package dnfbridge import ( "context" "encoding/binary" "os" "testing" "time" "longheng.io/server/internal/modules/dnf/dungeoncmd" dnfguild "longheng.io/server/internal/modules/dnf/guild" dnfrepo "longheng.io/server/internal/modules/dnf/repository" dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory" "longheng.io/server/internal/modules/dnf/worldmap" platformpvf "longheng.io/server/internal/platform/pvf" ) func TestGuildWarRealPVFEntry(t *testing.T) { path := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE") if path == "" { t.Skip("real PVF not selected") } archive, err := platformpvf.Open(path) if err != nil { t.Fatal(err) } ctx := context.Background() table, err := worldmap.LoadSource(ctx, archive, worldmap.Options{}) if err != nil { t.Fatal(err) } resolver, err := worldmap.NewResolver(table) if err != nil { t.Fatal(err) } monsters, err := newPVFDungeonMonsterCatalog(archive) if err != nil { t.Fatal(err) } ai, err := newPVFDungeonAICharacterCatalog(archive) if err != nil { t.Fatal(err) } items, err := newPVFDungeonDropCatalog(archive) if err != nil { t.Fatal(err) } rules, err := dnfguild.LoadWarRules(archive) if err != nil { t.Fatal(err) } now := time.Date(2026, 9, 12, 4, 0, 0, 0, time.UTC) repos := dnfrepomemory.NewMemoryGroup() character := dnfrepo.CharacterRecord{CharacterID: "99", AccountID: "guild-test", Name: "guild-test", Job: "2", Level: 90, Stats: map[string]int64{"fatigue": 156, "exp": 0}} if err = repos.Character.Save(ctx, character); err != nil { t.Fatal(err) } if err = repos.Quest.Save(ctx, dnfrepo.QuestRecord{CharacterID: "99"}); err != nil { t.Fatal(err) } r := dnfguild.NewRegistry() g, err := r.Create(character, "guild", now) if err != nil { t.Fatal(err) } g.ActiveGuardian = 1 g.Guardians = []dnfguild.Guardian{{ID: 1, Level: 1}} enemy, err := r.Create(dnfrepo.CharacterRecord{CharacterID: "100", Name: "enemy"}, "enemy", now) if err != nil { t.Fatal(err) } enemy.ActiveGuardian = 1 enemy.Guardians = []dnfguild.Guardian{{ID: 1, Level: 21, Skills: [5]byte{2, 2, 1}}} if _, err = r.AddWarRivals("99", true, rules, now); err != nil { t.Fatal(err) } if _, err = r.StartWar("99", enemy.ID, rules, now); err != nil { t.Fatal(err) } // Entry into the base is tested after a server-confirmed prerequisite clear. g.War.Battle.Clears[8515] = 1 if err = dnfguild.Save(ctx, repos.Settings, r, now); err != nil { t.Fatal(err) } s := &Service{options: options{accountID: "guild-test", gameUpperBodyCodec: gameUpperBodyCodecPlain}, initialEquipmentArchive: archive, pvfItemCatalog: items, worldMapTable: table, worldMapResolver: resolver, dungeonMonsterTable: monsters, dungeonAICharacterTable: ai, dungeonChoice: func(int) (int, error) { return 0, nil }, dungeonSeed: func() (uint32, error) { return 1, nil }, repositoryProvider: func() (dnfrepo.Group, bool) { return repos, true }, gameplayTimers: &processGameplayTimeQueue{now: func() time.Time { return now }}} for _, id := range []uint32{8514, 8515, 8517, 8520} { ss := &gameSession{conn: &bufferConn{}, selectedCharacterID: 99} runtime, scene, err := s.prepareDungeonRuntime(ctx, ss, dungeoncmd.SelectDungeonRequest{DungeonID: id, Difficulty: 3, RuntimeState: 1, RuntimeToken: 0xffff}) if err != nil { t.Fatalf("dungeon %d: %v", id, err) } if runtime.guildWarID != g.ID || runtime.guildWarKey != g.War.Battle.Key || scene.Map.Map.ID == 0 { t.Fatal("war entry identity") } t.Logf("war=%d map=%d monsters=%+v summons=%+v passive=%+v", id, scene.Map.Map.ID, scene.Monsters, scene.Summons, scene.SpecialPassiveObjects) for _, room := range runtime.Session.Rooms() { if room.Map == nil { t.Fatal(room.ResolutionError) } m := room.Map.Map t.Logf("war=%d room=%v boss=%t map=%d monsters=%+v summons=%+v passive=%+v", id, room.Coordinate, room.Boss, m.ID, m.Monsters, m.Summons, m.SpecialPassiveObjects) if room.Boss && id == 8514 && (len(m.Monsters) != 1 || m.Monsters[0].MonsterID != 71023 || m.Monsters[0].Level != 21) { t.Fatal("PVF guardian placeholder was not replaced from the frozen opponent") } } if id != 8517 && id != 8520 { continue } ss.dungeon.runtime = runtime if _, err = runtime.Room.AnnounceAllActors(runtime.Session); err != nil { t.Fatal(err) } if err = runtime.cacheCurrentDungeonRoom(); err != nil { t.Fatal(err) } path := [][2]byte{{1, 0}, {2, 0}, {1, 0}, {1, 1}, {1, 0}, {2, 0}, {2, 1}} if id == 8520 { path = [][2]byte{{1, 0}, {2, 0}, {3, 0}, {4, 0}, {5, 0}} } for _, next := range path { ss.conn.(*bufferConn).write.Reset() body := make([]byte, dungeoncmd.MoveMapRequestSize) body[0], body[1] = next[0], next[1] if err = s.handleDungeonMoveMap(ss, body); err != nil { t.Fatal(err) } packet, _ := splitGameServerUpperPacket(t, ss.conn.(*bufferConn).write.Bytes()) current, _ := runtime.Session.Scene() if current.Coordinate.X != int64(next[0]) || current.Coordinate.Y != int64(next[1]) { t.Fatalf("war=%d move blocked: %+v", id, current.Coordinate) } if current.Map.Map.ID == 36629 || current.Map.Map.ID == 36633 { if len(current.BlockingHostiles) != 0 || !current.Cleared || (len(packet.Body) > 16 && packet.Body[19+20] != 1) { t.Fatalf("invisible cannon blocks door: map=%d blockers=%v packet=%x", current.Map.Map.ID, current.BlockingHostiles, packet.Body) } } if current.Map.Map.ID == 36659 { if packet.Header.MsgID != 29 || packet.Body[18] != 8 || len(runtime.Room.Snapshot().ExtendedActors) != 0 { t.Fatalf("native guild monster template mismatch: packet=%x", packet.Body) } extra := 19 + 8*21 if packet.Body[extra] != 1 || binary.LittleEndian.Uint32(packet.Body[extra+6:]) != 10160846 || runtime.DropOwner == nil { t.Fatalf("underpass treasure lost: packet=%x", packet.Body) } } // Defeat only real enemies. The cannon controller never emits op39. for _, monster := range runtime.Room.Snapshot().Monsters { if monster.Spawn.MonsterID == 63835 { continue } if _, err = runtime.Session.MarkHostileDefeated(monster.ObjectKey); err != nil { t.Fatal(err) } } } } }