package dnfbridge import ( "context" "errors" "fmt" "sort" "strconv" "strings" "time" dnfauction "longheng.io/server/internal/modules/dnf/auction" dnfrepo "longheng.io/server/internal/modules/dnf/repository" ) // GM 拍卖行接口。 // // 服务端的拍卖行没有面向工具的 GM 能力,但 dnfauction.Owner 已经提供 // 不依赖玩家 session 的纯数据层方法(Register / Cancel / Search / // LoadListing)。本文件把它们包成 GM 工具可直接调用的接口,供「线上 // 上架/下架」使用 —— 与 GM 工具 SQLite 直读的路径互补:服务端在线时走 // 这里(由服务端事务保证一致),停服时走 SQLite 直读。 // 高位段挂单 ID:服务端玩家路径的 ID 来自进程内计数器(重启后从当前 // Unix 时间戳重新开始),GM 工具若占用小 ID,重启后的服务端连续撞号会 // 上架失败。因此 GM 挂单统一落在 9e18 起的高位段,永不与玩家路径冲突。 const gmAuctionListingIDBase uint64 = 9000000000000000000 // gmAuctionListingPrefix 与 owner.go 的 listingPrefix 保持一致(该常量未导出)。 const gmAuctionListingPrefix = "auction:listing:" // GMAuctionListing 是给 GM 工具看的挂单视图。 type GMAuctionListing struct { ListingID uint64 `json:"listing_id"` ItemID int64 `json:"item_id"` Count int64 `json:"count"` SellerID string `json:"seller_id"` SellerName string `json:"seller_name"` ListType byte `json:"list_type"` SourceSlot int16 `json:"source_slot"` UnitPrice int64 `json:"unit_price"` StartPrice int64 `json:"start_price"` BuyoutPrice int64 `json:"buyout_price"` Deposit int64 `json:"deposit"` FeePercent int64 `json:"fee_percent"` BidTotal int64 `json:"bid_total"` BidderID string `json:"bidder_id"` CreatedAt int64 `json:"created_at"` ExpiresAt int64 `json:"expires_at"` Expired bool `json:"expired"` } // GMAuctionListingsResult 是列出挂单的返回。 type GMAuctionListingsResult struct { Listings []GMAuctionListing `json:"listings"` EscrowGold int64 `json:"escrow_gold"` } // GMAuctionListRequest 是 GM 上架请求。 type GMAuctionListRequest struct { SellerID string `json:"seller_id"` SellerName string `json:"seller_name"` ItemID int64 `json:"item_id"` Count int64 `json:"count"` UnitPrice int64 `json:"unit_price"` StartPrice int64 `json:"start_price"` // 每件起拍价,-1 表示不设竞拍 BuyoutPrice int64 `json:"buyout_price"` // 每件一口价,-1 表示不设一口价 DurationHours int64 `json:"duration_hours"` // 24 或 48 GrantIfMissing bool `json:"grant_if_missing,omitempty"` // 背包不足时自动发放差额(发放式上架) } // GMAuctionListResult 是 GM 上架结果。 type GMAuctionListResult struct { ListingID uint64 `json:"listing_id"` ItemID int64 `json:"item_id"` Count int64 `json:"count"` UnitPrice int64 `json:"unit_price"` StartPrice int64 `json:"start_price"` BuyoutPrice int64 `json:"buyout_price"` Deposit int64 `json:"deposit"` FeePercent int64 `json:"fee_percent"` ExpiresAt int64 `json:"expires_at"` SellerGoldAfter int64 `json:"seller_gold_after"` } // GMAuctionCancelRequest 是 GM 下架请求。 type GMAuctionCancelRequest struct { ListingID uint64 `json:"listing_id"` } // GMAuctionCancelResult 是 GM 下架结果。 type GMAuctionCancelResult struct { ListingID uint64 `json:"listing_id"` ItemID int64 `json:"item_id"` Count int64 `json:"count"` SellerID string `json:"seller_id"` DepositForfeited int64 `json:"deposit_forfeited"` RefundGold int64 `json:"refund_gold"` // 有竞价时退给竞价者的金额 RefundBidder string `json:"refund_bidder"` } // gmAuctionOwner 构造一个拍卖行 Owner 并返回 repositories。 func (s *Service) gmAuctionOwner() (*dnfauction.Owner, dnfrepo.Group, error) { if s == nil { return nil, dnfrepo.Group{}, dnfauction.ErrUnavailable } repositories, ok := s.repositoryGroup() if !ok { return nil, dnfrepo.Group{}, dnfauction.ErrUnavailable } owner, err := dnfauction.NewOwner(repositories) if err != nil { return nil, dnfrepo.Group{}, err } return owner, repositories, nil } // gmAuctionNextID 返回一个高位段挂单 ID。它从 9e18 起单调递增,且跳过 // escrow 里已经占用的 ID(含已产生投递/退款的历史 ID,避免复用)。 func gmAuctionNextID(escrow dnfrepo.InventoryRecord) uint64 { best := gmAuctionListingIDBase - 1 for key := range escrow.Slots { if !strings.HasPrefix(key, gmAuctionListingPrefix) { continue } raw := strings.TrimPrefix(key, gmAuctionListingPrefix) if id, err := strconv.ParseUint(raw, 10, 64); err == nil && id >= gmAuctionListingIDBase && id > best { best = id } } return best + 1 } func gmAuctionListingView(l dnfauction.Listing) GMAuctionListing { now := time.Now() return GMAuctionListing{ ListingID: l.ID, ItemID: l.Item.ItemID, Count: l.Item.Count, SellerID: l.SellerID, SellerName: l.SellerName, ListType: l.ListType, SourceSlot: l.SourceSlot, UnitPrice: l.UnitPrice, StartPrice: l.StartPrice, BuyoutPrice: l.BuyoutPrice, Deposit: l.Deposit, FeePercent: l.FeePercent, BidTotal: l.BidTotal, BidderID: l.BidderID, CreatedAt: l.CreatedAt.Unix(), ExpiresAt: l.ExpiresAt.Unix(), Expired: !l.ExpiresAt.IsZero() && l.ExpiresAt.Before(now), } } // GMAuctionListings 列出所有挂单(含已过期),供 GM 工具展示与下架。 func (s *Service) GMAuctionListings(ctx context.Context) (GMAuctionListingsResult, error) { result := GMAuctionListingsResult{Listings: make([]GMAuctionListing, 0)} owner, repositories, err := s.gmAuctionOwner() if err != nil { return result, err } if err := owner.EnsureEscrow(ctx); err != nil { return result, err } escrow, found, err := repositories.Inventory.Load(ctx, dnfauction.EscrowCharacterID) if err != nil { return result, err } if !found { return result, nil } // 托管角色金币 if escrowChar, charFound, charErr := repositories.Character.Load(ctx, dnfauction.EscrowCharacterID); charErr == nil && charFound { result.EscrowGold = escrowChar.Stats["gold"] } for key := range escrow.Slots { if !strings.HasPrefix(key, gmAuctionListingPrefix) { continue } id, parseErr := strconv.ParseUint(strings.TrimPrefix(key, gmAuctionListingPrefix), 10, 64) if parseErr != nil { continue } listing, loadErr := owner.LoadListing(ctx, id) if loadErr != nil { continue } result.Listings = append(result.Listings, gmAuctionListingView(listing)) } sort.Slice(result.Listings, func(i, j int) bool { return result.Listings[i].ListingID > result.Listings[j].ListingID }) return result, nil } // GMAuctionList 上架一件物品。行为对齐玩家路径,但不依赖 session: // 押金 10000、标准手续费 5%、时长 24/48 小时、主背包(list 0)为来源。 func (s *Service) GMAuctionList(ctx context.Context, request GMAuctionListRequest) (GMAuctionListResult, error) { var result GMAuctionListResult owner, repositories, err := s.gmAuctionOwner() if err != nil { return result, err } if err := owner.EnsureEscrow(ctx); err != nil { return result, err } // 解析卖家 sellerID := strings.TrimSpace(request.SellerID) if sellerID == "" { return result, fmt.Errorf("%w: seller is required", ErrGMRequestInvalid) } seller, err := s.gmCharacter(ctx, repositories, sellerID, request.SellerName) if err != nil { return result, err } if seller.CharacterID == dnfauction.EscrowCharacterID { return result, fmt.Errorf("%w: cannot list from escrow", ErrGMRequestInvalid) } // 参数校验 if request.ItemID <= 0 || request.Count <= 0 || request.UnitPrice <= 0 { return result, fmt.Errorf("%w: item_id/count/unit_price must be positive", ErrGMRequestInvalid) } if request.StartPrice < -1 || request.StartPrice > request.UnitPrice { return result, fmt.Errorf("%w: start_price must be -1 or in [0, unit_price]", ErrGMRequestInvalid) } buyoutPrice := request.BuyoutPrice if buyoutPrice == 0 { buyoutPrice = request.UnitPrice } if buyoutPrice == -1 { if request.StartPrice != request.UnitPrice { return result, fmt.Errorf("%w: buyout-only listing requires start_price == unit_price", ErrGMRequestInvalid) } } else if buyoutPrice != request.UnitPrice { return result, fmt.Errorf("%w: buyout_price must equal unit_price", ErrGMRequestInvalid) } durationHours := request.DurationHours if durationHours != 24 && durationHours != 48 { return result, fmt.Errorf("%w: duration_hours must be 24 or 48", ErrGMRequestInvalid) } // 从卖家背包找满足条件的物品槽(主背包 list 0) inventory, found, err := repositories.Inventory.Load(ctx, seller.CharacterID) if err != nil { return result, err } if !found { return result, ErrGMInventoryNotFound } sourceSlot, stack, ok := gmFindStackableSourceSlot(inventory.Slots, request.ItemID, request.Count) if !ok && request.GrantIfMissing { // 发放式上架:背包不足时,先凭空发放差额(复用 GMGrantItem 的 // 副本拾取发放路径,物品名/绑定/容器格位均由 PVF 目录正确推导), // 再重新读背包找槽。 have := int64(0) for key, st := range inventory.Slots { parts := strings.SplitN(key, ":", 2) if len(parts) == 2 && parts[0] == "0" && st.ItemID == request.ItemID { have += st.Count } } shortage := request.Count - have if shortage > 0 { if _, err := s.GMGrantItem(ctx, GMItemGrantRequest{ CharacterID: seller.CharacterID, ItemID: uint32(request.ItemID), Count: uint32(shortage), }); err != nil { return result, fmt.Errorf("%w: 自动补足发放失败: %v", ErrGMItemRowNotFound, err) } inventory, found, err = repositories.Inventory.Load(ctx, seller.CharacterID) if err != nil { return result, err } if !found { return result, ErrGMInventoryNotFound } sourceSlot, stack, ok = gmFindStackableSourceSlot(inventory.Slots, request.ItemID, request.Count) } } if !ok { return result, fmt.Errorf("%w: item %d not found in seller bag with enough count", ErrGMItemRowNotFound, request.ItemID) } // 分配高位段挂单 ID,撞号时刷新 escrow 重试 escrow, _, err := repositories.Inventory.Load(ctx, dnfauction.EscrowCharacterID) if err != nil { return result, err } var listingID uint64 var registerResult dnfauction.Result for attempts := 0; attempts < 8; attempts++ { listingID = gmAuctionNextID(escrow) registerResult, err = owner.Register(ctx, dnfauction.RegisterCommand{ ListingID: listingID, SellerID: seller.CharacterID, AccountID: strings.TrimSpace(seller.AccountID), SellerName: seller.Name, ListType: 0, SourceSlot: sourceSlot, ExpectedID: request.ItemID, Count: request.Count, UnitPrice: request.UnitPrice, StartPrice: request.StartPrice, BuyoutPrice: buyoutPrice, Deposit: 0, FeePercent: dnfauction.SaleFeePercentFor(false), Duration: time.Duration(durationHours) * time.Hour, ListingLimit: 5, ExpectedBind: stack.Bind, AllowSealed: false, }) if !errors.Is(err, dnfauction.ErrListingIDExists) { break } escrow, _, err = repositories.Inventory.Load(ctx, dnfauction.EscrowCharacterID) if err != nil { return result, err } } if err != nil { return result, err } result = GMAuctionListResult{ ListingID: registerResult.Listing.ID, ItemID: registerResult.Listing.Item.ItemID, Count: registerResult.Listing.Item.Count, UnitPrice: registerResult.Listing.UnitPrice, StartPrice: registerResult.Listing.StartPrice, BuyoutPrice: registerResult.Listing.BuyoutPrice, Deposit: registerResult.Listing.Deposit, FeePercent: registerResult.Listing.FeePercent, ExpiresAt: registerResult.Listing.ExpiresAt.Unix(), SellerGoldAfter: registerResult.GoldAfter, } return result, nil } // gmFindStackableSourceSlot 在主背包(list 0)里找一个 item_id 匹配且数量足够 // 的槽位,返回槽号与物品。 func gmFindStackableSourceSlot(slots map[string]dnfrepo.ItemStack, itemID, count int64) (int16, dnfrepo.ItemStack, bool) { for key, stack := range slots { parts := strings.SplitN(key, ":", 2) if len(parts) != 2 || parts[0] != "0" { continue } slot, err := strconv.ParseInt(parts[1], 10, 16) if err != nil { continue } if stack.ItemID == itemID && stack.Count >= count { return int16(slot), stack, true } } return 0, dnfrepo.ItemStack{}, false } // GMAuctionCancel 下架一件挂单。行为对齐 Owner.Cancel:物品退回卖家(游戏内 // 走邮件),押金不退;若有竞价则退款给竞价者。 func (s *Service) GMAuctionCancel(ctx context.Context, request GMAuctionCancelRequest) (GMAuctionCancelResult, error) { var result GMAuctionCancelResult if request.ListingID == 0 { return result, fmt.Errorf("%w: listing_id is required", ErrGMRequestInvalid) } owner, repositories, err := s.gmAuctionOwner() if err != nil { return result, err } if err := owner.EnsureEscrow(ctx); err != nil { return result, err } // 先读出挂单,拿到卖家与物品信息 listing, err := owner.LoadListing(ctx, request.ListingID) if err != nil { return result, err } // 卖家账号(Cancel 需要 AccountID 校验归属) seller, sellerFound, err := repositories.Character.Load(ctx, listing.SellerID) if err != nil { return result, err } if !sellerFound { return result, ErrGMCharacterNotFound } cancelResult, err := owner.Cancel(ctx, dnfauction.CancelCommand{ SellerID: listing.SellerID, AccountID: strings.TrimSpace(seller.AccountID), ListingID: request.ListingID, }) if err != nil { return result, err } result = GMAuctionCancelResult{ ListingID: request.ListingID, ItemID: listing.Item.ItemID, Count: listing.Item.Count, SellerID: listing.SellerID, DepositForfeited: listing.Deposit, } if cancelResult.Refund.ID != "" { result.RefundGold = cancelResult.Refund.Gold result.RefundBidder = cancelResult.Refund.SellerID } return result, nil } // GMInventoryRow 是 GM 工具「背包管理」里的单行条目(背包行或穿戴行)。 type GMInventoryRow struct { Collection string `json:"collection"` // "slots"(背包)或 "wear"(穿戴) EntryKey string `json:"entry_key"` // "list_type:slot" 或 "slot" ItemID int64 `json:"item_id"` Count int64 `json:"count"` Bind bool `json:"bind"` ItemName string `json:"item_name,omitempty"` } // GMInventoryListResult 是列背包的返回。 type GMInventoryListResult struct { CharacterID string `json:"character_id"` Rows []GMInventoryRow `json:"rows"` } // GMInventoryList 列出角色背包所有行 + 穿戴装备行,供 GM 工具展示与删除。 // 与 GMDeleteItemV2(按 entry_key 删除)配合使用。 func (s *Service) GMInventoryList(ctx context.Context, characterID string) (GMInventoryListResult, error) { result := GMInventoryListResult{} if s == nil { return result, ErrGMItemGrantUnavailable } if ctx == nil { ctx = context.Background() } characterID = strings.TrimSpace(characterID) if characterID == "" { return result, fmt.Errorf("%w: character_id is required", ErrGMRequestInvalid) } result.CharacterID = characterID repositories, available := s.repositoryGroup() if !available || repositories.Inventory == nil { return result, ErrGMRepositoryUnavailable } // 物品名解析(失败时留空,前端兜底显示 item_id) var catalog *pvfDungeonDropCatalog if c, err := s.currentPVFItemCatalog(); err == nil { catalog = c } itemName := func(itemID int64) string { if catalog == nil { return "" } if def, err := catalog.ResolveItem(uint32(itemID)); err == nil { return def.Name } return "" } // 背包行 inventory, found, err := repositories.Inventory.Load(ctx, characterID) if err != nil { return result, err } if found { keys := make([]string, 0, len(inventory.Slots)) for key := range inventory.Slots { keys = append(keys, key) } sort.Strings(keys) for _, key := range keys { stack := inventory.Slots[key] result.Rows = append(result.Rows, GMInventoryRow{ Collection: "slots", EntryKey: key, ItemID: stack.ItemID, Count: stack.Count, Bind: stack.Bind, ItemName: itemName(stack.ItemID), }) } } // 穿戴装备行 if repositories.Equipment != nil { equip, found, err := repositories.Equipment.Load(ctx, characterID) if err != nil { return result, err } if found { keys := make([]string, 0, len(equip.Entries)) for key := range equip.Entries { keys = append(keys, key) } sort.Strings(keys) for _, key := range keys { entry := equip.Entries[key] result.Rows = append(result.Rows, GMInventoryRow{ Collection: "wear", EntryKey: key, ItemID: entry.ItemID, Count: 1, Bind: entry.Bind, ItemName: itemName(entry.ItemID), }) } } } return result, nil }