DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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@@ -0,0 +1,175 @@
// 本文件适配原生伴侣资料、戒指升级和心意点物品协议。
package dnfbridge
import (
"context"
"encoding/binary"
"errors"
"math"
"strconv"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
"longheng.io/server/internal/modules/dnf/wedding"
)
func (s *Service) handleWeddingRing(session *gameSession, body []byte) error {
if len(body) != 18 {
return nil
}
return s.weddingUseItem(session, 1036, int32(binary.LittleEndian.Uint32(body[13:17])), body[17])
}
func (s *Service) handleWeddingLove(session *gameSession, body []byte) error {
if len(body) != 17 {
return nil
}
return s.weddingUseItem(session, 1037, int32(binary.LittleEndian.Uint32(body[13:17])), 0)
}
func (s *Service) weddingUseItem(session *gameSession, opcode uint16, slot int32, ring byte) error {
identity, current := s.boundGameSessionCharacterSnapshot(session)
if !current {
return nil
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
s.weddingMu.Lock()
defer s.weddingMu.Unlock()
c, err := s.weddingCharacter(ctx, identity)
state, stateErr := wedding.Read(c)
if err == nil {
err = stateErr
}
if err == nil && (slot < 3 || slot > 353) {
err = wedding.Invalid
}
cat, catErr := s.currentWeddingCatalog()
if err == nil {
err = catErr
}
var result wedding.Result
operation := byte(8)
if opcode == 1037 {
operation = 9
}
if err == nil {
repos, _ := s.repositoryGroup()
result, err = wedding.Commit(ctx, repos, cat, wedding.Command{ActorID: c.CharacterID, PartnerID: strconv.Itoa(int(state.PartnerID)), AccountID: s.accountIDForSession(session), Operation: operation, Slot: slot, Ring: ring, Now: s.gameplayNow()})
}
var code wedding.Error
if err != nil && !errors.As(err, &code) {
code = wedding.Invalid
}
var w packetWriter
w.writeInt32(int(code))
if opcode == 1036 {
w.writeByte(ring)
}
ackErr := s.sendGameUpperSuccess(session, opcode, w.bytes())
if err != nil {
s.logGameEvent(session, "game-wedding-item-rejected", "opcode", opcode, "slot", slot, "error", err)
return ackErr
}
bag := result.Inventories[0]
key := inventorySlotKey(0, int16(slot))
stack, occupied := bag.Slots[key]
update := currentWeddingConsumedSlotUpdate(slot, stack, occupied)
ackErr = errors.Join(ackErr, s.sendGameUpperRawClass(session, 14, buildCurrentItemUpdateBody(0, []currentItemListEntry{update}), 0))
return errors.Join(ackErr, s.publishWeddingCommit(result, operation))
}
// currentWeddingConsumedSlotUpdate 构造"用掉一个之后该槽位的增量行"。
//
// 整叠被吃光时 consume() 已经把槽位从 bag 里删掉了(occupied=false)。这时必须发
// **清空行**(itemID=0xffffffff、count=0,与 dungeon_drop_pickup.go 的
// buildCurrentEpicBookTemporarySlotClearBody 同款)。
//
// 不能拿零值 ItemStack 直接构造行 —— 那会发出 itemID=0 的行,客户端不认,
// 于是**继续显示那个已经不存在的道具**:现场就是"最后一格心意通用掉后图标还在,
// 再点就报错"(2026-10-04 真机)。
func currentWeddingConsumedSlotUpdate(slot int32, stack dnfrepo.ItemStack, occupied bool) currentItemListEntry {
if !occupied || stack.ItemID <= 0 || stack.Count <= 0 {
var cleared currentItemListEntry
cleared.patchCore(int16(slot), math.MaxUint32, 0)
return cleared
}
return currentItemListEntryFromStack(dnfrepo.MainInventoryListType, int16(slot), stack)
}
func (s *Service) handleWeddingPartner(session *gameSession, body []byte) error {
if len(body) != 17 {
return nil
}
identity, current := s.boundGameSessionCharacterSnapshot(session)
if !current {
return nil
}
target := binary.LittleEndian.Uint32(body[13:17])
if target == 0 {
target = uint32(identity.character)
}
if target > 65535 {
return s.sendGameUpperFailure(session, 1035, 1)
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
repos, ok := s.repositoryGroup()
if !ok || repos.Character == nil || repos.Equipment == nil {
return s.sendGameUpperFailure(session, 1035, 1)
}
c, found, err := repos.Character.Load(ctx, strconv.Itoa(int(target)))
if err != nil || !found || c.Stats["delete_flag"] != 0 {
return s.sendGameUpperFailure(session, 1035, 1)
}
return s.sendWeddingPartnerState(ctx, session, c)
}
func (s *Service) sendWeddingPartnerState(ctx context.Context, session *gameSession, c dnfrepo.CharacterRecord) error {
repos, ok := s.repositoryGroup()
if !ok || repos.Character == nil || repos.Equipment == nil {
return s.sendGameUpperFailure(session, 1035, 1)
}
target, err := strconv.ParseUint(c.CharacterID, 10, 16)
if err != nil || target == 0 || c.Stats["delete_flag"] != 0 {
return s.sendGameUpperFailure(session, 1035, 1)
}
state, err := wedding.Read(c)
if err != nil || state.Status == 0 {
return s.sendGameUpperFailure(session, 1035, 1)
}
partner, found, err := repos.Character.Load(ctx, strconv.Itoa(int(state.PartnerID)))
if err != nil || !found || partner.Stats["delete_flag"] != 0 {
return s.sendGameUpperFailure(session, 1035, 1)
}
other, err := wedding.Read(partner)
if err != nil || other.PartnerID != uint16(target) || other.PairID != state.PairID || other.Status != state.Status {
return s.sendGameUpperFailure(session, 1035, 1)
}
equipment, found, err := repos.Equipment.Load(ctx, partner.CharacterID)
if err != nil || !found {
return s.sendGameUpperFailure(session, 1035, 1)
}
rows, err := buildCurrentActorMode0AppearanceSummaryFromEquipment(equipment)
if err != nil {
return s.sendGameUpperFailure(session, 1035, 1)
}
// sub_1832F30 consumes a packed 97-byte record including thirteen appearance IDs.
var w packetWriter
w.writeInt32(0)
w.writeUint32(state.PairID)
w.writeUint32(uint32(state.PartnerID))
name := rosterNameBytes(partner.Name)
if len(name) > 29 {
return s.sendGameUpperFailure(session, 1035, 1)
}
w.writeBytes(name)
w.writeZero(30 - len(name))
// sub_1832F30 maps offset 42 to protected level (+20), 43 to job (+4).
w.writeByte(rosterLevel(partner))
w.writeByte(byte(numericCharacterStat(partner.Job)))
w.writeByte(byte(numericCharacterStatValue(partner, "grow_type")))
for i := 0; i < 13; i++ {
w.writeUint32(uint32(rows[i].ItemIDOrIcon))
}
return s.sendGameUpperSuccess(session, 1035, w.bytes())
}