package dungeon import ( "testing" dnfrepo "longheng.io/server/internal/modules/dnf/repository" ) func reservedTestPlacement(slotStart int16, slotEnd int16) PickupItemPlacement { return PickupItemPlacement{ Definition: PickupItemDefinition{ ItemID: 7001, Kind: PickupItemStackable, StackLimit: 999, SlotStart: slotStart, SlotEnd: slotEnd, }, Amount: 1, BuildNew: func(int16) (dnfrepo.ItemStack, error) { return dnfrepo.ItemStack{ItemID: 7001, Count: 1}, nil }, } } // 弃置物躺在地上期间,它被丢下的那一格必须留给它。 // // 装备不能并进已占用的行,所以一旦新拾取物按"最小空格优先"占掉那一格,那件弃置物 // 就永久捡不起来 —— 2026-09-27 线上就是这样卡死的(新拾取占了 43 格,地面对象 504 // 再也拾取不了)。归还原格位这条规则不变,这里只验证"已许诺"的格位会被跳过。 func TestPlacePickupItemSkipsSlotsReservedForDiscardOrigins(t *testing.T) { record := dnfrepo.InventoryRecord{Slots: map[string]dnfrepo.ItemStack{}} placement := reservedTestPlacement(5, 9) placement.ReservedSlots = map[int16]struct{}{5: {}, 6: {}} slot, _, err := PlacePickupItem(&record, placement) if err != nil { t.Fatalf("PlacePickupItem: %v", err) } if slot != 7 { t.Fatalf("slot=%d, want 7 (5 and 6 are promised to pending discards)", slot) } if _, placed := record.Slots["0:7"]; !placed { t.Fatalf("inventory=%+v", record.Slots) } } // 保留集只对主背包生效。行键按列表分开(":"),而每一个 discard origin // 都是 list 0,所以别的列表不该被主背包的保留影响。 func TestPlacePickupItemIgnoresReservationsOnOtherLists(t *testing.T) { record := dnfrepo.InventoryRecord{Slots: map[string]dnfrepo.ItemStack{}} placement := reservedTestPlacement(5, 9) placement.ListType = 38 placement.ReservedSlots = map[int16]struct{}{5: {}} slot, _, err := PlacePickupItem(&record, placement) if err != nil { t.Fatalf("PlacePickupItem: %v", err) } if slot != 5 { t.Fatalf("slot=%d, want 5: reservations are main-bag only", slot) } } // nil 保留集(除副本拾取以外的所有调用方)必须与改动前完全一致:最小空格优先。 func TestPlacePickupItemWithoutReservationsKeepsLowestFreeSlot(t *testing.T) { record := dnfrepo.InventoryRecord{Slots: map[string]dnfrepo.ItemStack{}} slot, _, err := PlacePickupItem(&record, reservedTestPlacement(5, 9)) if err != nil { t.Fatalf("PlacePickupItem: %v", err) } if slot != 5 { t.Fatalf("slot=%d, want 5", slot) } } // 保留一个格位不等于把它永久锁死:那个格位一旦被真正占用(或不再保留), // 分配就回到原来的最小空格语义。 func TestPlacePickupItemFallsThroughWhenRangeIsOnlyReservedSlots(t *testing.T) { record := dnfrepo.InventoryRecord{Slots: map[string]dnfrepo.ItemStack{}} placement := reservedTestPlacement(5, 6) placement.ReservedSlots = map[int16]struct{}{5: {}, 6: {}} if _, _, err := PlacePickupItem(&record, placement); err == nil { t.Fatal("want inventory-full error when every slot in range is reserved") } if len(record.Slots) != 0 { t.Fatalf("inventory=%+v", record.Slots) } }