');
}
box.innerHTML = h.join('');
var lis = box.getElementsByClassName('li');
for (var k = 0; k < lis.length; k++) {
lis[k].onclick = function () {
var index = parseInt(this.getAttribute('data-i'), 10);
pickItem(S.items[index]);
};
}
}
function renderPicked() {
var box = $('picked');
if (!S.itemId) {
box.innerHTML = '未选择物品 —— 先搜索,再点一行';
} else {
var it = S.picked;
var hint = '';
if (it && it.kind === 'equipment') {
hint = canUpgrade(it) ? '可强化 / 增幅' : '该类型不支持强化(时装类)';
} else {
hint = '普通道具,属性值会被忽略';
}
box.innerHTML = esc(S.itemName) + ' (id ' + esc(S.itemId) + ') · ' + esc(hint);
}
var off = !canUpgrade(S.picked);
$('in-reinforce').disabled = off;
$('in-amplify').disabled = off;
$('in-amplify-level').disabled = off;
$('in-forging').disabled = off;
$('in-quality').disabled = off;
}
function pickItem(it) {
if (!it) { return; }
S.itemId = it.item_id;
S.itemName = it.name;
S.picked = it;
renderItems();
renderPicked();
log('已选物品:' + it.name + '(id ' + it.item_id + ')', 'tip');
}
/* 分组 -> 类型选项。装备/时装/宠物走 tag(PVF 的 equipment type),
道具走 segment(服务端按 stackable type 归类成中文段)。
有了这两级下拉,不敲键盘也能把范围缩到十几页。 */
var TYPE_OPTIONS = {
equipment: [
['tag:weapon', '武器'], ['tag:coat', '上衣'], ['tag:shoulder', '头肩'],
['tag:pants', '下装'], ['tag:shoes', '鞋'], ['tag:waist', '腰带'],
['tag:amulet', '项链'], ['tag:wrist', '手镯'], ['tag:ring', '戒指'],
['tag:support', '辅助装备'], ['tag:magic stone', '魔法石'],
['tag:earring', '耳环'], ['tag:support weapon', '辅助武器'],
['tag:title name', '称号'], ['tag:name tag', '名牌']
],
avatar: [
['tag:hat avatar', '帽子'], ['tag:hair avatar', '头发'], ['tag:face avatar', '脸部'],
['tag:coat avatar', '上衣'], ['tag:breast avatar', '胸部'], ['tag:waist avatar', '腰部'],
['tag:pants avatar', '下装'], ['tag:shoes avatar', '鞋'], ['tag:skin avatar', '皮肤'],
['tag:aurora avatar', '光环'], ['tag:weapon avatar', '武器装扮']
],
pet: [
['tag:creature', '宠物'], ['tag:artifact red', '神器·红'],
['tag:artifact blue', '神器·蓝'], ['tag:artifact green', '神器·绿']
],
stackable: [
['seg:消耗品', '消耗品'], ['seg:材料', '材料'], ['seg:特殊材料', '特殊材料'],
['seg:任务品', '任务品'], ['seg:徽章', '徽章'], ['seg:副职业材料', '副职业材料']
]
};
function fillTypeOptions() {
var opts = TYPE_OPTIONS[$('in-group').value] || [];
var h = [''];
for (var i = 0; i < opts.length; i++) {
h.push('');
}
$('in-tag').innerHTML = h.join('');
}
function loadItems(page) {
var q = $('q-item').value;
var size = parseInt($('in-page-size').value, 10) || 20;
var p = page || 1;
if (p < 1) { p = 1; }
S.pageSize = size;
var group = $('in-group').value;
var picked = $('in-tag').value;
var minLv = parseInt($('in-lv-min').value, 10);
var maxLv = parseInt($('in-lv-max').value, 10);
if (isNaN(minLv)) { minLv = 0; }
if (isNaN(maxLv)) { maxLv = 0; }
var qs = 'limit=' + size + '&offset=' + ((p - 1) * size) +
'&q=' + encodeURIComponent(q || '');
if (group) { qs += '&group=' + encodeURIComponent(group); }
if (picked) {
if (picked.indexOf('tag:') === 0) {
qs += '&tag=' + encodeURIComponent(picked.substring(4));
} else if (picked.indexOf('seg:') === 0) {
qs += '&segment=' + encodeURIComponent(picked.substring(4));
}
}
if (minLv > 0) { qs += '&min_level=' + minLv; }
if (maxLv > 0) { qs += '&max_level=' + maxLv; }
api('/dnf/gm/items/page?' + qs, 'GET', null, function (d) {
if (!d) { return; }
var pageData = d.data || {};
S.items = pageData.items || [];
S.total = pageData.total || 0;
S.page = p;
renderItems();
log('物品 ' + S.items.length + ' 条 / 共 ' + S.total + ' 条');
});
}
/* 组装强化/增幅/锻造/品质:增幅优先,红字装不再叠加白字强化。 */
function readOptions() {
var out = { reinforce: 0, amplify_type: 0, amplify_level: 0, forging: 0, equipment_quality: '' };
if (!canUpgrade(S.picked)) { return out; }
var amp = parseInt($('in-amplify').value, 10) || 0;
var ampLevel = parseInt($('in-amplify-level').value, 10) || 0;
var rein = parseInt($('in-reinforce').value, 10) || 0;
var forge = parseInt($('in-forging').value, 10) || 0;
if (amp > 0) {
out.amplify_type = clamp(amp, 1, 4);
out.amplify_level = clamp(ampLevel, 0, 31);
out.forging = 0;
} else {
out.reinforce = clamp(rein, 0, 31);
out.forging = clamp(forge, 0, 8);
}
out.equipment_quality = $('in-quality').value || '';
return out;
}
/* 增幅属性编号取自 etc/amplifyitem.etc 的 [option mapping table]。 */
var AMP_LABEL = { 1: '物防', 2: '魔防', 3: '物攻', 4: '魔攻' };
function optText(o) {
var parts = [];
if (o.amplify_type > 0) {
parts.push('增幅' + (AMP_LABEL[o.amplify_type] || o.amplify_type) + ' +' + o.amplify_level);
} else if (o.reinforce > 0) {
parts.push('强化 +' + o.reinforce);
}
if (o.forging > 0) { parts.push('锻造 +' + o.forging); }
if (o.equipment_quality) {
parts.push('品质' + (o.equipment_quality === 'top' ? '最上级' : '随机'));
}
return parts.length ? '(' + parts.join(',') + ')' : '';
}
function grantItem() {
if (!requireChar()) { return; }
if (!S.itemId) { log('先搜一个物品并选中', 'err'); return; }
var n = parseInt($('in-count').value, 10) || 1;
var o = readOptions();
api('/local/dnf-gm/item/grant-options', 'POST', {
character_id: String(S.charId), item_id: S.itemId, count: n,
reinforce: o.reinforce, amplify_type: o.amplify_type, amplify_level: o.amplify_level,
forging: o.forging, equipment_quality: o.equipment_quality
}, function (d) {
if (!d) { return; }
var data = d.data || {};
log('已发 ' + S.itemName + ' ×' + n + optText(o) +
(data.slot != null ? ',格位 ' + data.list_type + ':' + data.slot : ''), 'ok');
// 发完立刻切到背包页并高亮这一行:到底有没有进包,玩家要看得见
switchTab('bag');
loadBag(S.itemId);
setTimeout(function () { loadBag(S.itemId); }, 600);
});
}
function mailItem() {
if (!requireChar()) { return; }
if (!S.itemId) { log('先搜一个物品并选中', 'err'); return; }
var n = parseInt($('in-count').value, 10) || 1;
var o = readOptions();
api('/dnf/gm/characters/' + S.charId + '/mail', 'POST', {
item_id: S.itemId, count: n, title: 'GM 物品', body: 'GM 发放',
expire_days: 7, reinforce: o.reinforce, amplify_type: o.amplify_type,
amplify_level: o.amplify_level, equipment_quality: o.equipment_quality,
forging: o.forging, emblem_item_ids: [], enchant_bead_item_id: 0
}, function (d) {
if (d) { log('已邮寄 ' + S.itemName + ' ×' + n + optText(o), 'ok'); }
});
}
/* ---------------------------------------------------------------- 背包 */
/* 背包 / 穿戴的实时快照。GM 发完东西,玩家第一件事就是看它到底进没进包,
所以这里按服务端实际存的行来列,不做任何本地猜测。 */
function loadBag(highlightItemId) {
if (!S.charId) {
$('bag-list').innerHTML = '
先在「角色」页选一个角色
';
$('bag-info').innerHTML = '-';
return;
}
api('/local/dnf-gm/inventory/list?character_id=' + encodeURIComponent(S.charId),
'GET', null, function (d) {
if (!d) { return; }
var data = d.data || {};
S.bagRows = data.rows || [];
renderBag(highlightItemId || 0);
});
}
function renderBag(highlightItemId) {
var box = $('bag-list');
var rows = S.bagRows || [];
var bagCount = 0, wearCount = 0, i;
for (i = 0; i < rows.length; i++) {
if (rows[i].collection === 'wear') { wearCount++; } else { bagCount++; }
}
$('bag-info').innerHTML = '背包 ' + bagCount + ' 件 · 穿戴 ' + wearCount + ' 件';
if (!rows.length) {
box.innerHTML = '
背包是空的
';
return;
}
// 刚发进去的排在最前面,其余保持服务端顺序
var ordered = [];
if (highlightItemId) {
for (i = 0; i < rows.length; i++) {
if (rows[i].item_id === highlightItemId) { ordered.push(rows[i]); }
}
}
for (i = 0; i < rows.length; i++) {
if (!highlightItemId || rows[i].item_id !== highlightItemId) { ordered.push(rows[i]); }
}
var h = [];
for (i = 0; i < ordered.length; i++) {
var r = ordered[i];
var isNew = highlightItemId && r.item_id === highlightItemId;
h.push('