// ============================================================
// DNF90 GM 工具 — 页面模块
// ============================================================
const Pages = {};
// 当前选中的角色(跨页面共享)
let STATE = {
currentCharacter: null, // {character_id, name, ...}
};
function setCurrentCharacter(c) {
STATE.currentCharacter = c;
const hint = document.getElementById('selectedCharHint');
if (hint) {
hint.innerHTML = c
? `当前角色:${escapeHtml(c.name)} (ID ${c.character_id})`
: '未选择角色';
}
}
// ============================================================ 控制台
Pages.dashboard = async (el) => {
el.innerHTML = loadingHtml('正在获取服务端状态…');
try {
const [status, gameplay, channels] = await Promise.all([
API.get('/api/status').catch(() => null),
API.get('/api/gameplay').catch(() => null),
API.get('/api/channels').catch(() => null),
]);
CONN.connected = !!status;
updateConnDot();
const s = status || {};
el.innerHTML = `
在线角色
${s.online_characters ?? 0}
👥
等级上限
${s.level_cap ?? '—'}
⬆️
频道总数
${channels?.total_channels ?? '—'}
📡
仓库状态
${s.repository_ready ? '✅ 就绪' : '⚠️ 异常'}
🗄️
服务端健康
${kv('仓库仓储', s.repository_ready ? '就绪' : '不可用', s.repository_ready)}
${kv('道具目录', s.item_catalog_ready ? '就绪' : '不可用', s.item_catalog_ready)}
${kv('服务端地址', CONN.base_url || '未知', true)}
${kv('等级上限', s.level_cap ?? '—', true)}
${s.error ? `
⚠ ${escapeHtml(s.error)}
` : ''}
玩法配置
${gameplay ? `
${kv('深渊史诗掉率', (gameplay.hell_drop_rate ?? 0) + '%', true)}
${kv('史诗药剂测试倍率', (gameplay.epic_potion_test_multiplier ?? 0) + '%', true)}
` : '
暂无玩法配置数据
'}
快速入口
`;
} catch (e) {
el.innerHTML = connectPanel();
}
};
function kv(label, value, ok) {
const color = ok ? 'var(--text-0)' : 'var(--red)';
return `
${escapeHtml(label)}
${escapeHtml(value)}
`;
}
function connectPanel() {
return `
连接服务端
无法连接到本地 DNF90 服务端。请确认服务端已启动,或手动填写连接信息。
`;
}
async function doConnect() {
const host = document.getElementById('connHost').value.trim() || '127.0.0.1';
const port = parseInt(document.getElementById('connPort').value) || 18111;
const token = document.getElementById('connToken').value.trim();
try {
await API.post('/api/connect', { host, port, token });
toast('连接成功', 'ok');
CONN.connected = true;
updateConnDot();
renderCurrentPage();
} catch (e) {
toast(e.message, 'err');
}
}
async function doDiscover() {
toast('正在自动发现服务端…', 'info');
try {
const r = await API.get('/api/discover');
toast('发现服务端:' + r.base_url, 'ok');
CONN.connected = true;
updateConnDot();
renderCurrentPage();
} catch (e) {
toast(e.message, 'err');
}
}
// ============================================================ 角色管理
Pages.characters = async (el) => {
el.innerHTML = `
`;
const doSearch = async () => {
const type = document.getElementById('charSearchType').value;
const q = document.getElementById('charSearch').value.trim();
const listEl = document.getElementById('charList');
listEl.innerHTML = loadingHtml('查询角色中…');
try {
const params = {};
if (q) {
if (type === 'account') params.account_id = q;
else if (type === 'name') params.character_name = q;
else params.username = q;
}
const qs = new URLSearchParams(params).toString();
const chars = await API.get('/api/characters' + (qs ? '?' + qs : ''));
renderCharList(listEl, chars);
} catch (e) {
listEl.innerHTML = `查询失败:${escapeHtml(e.message)}
`;
}
};
document.getElementById('btnCharSearch').addEventListener('click', doSearch);
document.getElementById('charSearch').addEventListener('keydown', e => { if (e.key === 'Enter') doSearch(); });
// 默认加载
doSearch();
};
function renderCharList(el, chars) {
const list = Array.isArray(chars) ? chars : (chars?.data || []);
if (!list.length) {
el.innerHTML = '没有找到角色
';
return;
}
el.innerHTML = `
角色列表 (${list.length})
| 角色 | ID | 账号ID | 等级 | 金币 | 点券 | 状态 | 操作 |
${list.map(c => `
${escapeHtml((c.name || '?')[0])}
${escapeHtml(c.name)}
|
${c.character_id} |
${escapeHtml(c.account_id || '—')} |
Lv.${c.level ?? 0} |
${fmt(c.gold)} |
${fmt(c.cera)} |
${c.online ? '在线' : '离线'} |
|
`).join('')}
`;
}
async function openCharDetail(id) {
openModal({ title: '角色详情', wide: true, body: loadingHtml('加载角色详情…') });
const bodyEl = document.querySelector('.modal:last-of-type .modal-body');
try {
const [detail, inv] = await Promise.all([
API.get(`/api/characters/${id}/detail`),
API.get(`/api/characters/${id}/inventory`).catch(() => null),
]);
const c = detail.character || detail;
bodyEl.innerHTML = `
${statMini('等级', c.level)}
${statMini('金币', fmt(c.gold))}
${statMini('职业', c.profession_name || c.job || '—')}
${statMini('状态', c.online ? '在线' : '离线')}
${kv('角色ID', c.character_id)}
${kv('账号ID', c.account_id || '—')}
${kv('角色名', c.name)}
${kv('成长类型', c.grow_type ?? '—')}
${escapeHtml(JSON.stringify(detail, null, 2))}`;
} catch (e) {
bodyEl.innerHTML = `加载失败:${escapeHtml(e.message)}
`;
}
}
function statMini(label, val) {
return `
${escapeHtml(label)}
${escapeHtml(String(val ?? '—'))}
`;
}
async function openCharEdit(id, name, level, gold) {
openModal({
title: `编辑角色 · ${name}`,
body: `
修改后角色需重新上线才完全生效。
`,
foot: `
`,
});
}
async function saveCharEdit(id) {
const level = parseInt(document.getElementById('editLevel').value);
const gold = parseInt(document.getElementById('editGold').value);
const sp = parseInt(document.getElementById('editSp').value);
const tp = parseInt(document.getElementById('editTp').value);
try {
if (level > 0) await API.post(`/api/characters/${id}/level`, { level });
if (!isNaN(gold)) await API.post(`/api/characters/${id}/gold`, { value: gold });
if (sp || tp) await API.post(`/api/characters/${id}/skill-points`, { bonus_sp: sp, bonus_tp: tp });
toast('修改成功', 'ok');
document.querySelector('.modal:last-of-type').remove();
renderCurrentPage();
} catch (e) {
toast(e.message, 'err');
}
}
// ============================================================ 道具发放
Pages.items = async (el) => {
el.innerHTML = `
`;
let selectedItem = null;
const selEl = document.getElementById('itemSelected');
function renderSelected() {
if (!selectedItem) { selEl.innerHTML = '未选择道具'; return; }
selEl.innerHTML = `
已选择:
${escapeHtml(selectedItem.name || selectedItem.item_id)}
ID ${selectedItem.item_id}`;
}
const doSearch = async () => {
const q = document.getElementById('itemSearch').value.trim();
const listEl = document.getElementById('itemList');
listEl.innerHTML = loadingHtml('搜索道具中…');
try {
const items = await API.get('/api/items/search?q=' + encodeURIComponent(q) + '&limit=50');
const list = Array.isArray(items) ? items : (items?.items || items?.data || []);
if (!list.length) { listEl.innerHTML = '没有找到道具
'; return; }
listEl.innerHTML = `
搜索结果 (${list.length})
| 道具 | ID | 稀有度 | 类型 | 等级 | 操作 |
${list.map(it => `
| ${escapeHtml(it.name || it.item_id)} |
${it.item_id} |
${rarityName(it.rarity)} |
${escapeHtml(it.kind || it.type || '—')} |
${it.level ?? '—'} |
|
`).join('')}
`;
} catch (e) {
listEl.innerHTML = `搜索失败:${escapeHtml(e.message)}
`;
}
};
window.selectItem = (id) => {
// 简单方式:重新查一次详情
API.get(`/api/items/${id}/detail`).then(detail => {
selectedItem = detail.item || detail || { item_id: id, name: '道具#' + id, rarity: 0 };
renderSelected();
toast('已选择道具', 'ok');
}).catch(() => {
selectedItem = { item_id: id, name: '道具#' + id, rarity: 0 };
renderSelected();
});
};
document.getElementById('btnItemSearch').addEventListener('click', doSearch);
document.getElementById('itemSearch').addEventListener('keydown', e => { if (e.key === 'Enter') doSearch(); });
};
// ============================================================ 邮件系统
Pages.mail = async (el) => {
el.innerHTML = `
指定角色发件
指定角色发件使用上方填写的标题、正文、道具与有效期。
`;
};
async function sendSystemMail() {
const payload = {
character_name: document.getElementById('mailName').value.trim(),
title: document.getElementById('mailTitle').value.trim(),
body: document.getElementById('mailBody').value.trim(),
gold: parseInt(document.getElementById('mailGold').value) || 0,
};
const itemId = parseInt(document.getElementById('mailItemId').value);
if (itemId) {
payload.attachments = [{
item_id: itemId,
count: parseInt(document.getElementById('mailItemCount').value) || 1,
bind: false,
}];
}
if (!payload.character_name) { toast('请输入收件角色名', 'err'); return; }
try {
await API.post('/api/system-mail', payload);
toast('邮件已发送', 'ok');
} catch (e) { toast(e.message, 'err'); }
}
async function sendCharMail() {
const cid = document.getElementById('mailCharId').value.trim();
if (!cid) { toast('请输入角色ID', 'err'); return; }
const payload = {
item_id: parseInt(document.getElementById('mailItemId').value) || 0,
count: parseInt(document.getElementById('mailItemCount').value) || 1,
title: document.getElementById('mailTitle').value.trim(),
body: document.getElementById('mailBody').value.trim(),
expire_days: parseInt(document.getElementById('mailExpire').value) || 7,
};
try {
await API.post(`/api/characters/${cid}/mail`, payload);
toast('邮件已发送', 'ok');
} catch (e) { toast(e.message, 'err'); }
}
// ============================================================ 背包装备
Pages.inventory = async (el) => {
el.innerHTML = `
`;
document.getElementById('btnInvLoad').addEventListener('click', loadInventory);
document.getElementById('btnInvClear').addEventListener('click', () => {
const cid = document.getElementById('invCharId').value.trim();
if (!cid) { toast('请输入角色ID', 'err'); return; }
if (!confirm('确定要清空该角色背包吗?此操作不可逆!')) return;
API.post(`/api/characters/${cid}/inventory/clear`, { container: 'inventory' })
.then(() => { toast('背包已清空', 'ok'); loadInventory(); })
.catch(e => toast(e.message, 'err'));
});
};
async function loadInventory() {
const cid = document.getElementById('invCharId').value.trim();
if (!cid) { toast('请输入角色ID', 'err'); return; }
const listEl = document.getElementById('invList');
listEl.innerHTML = loadingHtml('加载背包…');
try {
const inv = await API.get(`/api/characters/${cid}/inventory`);
const items = inv.items || inv.data || [];
listEl.innerHTML = `
背包内容 (${items.length})
| 道具 | ID | 数量 | 稀有度 | 操作 |
${items.map(it => `
| ${escapeHtml(it.name || it.item_name || it.item_id)} |
${it.item_id} |
${it.count ?? 1} |
${rarityName(it.rarity)} |
|
`).join('')}
`;
} catch (e) {
listEl.innerHTML = `加载失败:${escapeHtml(e.message)}
`;
}
}
async function delInvItem(cid, key) {
if (!confirm('确定删除该道具?')) return;
try {
await API.post(`/api/characters/${cid}/inventory/delete`, { container: 'inventory', key, count: 1 });
toast('已删除', 'ok');
loadInventory();
} catch (e) { toast(e.message, 'err'); }
}
// ============================================================ 任务管理
Pages.quests = async (el) => {
el.innerHTML = `
`;
document.getElementById('btnQuestLoad').addEventListener('click', loadQuests);
};
async function loadQuests() {
const cid = document.getElementById('questCharId').value.trim();
if (!cid) { toast('请输入角色ID', 'err'); return; }
const q = document.getElementById('questSearch').value.trim();
const listEl = document.getElementById('questList');
listEl.innerHTML = loadingHtml('加载任务…');
try {
let quests;
if (q) {
quests = await API.get(`/api/characters/${cid}/quests/search?q=${encodeURIComponent(q)}&limit=100`);
} else {
quests = await API.get(`/api/characters/${cid}/quests`);
}
const active = quests.active || [];
const completed = quests.completed || [];
listEl.innerHTML = `
进行中任务 (${active.length})
| 任务 | ID | 类型 | 等级 | 操作 |
${active.map(q => `
| ${escapeHtml(q.name)} |
${q.quest_id} |
${escapeHtml(q.type || '—')} |
${q.level_min ?? '—'} |
|
`).join('')}
${completed.length ? `
已完成任务 (${completed.length})
| 任务 | ID | 类型 | 操作 |
${completed.map(q => `
| ${escapeHtml(q.name)} |
${q.quest_id} |
${escapeHtml(q.type || '—')} |
|
`).join('')}
` : ''}`;
} catch (e) {
listEl.innerHTML = `加载失败:${escapeHtml(e.message)}
`;
}
}
async function questAct(cid, qid, action) {
const labels = { complete: '完成', 'give-up': '放弃', uncomplete: '撤销完成', accept: '接受', ready: '就绪' };
if (!confirm(`确定要「${labels[action]}」该任务吗?`)) return;
try {
await API.post(`/api/characters/${cid}/quests/${qid}/${action}`);
toast('操作成功', 'ok');
loadQuests();
} catch (e) { toast(e.message, 'err'); }
}
// ============================================================ 副本控制
Pages.dungeons = async (el) => {
el.innerHTML = `
`;
const cid = () => document.getElementById('dungeonCharId').value.trim();
const load = async () => {
if (!cid()) { toast('请输入角色ID', 'err'); return; }
const infoEl = document.getElementById('dungeonInfo');
infoEl.innerHTML = loadingHtml('加载副本状态…');
try {
const [dungeons, control] = await Promise.all([
API.get(`/api/characters/${cid()}/dungeons`),
API.get(`/api/characters/${cid()}/dungeon-control`).catch(() => null),
]);
const st = control?.state || {};
infoEl.innerHTML = `
副本状态
${statMini('是否在线', st.online ? '在线' : '离线')}
${statMini('是否在副本', st.in_dungeon ? '是' : '否')}
${statMini('运行状态', st.run_status || '—')}
${st.in_dungeon ? `
${kv('副本ID', st.dungeon_id ?? '—')}
${kv('地图ID', st.map_id ?? '—')}
${kv('当前房间', st.current_room ?? '—')}
${kv('已访问房间', st.visited_room_count ?? '—')}
${kv('已清怪数', st.defeated_object_count ?? '—')}
${kv('可回城', st.can_return_to_town ? '是' : '否')}
` : ''}
${escapeHtml(JSON.stringify(dungeons, null, 2))}`;
} catch (e) {
infoEl.innerHTML = `加载失败:${escapeHtml(e.message)}
`;
}
};
document.getElementById('btnDungeonLoad').addEventListener('click', load);
document.getElementById('btnDungeonUnlockDiff').addEventListener('click', async () => {
if (!cid()) return toast('请输入角色ID', 'err');
try { await API.post(`/api/characters/${cid()}/dungeons/unlock-difficulties`); toast('已解锁全部难度', 'ok'); } catch (e) { toast(e.message, 'err'); }
});
document.getElementById('btnDungeonUnlockHell').addEventListener('click', async () => {
if (!cid()) return toast('请输入角色ID', 'err');
try { await API.post(`/api/characters/${cid()}/dungeons/unlock-hell`); toast('已解锁深渊模式', 'ok'); } catch (e) { toast(e.message, 'err'); }
});
document.getElementById('btnDungeonReturn').addEventListener('click', async () => {
if (!cid()) return toast('请输入角色ID', 'err');
if (!confirm('确定要将该角色安全送回城镇吗?')) return;
try { await API.post(`/api/characters/${cid()}/dungeon-return`); toast('已请求回城', 'ok'); load(); } catch (e) { toast(e.message, 'err'); }
});
};
// ============================================================ 钱包点券
Pages.wallet = async (el) => {
el.innerHTML = `
`;
document.getElementById('btnWalletQuery').addEventListener('click', queryWallet);
};
async function queryWallet() {
const cid = document.getElementById('walletCharId').value.trim();
if (!cid) { toast('请输入角色ID', 'err'); return; }
const infoEl = document.getElementById('walletInfo');
infoEl.innerHTML = loadingHtml('查询钱包…');
try {
const wallet = await API.post(`/api/characters/${cid}/wallet/query`);
infoEl.innerHTML = `
钱包信息
${escapeHtml(JSON.stringify(wallet, null, 2))}`;
} catch (e) {
infoEl.innerHTML = `查询失败:${escapeHtml(e.message)}
`;
}
}
async function bdStatus() {
const cid = document.getElementById('walletCharId').value.trim();
try {
const r = await API.get('/api/black-diamond' + (cid ? '?id=' + cid : ''));
const infoEl = document.getElementById('walletInfo');
infoEl.innerHTML = `黑钻状态
${escapeHtml(JSON.stringify(r, null, 2))}`;
} catch (e) { toast(e.message, 'err'); }
}
async function bdActivate() {
const cid = document.getElementById('walletCharId').value.trim();
if (!cid) { toast('请输入角色ID', 'err'); return; }
const days = prompt('开通黑钻天数(默认30天)', '30');
if (days === null) return;
try {
await API.post('/api/black-diamond/activate', { character_id: cid, days: parseInt(days) || 30 });
toast('黑钻已开通', 'ok');
bdStatus();
} catch (e) { toast(e.message, 'err'); }
}
// ============================================================ 玩法配置
Pages.gameplay = async (el) => {
el.innerHTML = ``;
const card = el.querySelector('.card');
try {
const gp = await API.get('/api/gameplay');
card.innerHTML = `
玩法配置
`;
} catch (e) {
card.innerHTML = `玩法配置
加载失败:${escapeHtml(e.message)}
`;
}
};
async function saveGameplay() {
const hellRate = parseInt(document.getElementById('gpHellRate').value) || 0;
const potion = parseInt(document.getElementById('gpPotion').value) || 0;
try {
await API.post('/api/gameplay/hell-drop-rate', { percent: hellRate });
await API.post('/api/gameplay/epic-potion-multiplier', { percent: potion });
toast('配置已保存', 'ok');
} catch (e) { toast(e.message, 'err'); }
}
// ============================================================ 频道管理
Pages.channels = async (el) => {
el.innerHTML = loadingHtml('加载频道…');
try {
const channels = await API.get('/api/channels');
const list = channels.channels || [];
el.innerHTML = `
频道总览
${statMini('频道总数', channels.total_channels)}
${statMini('已启用', channels.enabled_channels)}
${statMini('游戏端口', channels.game_ports)}
${statMini('单机频道', (channels.single_player_ids || []).join(', ') || '—')}
频道列表
| ID | 名称 | 分组 | 端口 | 类型 | 状态 |
${list.map(c => `
| ${c.id} |
${escapeHtml(c.name || '—')} |
${escapeHtml(c.group || '—')} |
${c.port ?? '—'} |
${c.type === 0 ? '普通' : '特殊'} |
${c.enabled ? '启用' : '禁用'} |
`).join('')}
`;
} catch (e) {
el.innerHTML = `加载失败:${escapeHtml(e.message)}
`;
}
};
async function reloadChannels() {
try {
await API.post('/api/channels/reload');
toast('频道已热重载', 'ok');
renderCurrentPage();
} catch (e) { toast(e.message, 'err'); }
}
// ============================================================ 连接设置
Pages.settings = async (el) => {
el.innerHTML = `
连接设置
当前后端地址:${CONN.base_url || '未连接'}
`;
};
Pages.goto = (page) => {
document.querySelectorAll('.nav-item').forEach(n => n.classList.toggle('active', n.dataset.page === page));
renderPage(page);
};