
||||
}
|
||||
rules, err := s.currentWeddingCapsuleCatalog()
|
||||
if err != nil {
|
||||
return wedding.CapsuleResult{}, err
|
||||
}
|
||||
cmd := wedding.CapsuleCommand{ActorID: c.CharacterID, PartnerID: strconv.Itoa(int(state.PartnerID)), AccountID: s.accountIDForSession(session), Opcode: opcode, Now: s.gameplayNow()}
|
||||
if opcode == 1054 {
|
||||
items, err := s.currentPVFItemCatalog()
|
||||
if err != nil {
|
||||
return wedding.CapsuleResult{}, err
|
||||
}
|
||||
def, err := items.ResolveItem(uint32(rules.ItemID))
|
||||
if err != nil {
|
||||
return wedding.CapsuleResult{}, err
|
||||
}
|
||||
cmd.Grant = func(bag *dnfrepo.InventoryRecord, item wedding.Item) error {
|
||||
_, err := s.grantCurrentWeddingMainProduct(bag, def, uint32(item.Count))
|
||||
return err
|
||||
}
|
||||
}
|
||||
repos, _ := s.repositoryGroup()
|
||||
return wedding.CommitCapsule(ctx, repos, cat, rules, cmd)
|
||||
}
|
||||
|
||||
func (s *Service) sendWeddingCapsuleState(session *gameSession, c dnfrepo.CharacterRecord) error {
|
||||
w, err := wedding.Read(c)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if w.Status != 4 {
|
||||
return s.sendGameUpperRawClass(session, 1015, weddingCapsuleStateBody(wedding.CapsuleState{}, false), 0)
|
||||
}
|
||||
rules, err := s.currentWeddingCapsuleCatalog()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
state, err := wedding.ReadCapsule(c, rules)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
|
||||
defer cancel()
|
||||
repos, ok := s.repositoryGroup()
|
||||
if !ok || repos.Character == nil {
|
||||
return wedding.Invalid
|
||||
}
|
||||
spouse, found, err := repos.Character.Load(ctx, strconv.Itoa(int(w.PartnerID)))
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if !found {
|
||||
return wedding.Missing
|
||||
}
|
||||
cat, err := s.currentWeddingCatalog()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if err := wedding.Validate(c, spouse, cat, 9, s.gameplayNow()); err != nil {
|
||||
return err
|
||||
}
|
||||
other, err := wedding.ReadCapsule(spouse, rules)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return s.sendGameUpperRawClass(session, 1015, weddingCapsuleStateBody(state, other.Taken > 0), 0)
|
||||
}
|
||||
Reference in new issue
Block a user