package dnfbridge import ( "os" "testing" platformpvf "longheng.io/server/internal/platform/pvf" ) func TestEquipmentRegenerationPVFResolvesDirectedArmorAndMixedMaterialOwners(t *testing.T) { source := dungeonDropCatalogTestSource{ currentEquipmentRegenerationPath: `[choose part] 2 ` + "`防具` `cl shoes` `lt shoulder`" + ` [/choose part] [compound need material for specific] 6 2 10099775 2 3167 100 [/compound need material for specific] [compound specific apply cost by level] 6 80 3.00 6 90 4.00 [/compound specific apply cost by level] `, currentEquipmentRegenerationOverallPath: `[regen level limit] 6 85 100000 0 [/regen level limit] `, "equipment/source.equ": `[rarity] 6 [minimum level] 85 [creation rate] 0 [item group name] ` + "`cl shoes`" + ` [attach type] ` + "`[sealing]`" + ` [equipment type] ` + "`[shoes]`" + ` [durability] 18 `, "equipment/result.equ": `[rarity] 6 [minimum level] 85 [creation rate] 0 [item group name] ` + "`cl shoes`" + ` [attach type] ` + "`[sealing]`" + ` [equipment type] ` + "`[shoes]`" + ` [durability] 22 `, // A different group inside the same [choose part] is a legitimate // candidate: part 2 (防具) spans all 25 armour groups, so a 布甲鞋 may // regenerate into a 轻甲护肩. "equipment/othergroup.equ": `[rarity] 6 [minimum level] 85 [creation rate] 0 [item group name] ` + "`lt shoulder`" + ` [attach type] ` + "`[sealing]`" + ` [equipment type] ` + "`[shoulder]`" + ` [durability] 20 `, // A group that belongs to another part must never be drawn. "equipment/otherpart.equ": `[rarity] 6 [minimum level] 85 [creation rate] 0 [item group name] ` + "`amulet`" + ` [attach type] ` + "`[sealing]`" + ` [equipment type] ` + "`[amulet]`" + ` [durability] 20 `, } items := &pvfDungeonDropCatalog{ source: source, itemRefs: map[uint32]dungeonDropItemReference{ 1001: {kind: dungeonDropItemEquipment, path: "source.equ"}, 1002: {kind: dungeonDropItemEquipment, path: "result.equ"}, 1003: {kind: dungeonDropItemEquipment, path: "othergroup.equ"}, 1004: {kind: dungeonDropItemEquipment, path: "otherpart.equ"}, }, } catalog, err := loadCurrentEquipmentRegenerationCatalog(items) if err != nil { t.Fatal(err) } resolution, err := catalog.resolve(1001, 0, 2) if err != nil { t.Fatal(err) } // The pool is every group the part lists -- 1001, 1002 and 1003 -- and // never the amulet from part 3. Restricting it to the source's own group // left one candidate and handed the player back the item they fed in. if !resolution.Eligible || resolution.SourceItemID != 1001 || resolution.CandidateCount != 3 { t.Fatalf("resolution=%+v", resolution) } switch resolution.ResultItemID { case 1001, 1002, 1003: default: t.Fatalf("result outside the part pool: %+v", resolution) } if len(resolution.Materials) != 2 || resolution.Materials[0].ItemID != 10099775 || resolution.Materials[0].Count != 6 || !resolution.Materials[0].AccountShared || resolution.Materials[1].ItemID != 3167 || resolution.Materials[1].Count != 300 || resolution.Materials[1].AccountShared { t.Fatalf("materials=%+v", resolution.Materials) } if rejected, err := catalog.resolve(1001, 0, 3); err != nil || rejected.Eligible { t.Fatalf("wrong-part resolution=%+v err=%v", rejected, err) } } func TestEquipmentRegenerationRealPVFReportedEightLeggedSteed(t *testing.T) { pvfPath := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE") if pvfPath == "" { t.Skip("set DNFBRIDGE_REAL_PVF_SMOKE to verify op407 against the active PVF") } archive, err := platformpvf.Open(pvfPath) if err != nil { t.Fatal(err) } items, err := newPVFDungeonDropCatalog(archive) if err != nil { t.Fatal(err) } catalog, err := loadCurrentEquipmentRegenerationCatalog(items) if err != nil { t.Fatal(err) } resolution, err := catalog.resolve(100250415, 0, 2) if err != nil { t.Fatal(err) } if !resolution.Eligible || resolution.SourceItemID != 100250415 || resolution.ResultItemID <= 0 || resolution.ResultEquipmentType == "" || resolution.CandidateCount == 0 { t.Fatalf("resolution=%+v", resolution) } if len(resolution.Materials) != 2 || resolution.Materials[0].ItemID != 10099775 || resolution.Materials[0].Count != 6 || !resolution.Materials[0].AccountShared || resolution.Materials[1].ItemID != 3167 || resolution.Materials[1].Count != 300 || resolution.Materials[1].AccountShared { t.Fatalf("materials=%+v", resolution.Materials) } // 灭战者 (rarity 6, [minimum level] 90, [item group name] `club`) is the // live report: the active PVF holds exactly one [sealing] piece per group // in that band, so filtering the pool down to the source's own group left // one candidate and the player always got their own weapon back. Part 1 // (武器) lists 37 families, so the pool has to be far larger than one. weapon, err := catalog.resolve(101020665, 0, 1) if err != nil { t.Fatal(err) } if !weapon.Eligible || weapon.CandidateCount < 10 { t.Fatalf("weapon pool collapsed: %+v", weapon) } }