package dnfbridge import ( "context" cryptorand "crypto/rand" "errors" "fmt" "math/big" "strconv" "time" dnfenum "longheng.io/server/internal/modules/dnf/dnfenum" "longheng.io/server/internal/modules/dnf/onlineevent" dnfpvf "longheng.io/server/internal/modules/dnf/pvf" dnfrepo "longheng.io/server/internal/modules/dnf/repository" ) const attendanceMarblePVFPath = onlineevent.MarblePVFPath func attendanceMarbleGameplayModule() gameplayModuleDefinition { info := uint16(dnfenum.CmdPacketAttendanceMarbleEventInfo) dice := uint16(dnfenum.CmdPacketAttendanceMarbleEventDice) doubleExit := uint16(dnfenum.CmdPacketAttendanceMarbleDoubleExit) // 「累计在线得好礼」(event 2347) 的「领取」按钮走 op285。 // // 背景:客户端点「领取」发的是 CmdPacketOntimeEventRequestReward(285)。本树 // 此前**完全没有注册这个 opcode**,该指令被当作"未处理指令"静默丢弃且不回包, // 表现就是"点击没有反应"。服务端本来只在活动 tick 里自动结算与发放,所以奖励 // 并非拿不到,而是按钮永远没有反馈。 // // 补上 handler:把已达标的阶段补齐,并把物品回执(op14)与进度(op1206)推给客户端。 ontimeReward := uint16(dnfenum.CmdPacketOntimeEventRequestReward) // 【2026-10-12 修复】「累计在线得好礼」面板上的「领取」按钮,客户端实际发的是 // op632(CmdPacketGetPcroomTimePointItem,body = [daily, 0xff] 或 [0x10, period])。 // // 实测证据(明文探针,客户端点「领取」时抓到): // 17:27:04.727 CMD opcode=632 name=ENUM_CMDPACKET_GET_PCROOM_TIME_POINT_ITEM // class=1 len=2 body=02ff ← daily=2 即"领取第 2 档" // 而 op285 **从未出现过** —— 所以之前补的 285 handler 是白补的。 // // 本树早就实现了处理函数 handleCurrentPCRoomTimePoint(pcroom_timepoint.go:97, // 它会调用 settleCurrentPCRoomTimePoint 并通过 op561 回状态),但 // `currentPCRoomTimePointRequestID = 632` 这个常量**从未被任何地方引用**, // 也就是说这个 handler 从来没有注册过 —— 客户端发的 632 被当成"未处理指令" // 静默丢弃、不回包,表现就是"点领取没有反应"。 pcroomTimePoint := uint16(dnfenum.CmdPacketGetPcroomTimePointItem) return gameplayModuleDefinition{ Name: "attendance-marble", LegacyHandlers: map[uint16]gameplayHandler{ info: func(s *Service, session *gameSession, request gameplayRequest) error { return s.handleAttendanceMarbleInfo(session, request.Body) }, dice: func(s *Service, session *gameSession, request gameplayRequest) error { return s.handleAttendanceMarbleDice(session, request.Body) }, doubleExit: func(s *Service, session *gameSession, request gameplayRequest) error { return s.handleAttendanceMarbleDoubleExit(session, request.Body) }, ontimeReward: func(s *Service, session *gameSession, request gameplayRequest) error { return s.handleCurrentSpendTimeClaim(session, request.Body) }, pcroomTimePoint: func(s *Service, session *gameSession, request gameplayRequest) error { return s.handleCurrentPCRoomTimePoint(session, request.Body) }, }, UpperHandlers: map[uint16]gameplayHandler{ info: defaultClassGameplayHandler("game-attendance-marble-info-class-blocked", "current_exe_attendance_marble_info_requires_default_class", func(s *Service, session *gameSession, body []byte) error { return s.handleAttendanceMarbleInfo(session, body) }), dice: defaultClassGameplayHandler("game-attendance-marble-dice-class-blocked", "current_exe_attendance_marble_dice_requires_default_class", func(s *Service, session *gameSession, body []byte) error { return s.handleAttendanceMarbleDice(session, body) }), doubleExit: defaultClassGameplayHandler("game-attendance-marble-double-exit-class-blocked", "current_exe_attendance_marble_double_exit_requires_default_class", func(s *Service, session *gameSession, body []byte) error { return s.handleAttendanceMarbleDoubleExit(session, body) }), ontimeReward: defaultClassGameplayHandler("game-ontime-event-reward-class-blocked", "current_exe_ontime_event_reward_requires_default_class", func(s *Service, session *gameSession, body []byte) error { return s.handleCurrentSpendTimeClaim(session, body) }), pcroomTimePoint: defaultClassGameplayHandler("game-pcroom-timepoint-class-blocked", "current_exe_pcroom_timepoint_requires_default_class", func(s *Service, session *gameSession, body []byte) error { return s.handleCurrentPCRoomTimePoint(session, body) }), }, } } func (s *Service) attendanceMarbleFailure(session *gameSession, opcode uint16, err error) error { s.logGameEvent(session, "game-attendance-marble-rejected", "opcode", opcode, "reason", err) code := byte(19) if errors.Is(err, onlineevent.ErrMarbleSpent) { code = 22 } if errors.Is(err, onlineevent.ErrMarbleGold) { code = 9 } return s.sendGameUpperRawClass(session, opcode, []byte{0, code}, 1) } func (s *Service) handleAttendanceMarbleInfo(session *gameSession, body []byte) error { if err := parseAttendanceMarbleRequestInfo(body); err != nil { return s.attendanceMarbleFailure(session, 629, err) } state, err := s.settleAttendanceMarble(session, nil, true) if err != nil { return s.attendanceMarbleFailure(session, 629, err) } s.logGameEvent(session, "game-attendance-marble-info-send", "position", state.Position, "round", state.Round, "earned", state.Turns, "remaining", state.Remaining(), "clears", state.Clears) if err := s.sendGameUpperSuccess(session, 629, buildAttendanceMarbleInfoBody(state)); err != nil { return err } for i := 29; i <= 32; i++ { if state.PendingBuffs[i-29] > 0 { if err := s.sendAttendanceMarbleBuff(session, i, state.PendingBuffs[i-29]); err != nil { return err } } } return nil } func (s *Service) handleAttendanceMarbleDice(session *gameSession, body []byte) error { _, err := parseAttendanceMarbleRequestDice(body) var dice [2]byte if err == nil { dice, err = secureAttendanceMarbleDice() } var state attendanceMarbleState if err == nil { state, err = s.settleAttendanceMarble(session, &dice, false) } if err != nil { if sendErr := s.attendanceMarbleFailure(session, 630, err); sendErr != nil { return sendErr } return s.handleAttendanceMarbleInfo(session, nil) } // Native sub_1885380 animates both dice and advances the board. An immediate // info packet would reset that animation before it reaches the reward cell. if err := s.sendGameUpperSuccess(session, 630, buildAttendanceMarbleDiceBody(dice, state.Remaining(), state.Round)); err != nil { return err } if state.GoldChanged { if err := s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketWalkoutPartyMember), buildCurrentGoldStateBody(state.GoldAfter), 0); err != nil { return err } } s.logGameEvent(session, "game-attendance-marble-dice-committed", "dice", dice, "position", state.Position, "round", state.Round, "remaining", state.Remaining(), "double", state.Double, "mail_count", len(state.MailIDs)) if state.BuffIndex != 0 { if err := s.sendAttendanceMarbleBuff(session, state.BuffIndex, state.PendingBuffs[state.BuffIndex-29]); err != nil { return err } } if len(state.MailIDs) > 0 { return s.sendMailboxAlarmForSession(session, session.selectedCharacterID, "attendance_marble") } return nil } func (s *Service) sendAttendanceMarbleBuff(session *gameSession, index int, remaining int64) error { var remove packetWriter remove.writeByte(1) remove.writeUint32(uint32(index)) if err := s.sendGameUpperRawClass(session, 488, remove.bytes(), 0); err != nil { return err } var body packetWriter body.writeByte(1) body.writeUint32(uint32(index)) body.writeUint32(uint32(remaining)) body.writeUint32(0) body.writeUint32(0) return s.sendGameUpperRawClass(session, 487, body.bytes(), 0) } func (s *Service) activateAttendanceMarbleDungeonBuffs(session *gameSession, runtime *runtimeDungeonState) error { if runtime.attendanceMarbleBuffsLoaded || currentDungeonRuntimeIsPractice(runtime) { return nil } // No event marker means ordinary entry needs no additional asset transaction. pending := false for i := 29; i <= 32; i++ { pending = pending || runtime.Character.Stats[attendanceMarbleBuffKey(i)] > 0 } if !pending { runtime.attendanceMarbleBuffsLoaded = true return nil } repos, ok := s.repositoryGroup() if !ok { return onlineevent.ErrOwnerUnavailable } ctx, cancel := context.WithTimeout(context.Background(), currentSpendTimeWriteTimeout) defer cancel() mask, err := onlineevent.ConsumeMarbleDungeonBuffs(ctx, repos, s.accountIDForSession(session), strconv.Itoa(int(session.selectedCharacterID))) if err != nil { return err } runtime.attendanceMarbleBuffs, runtime.attendanceMarbleBuffsLoaded = mask, true for i := 29; i <= 32; i++ { delete(runtime.Character.Stats, attendanceMarbleBuffKey(i)) } return nil } func (s *Service) handleAttendanceMarbleDoubleExit(session *gameSession, body []byte) error { if len(body) != 0 { return nil } // Opcode 641 has no native response parser. if _, err := s.settleAttendanceMarble(session, nil, true); err != nil { s.logGameEvent(session, "game-attendance-marble-double-exit-deferred", "reason", err) } return nil } func secureAttendanceMarbleDice() ([2]byte, error) { var dice [2]byte for i := range dice { value, err := cryptorand.Int(cryptorand.Reader, big.NewInt(6)) if err != nil { return dice, err } dice[i] = byte(value.Int64() + 1) } return dice, nil } func (s *Service) currentAttendanceMarbleCatalog() (*attendanceMarbleCatalog, error) { s.attendanceMarbleMu.Lock() defer s.attendanceMarbleMu.Unlock() if s.attendanceMarbleCatalog != nil { return s.attendanceMarbleCatalog, nil } s.initialEquipmentMu.Lock() archive := s.initialEquipmentArchive s.initialEquipmentMu.Unlock() if archive == nil { return nil, nil } text, err := archive.ReadText(attendanceMarblePVFPath) if err != nil { return nil, err } doc, err := dnfpvf.Parse(attendanceMarblePVFPath, text) if err != nil { return nil, err } c, err := parseAttendanceMarbleCatalog(doc) if err != nil { return nil, err } s.attendanceMarbleCatalog = c return c, nil } func parseAttendanceMarbleCatalog(doc *dnfpvf.Document) (*attendanceMarbleCatalog, error) { return onlineevent.ParseMarbleCatalog(doc) } func (s *Service) settleAttendanceMarble(session *gameSession, dice *[2]byte, closeDouble bool) (attendanceMarbleState, error) { if s == nil || session == nil || session.selectedCharacterID == 0 { return attendanceMarbleState{}, onlineevent.ErrOwnerUnavailable } c, err := s.currentAttendanceMarbleCatalog() if err != nil { return attendanceMarbleState{}, err } repos, ok := s.repositoryGroup() if !ok || c == nil { return attendanceMarbleState{}, onlineevent.ErrOwnerUnavailable } ctx, cancel := context.WithTimeout(context.Background(), currentSpendTimeWriteTimeout) defer cancel() now := s.gameplayNow() characterID := strconv.Itoa(int(session.selectedCharacterID)) return onlineevent.SettleMarble(ctx, repos, c, onlineevent.MarbleCommand{ AccountID: s.accountIDForSession(session), CharacterID: characterID, Now: now, Dice: dice, CloseDouble: closeDouble, Deliver: func(mailboxes dnfrepo.MailboxRepository, reward onlineevent.AttendancePVFItemReward, key string) (string, error) { items, err := s.currentPVFItemCatalog() if err != nil { return "", err } definition, err := items.ResolveItem(uint32(reward.ItemID)) if err != nil { return "", err } if definition.Kind != dungeonDropItemStackable || (!definition.ExpirationDate.IsZero() && !definition.ExpirationDate.After(now)) { return "", fmt.Errorf("marble reward %d expired or unsupported", reward.ItemID) } mailID, err := dnfrepo.AppendSystemMail(ctx, mailboxes, dnfrepo.SystemMailDelivery{ RecipientCharacterID: characterID, Title: "幸运热舞派对奖励", Body: "热舞奖励已发放,请查收附件。", Source: "attendance_marble", CompletionKey: key, CreatedAt: now, Attachments: []dnfrepo.MailAttachment{{ItemID: reward.ItemID, Count: reward.Count, ExpireAt: definition.ExpirationDate}}, }) if err != nil { return "", err } mailbox, found, err := mailboxes.Load(ctx, characterID) if err != nil { return "", err } if !found { return "", onlineevent.ErrMarbleState } mail := mailbox.Mails[mailID] mail.ExpireAt = mail.CreatedAt.Add(time.Duration(c.PostalDays) * 24 * time.Hour) delete(mail.Metadata, "unlimited") mailbox.Mails[mailID] = mail return mailID, dnfrepo.SaveMailboxFields(ctx, mailboxes, mailbox, dnfrepo.MailboxFieldMails) }, }) }