package dnfbridge import ( "bytes" "testing" ) // 2026-09-14 22:37 活体(conn game-000147,channel 191,决斗场房间): // // 14:37:07 mode=3 → 只发给说话者自己(scope=private_scene) // 14:37:14 mode=5 → game-town-chat-rejected reason=unsupported_chat_mode // // 聊天窗对这两种情况都表现为"打不出去"。房间是私有地图,永远不进城镇 presence 注册表, // 所以区域频道也解析不到任何听众;而决斗场频道用的 mode 5 当时根本没被路由。 func TestArenaRoomChatReachesEverySeat(t *testing.T) { service := pvpRoomTestService(t) ownerConn := &bufferConn{} peerConn := &bufferConn{} owner := &gameSession{ conn: ownerConn, connID: "arena-chat-owner", selectedCharacterID: 29, channel: service.catalog.Channels()[1], } peer := &gameSession{ conn: peerConn, connID: "arena-chat-peer", selectedCharacterID: 30, channel: service.catalog.Channels()[1], } service.bindGameSessionCharacter(owner, 29) service.bindGameSessionCharacter(peer, 30) seedPVPRoomTestSession(service, owner) room := service.pvpRooms[1] room.members[1] = ¤tPVPMember{session: peer, characterID: 30} room.seatState[1] = 1 for _, test := range []struct { name string mode byte }{ {name: "arena channel", mode: currentTownChatArenaMode}, {name: "area channel inside the room", mode: currentTownChatAreaMode}, } { t.Run(test.name, func(t *testing.T) { ownerConn.write.Reset() peerConn.write.Reset() body := buildCurrentTownChatRequestForTest(test.mode, []byte("决斗场房间说话")) if err := service.handleCurrentTownChat(owner, body); err != nil { t.Fatal(err) } for _, seat := range []struct { label string conn *bufferConn }{ {label: "speaker", conn: ownerConn}, {label: "other seat", conn: peerConn}, } { packets := seat.conn.write.Bytes() if len(packets) == 0 { t.Fatalf("%s 没有收到任何聊天包(mode=%d)", seat.label, test.mode) } packet, rest := splitGameServerUpperPacket(t, packets) if packet.Header.MsgID != currentTownChatNotificationMsgID || packet.Header.Classification != 0 || len(rest) != 0 { t.Fatalf("%s 收到的不是聊天通知: header=%+v rest=%x", seat.label, packet.Header, rest) } if !bytes.Contains(packet.Body, []byte("决斗场房间说话")) { t.Fatalf("%s 的聊天内容不正确: %x", seat.label, packet.Body) } } }) } } // 未入座时应保持历史行为:只有说话者自己,而不是回答失败码(聊天窗会把它渲染成沉默)。 func TestArenaChannelChatWithoutASeatKeepsTheSpeakerOnly(t *testing.T) { service := pvpRoomTestService(t) conn := &bufferConn{} session := &gameSession{ conn: conn, connID: "arena-chat-unseated", selectedCharacterID: 31, channel: service.catalog.Channels()[1], } service.bindGameSessionCharacter(session, 31) if err := service.handleCurrentTownChat(session, buildCurrentTownChatRequestForTest( currentTownChatArenaMode, []byte("没有房间"))); err != nil { t.Fatal(err) } packets := conn.write.Bytes() if len(packets) == 0 { t.Fatal("未入座的说话者连自己的聊天包都没收到") } packet, rest := splitGameServerUpperPacket(t, packets) if packet.Header.MsgID != currentTownChatNotificationMsgID || len(rest) != 0 { t.Fatalf("未入座的说话者收到的不是聊天通知: header=%+v rest=%x", packet.Header, rest) } }