package dnfbridge import ( "testing" "longheng.io/server/internal/modules/dnf/channelcatalog" "longheng.io/server/internal/modules/dnf/dnfenum" ) // 现场 2026-09-26:申请人 B 点 A 申请组队,A 点「否」,B 那边什么都不弹。 // // 客户端的拒绝包是 9 字节(body[7..9] = 0x0085,三次实测 07:24:24 / 08:32:39 / // 08:32:48),而 party.DecodeResponsePeerRequest 只收正好 7 字节,唯一的 9 字节兜底 // runtimeRaidPeerResponseDeclined 又把 mode 限制成 10。于是组队拒绝整包解不出来: // 服务端只写下一句 game-party-response-peer-body-short 就返回,待处理的邀请从未被消费, // 申请人收不到任何东西,客户端也就永远不弹「对方不在线,或拒绝了您的组队请求」。 func TestDecodeCurrentPeerResponseAnswerAcceptsBothWireForms(t *testing.T) { accept, err := decodeCurrentPeerResponseAnswer([]byte{0xe9, 0x03, 0, 0, 0, 0, 0}) if err != nil || accept.Refused || accept.Request.TargetID != 1001 || accept.Request.Mode != 0 { t.Fatalf("accept form = %+v err=%v", accept, err) } refusal, err := decodeCurrentPeerResponseAnswer([]byte{0xe9, 0x03, 0, 0, 0, 0, 0, 0x85, 0}) if err != nil || !refusal.Refused || refusal.Reason != 0x0085 || refusal.Request.TargetID != 1001 { t.Fatalf("refusal form = %+v err=%v", refusal, err) } if _, err := decodeCurrentPeerResponseAnswer([]byte{0xe9, 0x03, 0}); err == nil { t.Fatal("a short body must stay an error") } } // 端到端:拒绝要走完「消费邀请 + 通知申请人」两步,而且不能给申请人建队。 // // 接受那条路有 TestHandleResponsePeerAcceptsOnlinePartyInvite 钉着(它同时断言 // 邀请人**不会**收到 class0/op8)—— 本测试是它拒绝方向的对照,不能互相污染: // 只有拒绝才发 op8。 func TestHandleResponsePeerForwardsRefusalAndConsumesTheInvite(t *testing.T) { service := &Service{ options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain}, onlinePlayers: newOnlinePlayerManager(), } inviterConn := &bufferConn{} acceptorConn := &bufferConn{} channel := channelcatalog.Channel{ID: 38, Type: 1, Name: "ch.38", Port: 10038} inviter := &gameSession{conn: inviterConn, channel: channel, selectedCharacterID: 1001} acceptor := &gameSession{conn: acceptorConn, channel: channel, selectedCharacterID: 1002} service.bindGameSessionCharacter(inviter, 1001) service.bindGameSessionCharacter(acceptor, 1002) inviterIdentity, inviterBound := service.boundGameSessionCharacterSnapshot(inviter) acceptorIdentity, acceptorBound := service.boundGameSessionCharacterSnapshot(acceptor) if !inviterBound || !acceptorBound || !service.runtimePartyManagerForService().RecordInvite( acceptorIdentity.character, acceptorIdentity.generation, inviterIdentity.character, inviterIdentity.generation, 0, 0, ) { t.Fatal("could not install a current-session party invite") } handled, err := service.handleAlignedGameCommand( acceptor, byte(dnfenum.GameCmdCommand), uint16(dnfenum.CmdPacketResponsePeer), []byte{0xe9, 0x03, 0, 0, 0, 0, 0, 0x85, 0}, ) if err != nil { t.Fatalf("handle refusal: %v", err) } if !handled { t.Fatal("ResponsePeer should be handled by online party bridge") } if _, pending := service.runtimePartyManagerForService().ConsumePeerRequest( acceptorIdentity.character, acceptorIdentity.generation, inviterIdentity.character, inviterIdentity.generation, 0, ); pending { t.Fatal("refused invite was left pending") } if acceptorConn.write.Len() == 0 { t.Fatal("refusing client received no acknowledgement") } // 申请人**什么都不会收到** —— 这是有意的,也是实测结论: // op8 会让客户端显示"已接受组队请求"(正好说反,客户端没有"拒绝"的孪生文案); // class-1 op10 失败包客户端收到了但直接丢弃(一次请求只认一条回应,成功 ACK 已经用掉)。 // 那条"对方不在线,或拒绝了您的组队请求"在本客户端里是死条目(70054/70055 无任何引用)。 if inviterConn.write.Len() != 0 { t.Fatalf("refusal must not send the requester anything, got %d bytes", inviterConn.write.Len()) } }