package dnfbridge import ( "encoding/binary" "os" "testing" "time" dnfproto "longheng.io/server/internal/modules/dnf/protocol" platformpvf "longheng.io/server/internal/platform/pvf" ) func TestPVPTimeoutUsesTakenDamageAndPVFTime(t *testing.T) { source := bridgePVFSource{"etc/pvp_ref.etc": "[pvp normal battle time]\n180000\n[pvp relay battle time]\n120000\n" + "[pvp normal battle time for tournament]\n240000\n[pvp relay battle time for tournament]\n180000\n"} for _, mode := range []byte{1, 2, 3, 5} { got, err := currentPVPMinimumMatchDuration(source, mode, 0) want := 180 * time.Second if mode == 3 || mode == 5 { want = 120 * time.Second } if err != nil || got != want { t.Fatalf("mode %d duration=%s err=%v", mode, got, err) } got, err = currentPVPMinimumMatchDuration(source, mode, 24) if err != nil || got != want+time.Minute { t.Fatalf("type24 mode %d duration=%s err=%v", mode, got, err) } } if _, err := currentPVPMinimumMatchDuration(bridgePVFSource{"etc/pvp_ref.etc": "[pvp normal battle time]\n0"}, 2, 0); err == nil { t.Fatal("accepted missing match duration") } room := ¤tPVPRoom{battleMode: 2, seatState: [8]byte{1, 2, 3}} for i := 0; i < 3; i++ { room.members[i] = ¤tPVPMember{} } // Real timeout report: seat 0 lost about 60.7%, seat 1 about 2.8%. if winner := currentPVPTimeoutWinner(room, [8]uint32{60703, 2782}); winner != 1 { t.Fatalf("winner=%d", winner) } if winner := currentPVPTimeoutWinner(room, [8]uint32{20000, 20000}); winner != 255 { t.Fatalf("draw=%d", winner) } room.seatState[2] = 1 if winner := currentPVPTimeoutWinner(room, [8]uint32{60000, 20000, 0}); winner != 1 { t.Fatalf("team result=%d", winner) } room.battleMode = 1 if winner := currentPVPTimeoutWinner(room, [8]uint32{60000, 20000, 1000}); winner != 2 { t.Fatalf("FFA result=%d", winner) } } func TestRealPVFPVPTimeoutDispatch(t *testing.T) { path := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE") if path == "" { t.Skip("set DNFBRIDGE_REAL_PVF_SMOKE for native timeout dispatch") } archive, err := platformpvf.Open(path) if err != nil { t.Fatal(err) } for _, route := range []string{"legacy", "upper"} { for _, draw := range []bool{false, true} { s := pvpChannelInfoTestService(t) s.initialEquipmentArchive = archive queue := newFakeCurrentDungeonDeathTimerQueue() s.gameplayTimers = queue room := ¤tPVPRoom{id: 1, channelID: 501, battleMode: 2, started: true, match: ¤tPVPMatch{winner: 255, startedAt: queue.now}, seatState: [8]byte{1, 2, 3}} s.pvpRooms = map[uint16]*currentPVPRoom{1: room} var players [3]*gameSession for seat := range players { players[seat] = &gameSession{conn: &bufferConn{}, selectedCharacterID: uint16(16 + seat*30), channel: s.catalog.Channels()[1], pvpRoom: room} room.members[seat] = ¤tPVPMember{session: players[seat], characterID: players[seat].selectedCharacterID} } dispatch := func(player *gameSession, body []byte) { t.Helper() var err error if route == "legacy" { err = s.handleGameCommand(player, 1, 56, body) } else { wire, buildErr := dnfproto.BuildChannelPacket(56, body, 0, 1) if buildErr != nil { t.Fatal(buildErr) } err = s.handleGameUpper(player, wire) } if err != nil { t.Fatal(err) } } body := make([]byte, 32) binary.LittleEndian.PutUint32(body, 60703) binary.LittleEndian.PutUint32(body[4:], 2782) reporter, winner := 0, byte(1) if draw { binary.LittleEndian.PutUint32(body, 2782) reporter, winner = 1, 255 } queue.now = queue.now.Add(239 * time.Second) dispatch(players[reporter], body) queue.now = queue.now.Add(time.Second) dispatch(players[1-reporter], body) dispatch(players[2], body) dispatch(players[reporter], body[:31]) invalid := append([]byte(nil), body...) invalid[31] = 1 dispatch(players[reporter], invalid) invalid = append([]byte(nil), body...) invalid[3] = 128 dispatch(players[reporter], invalid) delete(s.pvpRooms, 1) dispatch(players[reporter], body) s.pvpRooms[1] = room for _, player := range players { if player.conn.(*bufferConn).write.Len() != 0 { t.Fatal("invalid timeout emitted a result") } } dispatch(players[reporter], body) if !room.match.resultSent || room.match.winner != winner || queue.scheduleCount != 1 { t.Fatalf("%s timeout result=%+v", route, room.match) } for _, player := range players { conn := player.conn.(*bufferConn) packet, rest := splitCurrentGameServerUpperPacketAuto(t, conn.write.Bytes()) if packet.Header.MsgID != 47 || packet.Body[0] != winner || len(rest) != 0 || len(packet.Body) != 72 || (packet.Body[65] == 1) != draw { t.Fatalf("timeout packet=%+v %x", packet.Header, packet.Body) } conn.write.Reset() } dispatch(players[reporter], body) room.match = ¤tPVPMatch{winner: 255, startedAt: queue.now} dispatch(players[reporter], body) for _, player := range players { if player.conn.(*bufferConn).write.Len() != 0 { t.Fatal("duplicate or old-match report emitted a result") } } } } }