package dnfbridge import ( "testing" dnfrepo "longheng.io/server/internal/modules/dnf/repository" "longheng.io/server/internal/modules/dnf/worldmap" ) func characterRecordWithLevel(level int) dnfrepo.CharacterRecord { return dnfrepo.CharacterRecord{CharacterID: "1", AccountID: "dnf:test", Level: level} } // [mob level charac level replace flag] 1:怪物等级必须改用入场角色等级, // 而不是 [basis level] 或怪物行的绝对等级。 func TestCurrentDungeonMonsterLevelReplacesWithCharacterLevel(t *testing.T) { dungeon := func(flag int64) worldmap.Dungeon { return worldmap.Dungeon{ ID: 4906, Metadata: worldmap.DungeonMetadata{ BasisLevel: worldmap.OptionalInt{Value: 50, Set: true}, IntegerValues: map[string]int64{ "mob level charac level replace flag": flag, }, }, } } // flag=1:忽略 basis 与怪物行,直接用入场角色等级。 runtime := &runtimeDungeonState{ Dungeon: dungeon(1), Character: characterRecordWithLevel(90), entryCharacterLevel: 90, } got, err := currentDungeonMonsterLevel(worldmap.MonsterSpawn{AutoLevel: 12}, runtime) if err != nil { t.Fatal(err) } if got != 90 { t.Fatalf("replace flag=1: level=%d want=90 (character level)", got) } // flag=1 且相对行:仍然用角色等级,不叠加 basis。 got, err = currentDungeonMonsterLevel(worldmap.MonsterSpawn{Level: 1, AutoLevel: 12}, runtime) if err != nil { t.Fatal(err) } if got != 90 { t.Fatalf("replace flag=1 relative row: level=%d want=90", got) } // flag=0:保持原行为(绝对等级)。 plain := &runtimeDungeonState{ Dungeon: dungeon(0), Character: characterRecordWithLevel(90), } got, err = currentDungeonMonsterLevel(worldmap.MonsterSpawn{AutoLevel: 12}, plain) if err != nil { t.Fatal(err) } if got != 12 { t.Fatalf("replace flag=0 absolute row: level=%d want=12", got) } // flag=0 且相对行:basis 仍生效。 got, err = currentDungeonMonsterLevel(worldmap.MonsterSpawn{Level: 1, AutoLevel: 12}, plain) if err != nil { t.Fatal(err) } if got != 62 { t.Fatalf("replace flag=0 relative row: level=%d want=62 (12+50)", got) } // flag=1 但角色快照缺失:回落到 entryCharacterLevel。 fallback := &runtimeDungeonState{ Dungeon: dungeon(1), entryCharacterLevel: 77, } got, err = currentDungeonMonsterLevel(worldmap.MonsterSpawn{AutoLevel: 12}, fallback) if err != nil { t.Fatal(err) } if got != 77 { t.Fatalf("replace flag=1 without character: level=%d want=77 (entry snapshot)", got) } // 未声明该段(nil map)时按 0 处理,保持原行为。 undeclared := &runtimeDungeonState{ Dungeon: worldmap.Dungeon{Metadata: worldmap.DungeonMetadata{ BasisLevel: worldmap.OptionalInt{Value: 50, Set: true}, }}, Character: characterRecordWithLevel(90), } got, err = currentDungeonMonsterLevel(worldmap.MonsterSpawn{AutoLevel: 12}, undeclared) if err != nil { t.Fatal(err) } if got != 12 { t.Fatalf("undeclared replace flag: level=%d want=12", got) } } // [gold card use]:只有**显式声明 0** 才让付费侧整条关闭; // **未声明该段**的老副本必须保持付费翻牌可用。 func TestDungeonCardPaidSideDisabledWhenGoldCardUseZero(t *testing.T) { // 显式声明 0(周常五图的写法):判定为禁用。 explicitZero := worldmap.Dungeon{ID: 4906, Metadata: worldmap.DungeonMetadata{ IntegerValues: map[string]int64{"gold card use": 0}, }} if got, declared := currentDungeonGoldCardUse(explicitZero); got != 0 || !declared { t.Fatalf("显式 0: gold card use=%d declared=%v want=0,true", got, declared) } // 未声明该段(Act1 等老副本):必须回报 declared=false,不能被当成 0 关掉付费侧。 undeclared := worldmap.Dungeon{ID: 1000, Metadata: worldmap.DungeonMetadata{}} if got, declared := currentDungeonGoldCardUse(undeclared); got != 0 || declared { t.Fatalf("未声明: gold card use=%d declared=%v want=0,false", got, declared) } // nil 映射同样是"未声明"。 undeclaredNilMap := worldmap.Dungeon{ID: 1000, Metadata: worldmap.DungeonMetadata{IntegerValues: nil}} if _, declared := currentDungeonGoldCardUse(undeclaredNilMap); declared { t.Fatal("nil 映射必须回报 declared=false") } nonzero := worldmap.Dungeon{ID: 1, Metadata: worldmap.DungeonMetadata{ IntegerValues: map[string]int64{"gold card use": 1}, }} if got, declared := currentDungeonGoldCardUse(nonzero); got != 1 || !declared { t.Fatalf("gold card use=%d declared=%v want=1,true", got, declared) } // 禁用标记下,付费侧的选择必须被拒绝。 state, err := newDungeonCardState(dungeonCardRewardPlan{ ID: "plan", CharacterID: "1", Source: "test", PaidCardDisabled: true, }) if err != nil { t.Fatal(err) } if _, _, err := state.reserveSelection(dungeonCardSidePaid, 0); err == nil { t.Fatal("paid side selection must be rejected when PaidCardDisabled") } // 免费侧仍可正常选择。 if _, _, err := state.reserveSelection(dungeonCardSideFree, 0); err != nil { t.Fatalf("free side must stay selectable: %v", err) } // 未声明(未禁用)时,付费侧必须能被选中并拿到一份可发放的奖励。 enabled, err := newDungeonCardState(dungeonCardRewardPlan{ ID: "plan", CharacterID: "1", Source: "test", Sides: [dungeonCardSideCount]dungeonCardRewardBundle{ dungeonCardSidePaid: {Gold: 255}, }, }) if err != nil { t.Fatal(err) } reservation, _, err := enabled.reserveSelection(dungeonCardSidePaid, 0) if err != nil { t.Fatalf("未声明 gold card use 时付费侧必须可选: %v", err) } if !reservation.grant { t.Fatal("未声明 gold card use 时付费侧必须发放奖励") } }