package dnfbridge import ( "context" "encoding/binary" "math" "sort" "strconv" dnfrepo "longheng.io/server/internal/modules/dnf/repository" ) // Move old list-0 rows intact; occupied list-38 cells and unknown PVF items stay untouched. func relocateCurrentGuildItems(inventory *dnfrepo.InventoryRecord, catalog *pvfDungeonDropCatalog) int { keys := make([]string, 0) for key, stack := range inventory.Slots { list, slot, valid := parseSceneInventorySlotKey(key) if valid && list == dnfrepo.MainInventoryListType && slot >= 9 && slot <= 120 && stack.ItemID > 0 && stack.ItemID <= math.MaxUint32 && stack.Count > 0 { keys = append(keys, key) } } sort.Strings(keys) moved := 0 for _, key := range keys { stack := inventory.Slots[key] definition, err := catalog.ResolveItem(uint32(stack.ItemID)) if err != nil || definition.InventoryListType != currentGuildMedalInventoryListType { continue } for slot := definition.SlotStart; slot <= definition.SlotEnd; slot++ { target := currentCeraShopInventorySlotKey(definition.InventoryListType, slot) if _, occupied := inventory.Slots[target]; occupied { continue } if len(stack.RawEntry) == currentItemListEntryWireSize { stack.RawEntry = append([]byte(nil), stack.RawEntry...) binary.LittleEndian.PutUint16(stack.RawEntry, uint16(slot)) } else { entry := currentItemListEntryFromStack(definition.InventoryListType, slot, stack) stack.RawEntry = append([]byte(nil), entry.data[:]...) } inventory.Slots[target] = stack delete(inventory.Slots, key) moved++ break } } return moved } func (s *Service) migrateCurrentGuildItemPlacement(ctx context.Context, session *gameSession) error { repositories, ok := s.repositoryGroup() if !ok || repositories.CharacterItems == nil { return nil } catalog, err := s.currentPVFItemCatalog() if err != nil { return err } characterID := strconv.Itoa(int(session.selectedCharacterID)) moved := 0 err = dnfrepo.WithinCharacterItemsScoped(ctx, repositories.CharacterItems, characterID, func(inventories dnfrepo.InventoryRepository, _ dnfrepo.EquipmentRepository) error { inventory, found, err := inventories.Load(ctx, characterID) if err != nil || !found { return err } inventory = dnfrepo.CloneInventory(inventory) moved = relocateCurrentGuildItems(&inventory, catalog) if moved == 0 { return nil } inventory.UpdatedAt = s.gameplayNow() return dnfrepo.SaveInventoryFields(ctx, inventories, inventory, dnfrepo.InventoryFieldSlots) }) if err == nil && moved != 0 { s.logGameEvent(session, "game-guild-item-placement-migrated", "moved_stacks", moved) } return err }