package dnfbridge import ( "context" "os" "testing" dnfrepo "longheng.io/server/internal/modules/dnf/repository" dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory" platformpvf "longheng.io/server/internal/platform/pvf" ) // TestCurrentAvatarCompoundAcceptsEveryCubeFamily pins the acceptance rule for // the consumed 装扮合成器. Only the three-tier tail used to be accepted, which // rejected every 90-level and event cube with op99 {0,0x16} — the client shows // that as "this cube cannot be used" (live 2026-10-04: 升级的远古装扮合成器 // 10301984). func TestCurrentAvatarCompoundAcceptsEveryCubeFamily(t *testing.T) { source := newAvatarCompoundPVFTestSource(0, 0) config, err := loadCurrentAvatarCompoundConfig(source, 0) if err != nil { t.Fatal(err) } // The fixture's job file carries one [common bind cube] block whose // [material] is 999. if !config.BlockMaterials[999] { t.Fatalf("block material 999 was not collected: %+v", config.BlockMaterials) } if config.UpperBonus != 200 || config.MasterBonus != 400 { t.Fatalf("bonuses=(%d,%d)", config.UpperBonus, config.MasterBonus) } catalog := &pvfDungeonDropCatalog{ source: source, itemCache: map[uint32]dungeonDropItemDefinition{ 999: {ItemID: 999, Kind: dungeonDropItemStackable, Name: "升级的远古装扮合成器"}, 10007495: {ItemID: 10007495, Kind: dungeonDropItemStackable, Name: "钻石装扮合成器"}, 2683630: {ItemID: 2683630, Kind: dungeonDropItemStackable, Name: "追忆之装扮合成器"}, 10001874: {ItemID: 10001874, Kind: dungeonDropItemStackable, Name: "升级的远古装扮合成器"}, 10007246: {ItemID: 10007246, Kind: dungeonDropItemStackable, Name: "梦想装扮合成器 (天光云影套)"}, 10007247: {ItemID: 10007247, Kind: dungeonDropItemStackable, Name: "梦幻装扮合成器 (天光云影套)"}, 2681674: {ItemID: 2681674, Kind: dungeonDropItemStackable, Name: "装扮合成器礼包"}, }, } for _, test := range []struct { name string itemID uint32 want int64 accepted bool }{ {name: "canonical ordinary 21", itemID: 21, want: 0, accepted: true}, {name: "canonical golden 899", itemID: 899, want: 200, accepted: true}, {name: "canonical diamond 490702265", itemID: 490702265, want: 400, accepted: true}, {name: "bind cube block material", itemID: 999, want: 0, accepted: true}, {name: "ancient by name", itemID: 10001874, want: 0, accepted: true}, {name: "diamond event re-issue", itemID: 10007495, want: 400, accepted: true}, {name: "memory re-issue", itemID: 2683630, want: 200, accepted: true}, {name: "absolute dream cube stays out", itemID: 10007246, accepted: false}, {name: "absolute fantasy cube stays out", itemID: 10007247, accepted: false}, {name: "gift package stays out", itemID: 2681674, accepted: false}, } { t.Run(test.name, func(t *testing.T) { bonus, accepted := currentAvatarCompoundCubeBonus(config, catalog, test.itemID) if accepted != test.accepted { t.Fatalf("item=%d accepted=%t want=%t", test.itemID, accepted, test.accepted) } if accepted && bonus != test.want { t.Fatalf("item=%d bonus=%d want=%d", test.itemID, bonus, test.want) } }) } } // TestCurrentAvatarCompoundCommitsWithBindCubeBlockMaterial runs the whole // commit path with a [common bind cube] block's own material (the 远古 family // shape) instead of the canonical 21: acceptance, roll, three consumes and one // output. func TestCurrentAvatarCompoundCommitsWithBindCubeBlockMaterial(t *testing.T) { ctx := context.Background() source := newAvatarCompoundPVFTestSource(0, 0) source["equipment/source1.equ"] = "[equipment type] `[coat avatar]`\n[grade] 1\n" source["equipment/source2.equ"] = "[equipment type] `[coat avatar]`\n[grade] 2\n" source["equipment/output.equ"] = "[equipment type] `[coat avatar]`\n[grade] 2\n" repositories := dnfrepomemory.NewMemoryGroup() if err := repositories.Character.Save(ctx, dnfrepo.CharacterRecord{CharacterID: "19", AccountID: "dnf:1", Job: "0"}); err != nil { t.Fatal(err) } if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: "19", Slots: map[string]dnfrepo.ItemStack{ "0:117": {ItemID: 999, Count: 1}, "1:21": {ItemID: 3001, Count: 1}, "1:22": {ItemID: 3002, Count: 1}, }}); err != nil { t.Fatal(err) } service := &Service{options: options{accountPrefix: defaultAccountPrefix}, repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true }} session := &gameSession{accountID: "dnf:1", selectedCharacterID: 19} catalog := &pvfDungeonDropCatalog{ source: source, itemCache: map[uint32]dungeonDropItemDefinition{ 999: {ItemID: 999, Kind: dungeonDropItemStackable, PVFPath: "stackable/ancient.stk", Name: "升级的远古装扮合成器"}, 3001: {ItemID: 3001, Kind: dungeonDropItemEquipment, PVFPath: "equipment/source1.equ", EquipmentType: "[coat avatar]", Grade: 1}, 3002: {ItemID: 3002, Kind: dungeonDropItemEquipment, PVFPath: "equipment/source2.equ", EquipmentType: "[coat avatar]", Grade: 2}, 2004: {ItemID: 2004, Kind: dungeonDropItemEquipment, PVFPath: "equipment/output.equ", EquipmentType: "[coat avatar]", Grade: 2}, }, } request := currentAvatarCompoundRequest{ ConsumeSlot: 117, Slot1: 21, ExpectedItemID1: 3001, Slot2: 22, ExpectedItemID2: 3002, RequestedItemID: 2004, AbilityNo: 2, MaterialClass: 13, } result, err := service.commitCurrentAvatarCompound(ctx, session, catalog, request) if err != nil { t.Fatalf("ancient cube was refused: %v", err) } if len(result.NewItemIDs) != 1 || result.NewItemIDs[0] != 2004 || len(result.NewSlots) != 1 || result.NewSlots[0] != 21 { t.Fatalf("result=%+v", result) } inventory, _, _ := repositories.Inventory.Load(ctx, "19") if _, found := inventory.Slots["0:117"]; found { t.Fatalf("cube was not consumed: %+v", inventory.Slots["0:117"]) } if output := inventory.Slots["1:21"]; output.ItemID != 2004 || output.Count != 1 { t.Fatalf("output=%+v", output) } } // TestRealPVFAvatarCompoundCollectsBindCubeBlocks reads the deployed Script.pvf // and proves the 90-level cube the player actually owns is collectable from the // job file's [common bind cube] block. func TestRealPVFAvatarCompoundCollectsBindCubeBlocks(t *testing.T) { pvfPath := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE") if pvfPath == "" { pvfPath = realLukeRewardPVFPath() } archive, err := platformpvf.Open(pvfPath) if err != nil { t.Skipf("runtime Script.pvf unavailable: %v", err) } // job 0 = 鬼剑士 (the reporting character is 剑神). config, err := loadCurrentAvatarCompoundConfig(archive, 0) if err != nil { t.Fatalf("load compound-avatar config: %v", err) } if len(config.BlockMaterials) == 0 { t.Fatalf("no [common bind cube] materials collected from %s", config.PVFPath) } if !config.BlockMaterials[10301984] { t.Fatalf("升级的远古装扮合成器 10301984 missing from %+v", config.BlockMaterials) } t.Logf("job=0 blocks=%v canonical=(%d,%d,%d)", config.BlockMaterials, config.NormalMaterialID, config.UpperMaterialID, config.MasterMaterialID) }