DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package contracts
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import (
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"strings"
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)
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// TopicScope 表示带作用域 topic 的层级类型。
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type TopicScope string
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const (
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// TopicScopeService 表示服务作用域 topic。
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TopicScopeService TopicScope = "service"
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// TopicScopeZone 表示区服作用域 topic。
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TopicScopeZone TopicScope = "zone"
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// TopicScopeShard 表示分片作用域 topic。
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TopicScopeShard TopicScope = "shard"
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// TopicServiceStarted 是单节点服务启动事件 topic。
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TopicServiceStarted = "service.started"
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// TopicClusterServiceStarted 是集群服务启动事件 topic。
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TopicClusterServiceStarted = "cluster.service.started"
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// TopicClusterServiceState 是集群服务状态变化事件 topic。
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TopicClusterServiceState = "cluster.service.state"
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// TopicClusterServiceBeat 是集群服务心跳事件 topic。
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TopicClusterServiceBeat = "cluster.service.heartbeat"
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// TopicClusterServiceStopped 是集群服务停止事件 topic。
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TopicClusterServiceStopped = "cluster.service.stopped"
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// TopicGatewayClientPacket 是 gateway 收到客户端包后的事件 topic。
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TopicGatewayClientPacket = "gateway.client.packet"
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// TopicGatewayPush 是推送到 gateway 的消息 topic。
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TopicGatewayPush = "gateway.push"
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// TopicLogicPlayerResponse 是 logic 返回玩家响应的事件 topic。
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TopicLogicPlayerResponse = "logic.player.response"
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// TopicSessionConnected 是会话上线事件 topic。
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TopicSessionConnected = "gateway.session.connected"
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// TopicSessionDisconnected 是会话下线事件 topic。
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TopicSessionDisconnected = "gateway.session.disconnected"
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// TopicPlayerStateChange 是玩家状态变化事件 topic。
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TopicPlayerStateChange = "logic.player.state.changed"
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// TopicChatBroadcast 是聊天广播事件 topic。
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TopicChatBroadcast = "social.chat.broadcast"
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// TopicNoticePublished 是公告发布事件 topic。
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TopicNoticePublished = "notice.published"
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// TopicRoomAllocated 是场景房间分配事件 topic。
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TopicRoomAllocated = "scene.room.allocated"
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topicLogicPrefix = "logic.node."
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logicPacketSuffix = ".packet"
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sessionOnSuffix = ".session.connected"
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sessionOffSuffix = ".session.disconnected"
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topicGwNodePrefix = "gateway.node."
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topicGwPushSuffix = ".push"
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topicGwRespSuffix = ".response"
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topicRPCNodePrefix = "rpc.node."
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topicRPCReqSuffix = ".request"
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topicRPCRespPrefix = "rpc.response."
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topicRPCRespSuffix = ".reply"
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)
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// ScopedTopic 是解析后的作用域 topic 结构。
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type ScopedTopic struct {
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Scope TopicScope `json:"scope"`
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Service string `json:"service,omitempty"`
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ZoneID string `json:"zone_id,omitempty"`
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GroupID string `json:"group_id,omitempty"`
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ShardID string `json:"shard_id,omitempty"`
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Name string `json:"name,omitempty"`
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}
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// LogicNodePacketTopic 返回指定 logic 节点接收客户端包的 topic。
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func LogicNodePacketTopic(nodeID string) string {
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return logicNodeTopic(nodeID, logicPacketSuffix)
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}
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// LogicSessConnTopic 返回指定 logic 节点接收会话上线事件的 topic。
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func LogicSessConnTopic(nodeID string) string {
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return logicNodeTopic(nodeID, sessionOnSuffix)
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}
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// LogicSessDiscTopic 返回指定 logic 节点接收会话下线事件的 topic。
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func LogicSessDiscTopic(nodeID string) string {
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return logicNodeTopic(nodeID, sessionOffSuffix)
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}
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// IsLogicNodePacketTopic 判断 topic 是否为 logic 节点客户端包 topic。
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func IsLogicNodePacketTopic(topic string) bool {
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return isLogicNodeTopic(topic, logicPacketSuffix)
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}
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// IsLogicSessConnTopic 判断 topic 是否为 logic 节点会话上线 topic。
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func IsLogicSessConnTopic(topic string) bool {
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return isLogicNodeTopic(topic, sessionOnSuffix)
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}
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// IsLogicSessDiscTopic 判断 topic 是否为 logic 节点会话下线 topic。
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func IsLogicSessDiscTopic(topic string) bool {
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return isLogicNodeTopic(topic, sessionOffSuffix)
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}
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// GatewayNodePushTopic 返回指定 gateway 节点接收推送的 topic。
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func GatewayNodePushTopic(nodeID string) string {
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return nodeTopic(topicGwNodePrefix, nodeID, topicGwPushSuffix)
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}
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// IsGatewayNodePushTopic 判断 topic 是否为 gateway 节点推送 topic。
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func IsGatewayNodePushTopic(topic string) bool {
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return isNodeTopic(topic, topicGwNodePrefix, topicGwPushSuffix)
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}
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// GatewayNodeRespTopic 返回指定 gateway 节点接收 logic 玩家响应的 topic。
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func GatewayNodeRespTopic(nodeID string) string {
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return nodeTopic(topicGwNodePrefix, nodeID, topicGwRespSuffix)
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}
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// IsGatewayNodeRespTopic 判断 topic 是否为 gateway 节点玩家响应 topic。
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func IsGatewayNodeRespTopic(topic string) bool {
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return isNodeTopic(topic, topicGwNodePrefix, topicGwRespSuffix)
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}
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// RPCNodeRequestTopic 返回指定节点接收 RPC 请求的 topic。
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func RPCNodeRequestTopic(nodeID string) string {
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return nodeTopic(topicRPCNodePrefix, nodeID, topicRPCReqSuffix)
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}
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// RPCResponseTopic 返回指定节点接收 RPC 响应的 topic。
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func RPCResponseTopic(nodeID string) string {
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return nodeTopic(topicRPCRespPrefix, nodeID, topicRPCRespSuffix)
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}
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// IsRPCNodeRequestTopic 判断 topic 是否为节点 RPC 请求 topic。
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func IsRPCNodeRequestTopic(topic string) bool {
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return isNodeTopic(topic, topicRPCNodePrefix, topicRPCReqSuffix)
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}
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// IsRPCResponseTopic 判断 topic 是否为节点 RPC 响应 topic。
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func IsRPCResponseTopic(topic string) bool {
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return isNodeTopic(topic, topicRPCRespPrefix, topicRPCRespSuffix)
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}
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// ServiceScopedTopic 构造服务作用域 topic。
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func ServiceScopedTopic(service string, groupID string, shardID string, name string) string {
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return scopedTopic("service", service, groupID, shardID, name)
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}
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// ZoneScopedTopic 构造区服作用域 topic。
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func ZoneScopedTopic(zoneID string, name string) string {
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return scopedTopic("zone", zoneID, "", "", name)
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}
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// ShardScopedTopic 构造分片作用域 topic。
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func ShardScopedTopic(shardID string, name string) string {
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return scopedTopic("shard", shardID, "", "", name)
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}
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// ParseScopedTopic 解析服务、区服或分片作用域 topic。
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func ParseScopedTopic(topic string) (ScopedTopic, bool) {
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parts := strings.Split(strings.TrimSpace(topic), ".")
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if len(parts) < 2 || hasEmptyPart(parts) {
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return ScopedTopic{}, false
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}
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switch TopicScope(parts[0]) {
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case TopicScopeService:
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return parseScopedTopic(parts)
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case TopicScopeZone:
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return parseOneScopedTopic(TopicScopeZone, parts)
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case TopicScopeShard:
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return parseOneScopedTopic(TopicScopeShard, parts)
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default:
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return ScopedTopic{}, false
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}
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}
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func logicNodeTopic(nodeID, suffix string) string {
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return nodeTopic(topicLogicPrefix, nodeID, suffix)
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}
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func nodeTopic(prefix, nodeID, suffix string) string {
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nodeID = strings.TrimSpace(nodeID)
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if nodeID == "" {
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return ""
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}
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return prefix + nodeID + suffix
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}
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func isLogicNodeTopic(topic, suffix string) bool {
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return isNodeTopic(topic, topicLogicPrefix, suffix)
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}
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func isNodeTopic(topic, prefix, suffix string) bool {
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if prefix == "" || suffix == "" {
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return false
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}
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if !strings.HasPrefix(topic, prefix) || !strings.HasSuffix(topic, suffix) {
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return false
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}
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nodeID := strings.TrimSuffix(strings.TrimPrefix(topic, prefix), suffix)
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return strings.TrimSpace(nodeID) != ""
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}
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func scopedTopic(scope string, first string, groupID string, shardID string, name string) string {
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parts := []string{strings.TrimSpace(scope), strings.TrimSpace(first)}
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if groupID = strings.TrimSpace(groupID); groupID != "" {
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parts = append(parts, "gid", groupID)
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}
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if shardID = strings.TrimSpace(shardID); shardID != "" {
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parts = append(parts, "sid", shardID)
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}
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if name = strings.TrimSpace(name); name != "" {
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parts = append(parts, name)
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}
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for _, part := range parts {
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if part == "" {
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return ""
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}
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}
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return strings.Join(parts, ".")
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}
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func parseScopedTopic(parts []string) (ScopedTopic, bool) {
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if len(parts) < 2 {
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return ScopedTopic{}, false
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}
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out := ScopedTopic{Scope: TopicScopeService, Service: parts[1]}
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idx := 2
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for idx < len(parts) {
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switch parts[idx] {
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case "gid":
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if idx+1 >= len(parts) || out.GroupID != "" {
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return ScopedTopic{}, false
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}
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out.GroupID = parts[idx+1]
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idx += 2
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case "sid":
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if idx+1 >= len(parts) || out.ShardID != "" {
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return ScopedTopic{}, false
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}
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out.ShardID = parts[idx+1]
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idx += 2
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default:
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out.Name = strings.Join(parts[idx:], ".")
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return out, true
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}
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}
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return out, true
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}
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func parseOneScopedTopic(scope TopicScope, parts []string) (ScopedTopic, bool) {
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if len(parts) < 2 {
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return ScopedTopic{}, false
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}
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out := ScopedTopic{Scope: scope}
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if scope == TopicScopeZone {
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out.ZoneID = parts[1]
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} else {
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out.ShardID = parts[1]
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}
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if len(parts) > 2 {
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out.Name = strings.Join(parts[2:], ".")
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}
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return out, true
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}
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func hasEmptyPart(parts []string) bool {
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for _, part := range parts {
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if strings.TrimSpace(part) == "" {
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return true
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}
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}
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return false
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}
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