package dnfbridge func (s *Service) sendSelectDungeonFatigueFailure( session *gameSession, reason byte, ) error { if err := s.sendSelectDungeonFailure(session, reason); err != nil { return err } scope := "solo" if reason == currentSelectDungeonPartyFatigueExhaustedReason { scope = "party" } s.logGameEvent(session, "game-dungeon-entry-fatigue-prompt-sent", "char_id", session.selectedCharacterID, "transport", "class1_op16_text_free_selector_prompt", "reason", reason, "scope", scope, "ordering", "native_selector_restore_then_native_selector_and_chat") return nil }