DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package logic
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import "strings"
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func (s *Service) markSessionConnected(accountID, sessionID string) {
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accountID = strings.TrimSpace(accountID)
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sessionID = strings.TrimSpace(sessionID)
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if accountID == "" || sessionID == "" {
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return
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}
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// logic 只认每个账号的最新 session;新连接到达后要清掉同 session 的关闭标记,避免后续包被误判 stale。
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s.sessionMu.Lock()
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s.activeSessions[accountID] = sessionID
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delete(s.closedSessions, sessionKey(accountID, sessionID))
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s.sessionMu.Unlock()
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}
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func (s *Service) markSessGone(accountID, sessionID string) (bool, bool) {
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accountID = strings.TrimSpace(accountID)
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sessionID = strings.TrimSpace(sessionID)
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if accountID == "" || sessionID == "" {
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return true, false
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}
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s.sessionMu.Lock()
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defer s.sessionMu.Unlock()
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// 旧 session 的断开事件可能晚于新 session 连接事件到达;这种情况只记录关闭,不允许它清掉当前在线投影。
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current, ok := s.activeSessions[accountID]
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if ok && current != sessionID {
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s.closedSessions[sessionKey(accountID, sessionID)] = struct{}{}
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return false, false
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}
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if ok {
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delete(s.activeSessions, accountID)
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}
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s.closedSessions[sessionKey(accountID, sessionID)] = struct{}{}
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return true, ok
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}
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func (s *Service) clearCurSession(accountID, sessionID string) {
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accountID = strings.TrimSpace(accountID)
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sessionID = strings.TrimSpace(sessionID)
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if accountID == "" || sessionID == "" {
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return
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}
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s.sessionMu.Lock()
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if s.activeSessions[accountID] == sessionID {
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delete(s.activeSessions, accountID)
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}
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s.sessionMu.Unlock()
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}
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func (s *Service) restoreSessGone(accountID, sessionID string, hadCurrent bool) {
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accountID = strings.TrimSpace(accountID)
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sessionID = strings.TrimSpace(sessionID)
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if accountID == "" || sessionID == "" {
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return
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}
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s.sessionMu.Lock()
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delete(s.closedSessions, sessionKey(accountID, sessionID))
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if hadCurrent {
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s.activeSessions[accountID] = sessionID
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}
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s.sessionMu.Unlock()
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}
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func (s *Service) isStaleSession(accountID, sessionID string) bool {
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accountID = strings.TrimSpace(accountID)
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sessionID = strings.TrimSpace(sessionID)
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if accountID == "" || sessionID == "" {
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return false
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}
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s.sessionMu.Lock()
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defer s.sessionMu.Unlock()
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// 包处理前做 stale session 检查,防止被踢下线或重连前的旧连接继续修改 Profile。
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current, ok := s.activeSessions[accountID]
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if ok {
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return current != sessionID
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}
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_, closed := s.closedSessions[sessionKey(accountID, sessionID)]
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return closed
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}
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func (s *Service) resetSessionTracking() {
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s.sessionMu.Lock()
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s.activeSessions = make(map[string]string)
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s.closedSessions = make(map[string]struct{})
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s.sessionMu.Unlock()
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}
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func sessionKey(accountID, sessionID string) string {
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accountID = strings.TrimSpace(accountID)
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sessionID = strings.TrimSpace(sessionID)
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return accountID + "\x00" + sessionID
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}
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