package dnfbridge import ( "bytes" "context" "encoding/binary" "testing" "longheng.io/server/internal/modules/dnf/dungeoncmd" dnfrepo "longheng.io/server/internal/modules/dnf/repository" ) func TestFatigueBatteryRoomConsumptionAndMonsterExperience(t *testing.T) { for _, test := range []struct { name string battery int64 exempt bool wantBattery, wantEXP int64 wantCounter uint16 }{ {"charged", 2, false, 1, 260, 2}, {"last paid room", 1, false, 0, 260, 1}, {"empty", 0, false, 0, 200, 0}, {"exempt", 1, true, 1, 200, 0}, } { t.Run(test.name, func(t *testing.T) { service, runtime, repositories := prepareCurrentDungeonMonsterExperienceTest(t) runtime.Character.Stats["fatigue_battery"] = test.battery runtime.Dungeon.Metadata.NoFatigue = test.exempt ctx := context.Background() if err := repositories.Character.Save(ctx, runtime.Character); err != nil { t.Fatal(err) } connection := &bufferConn{} session := &gameSession{conn: connection, selectedCharacterID: 99, dungeon: dungeonSessionState{runtime: runtime}} if err := service.consumeCurrentDungeonRoomFatigue(session, runtime, "test_battery"); err != nil { t.Fatal(err) } if !test.exempt { packet, rest := splitGameServerUpperPacket(t, connection.write.Bytes()) if packet.Header.MsgID != currentFatigueMsgID || len(rest) != 0 || binary.LittleEndian.Uint16(packet.Body[6:8]) != test.wantCounter { t.Fatalf("fatigue packet=%+v body=%x rest=%x", packet.Header, packet.Body, rest) } } connection.write.Reset() if err := service.consumeCurrentDungeonRoomFatigue(session, runtime, "test_replay"); err != nil || connection.write.Len() != 0 { t.Fatalf("replayed consumption err=%v bytes=%x", err, connection.write.Bytes()) } monster := runtime.Room.Snapshot().Monsters[0] request := make([]byte, dungeoncmd.DieMonsterRequestSize) binary.LittleEndian.PutUint32(request[0:4], monster.ObjectKey) binary.LittleEndian.PutUint16(request[4:6], currentSceneActorObjectKey(99)) if err := service.handleDungeonMonsterDeath(session, request); err != nil { t.Fatal(err) } _, rest := splitGameServerUpperPacket(t, connection.write.Bytes()) state, _ := splitGameServerUpperPacket(t, rest) wantBonus := uint32(test.wantEXP - 200) if state.Header.MsgID != currentDungeonCharacterStateMsgID || len(state.Body) != currentFinishLoadingCharacterStateBodySize || binary.LittleEndian.Uint32(state.Body[21:25]) != wantBonus || binary.LittleEndian.Uint32(state.Body[1:5]) != uint32(test.wantEXP) { t.Fatalf("kill experience packet=%+v body=%x want bonus=%d total=%d", state.Header, state.Body, wantBonus, test.wantEXP) } if runtime.settlementMonsterFatigueBatteryBonus != wantBonus { t.Fatalf("settlement battery accumulator=%d want=%d", runtime.settlementMonsterFatigueBatteryBonus, wantBonus) } connection.write.Reset() if err := service.handleDungeonMonsterDeath(session, request); err != nil || connection.write.Len() != 0 || runtime.settlementMonsterFatigueBatteryBonus != wantBonus { t.Fatalf("duplicate kill changed presentation/bonus: err=%v bytes=%x bonus=%d", err, connection.write.Bytes(), runtime.settlementMonsterFatigueBatteryBonus) } stored, found, err := repositories.Character.Load(ctx, "99") if err != nil || !found || stored.Stats["fatigue_battery"] != test.wantBattery || stored.Stats["exp"] != test.wantEXP { t.Fatalf("stored=%+v found=%t err=%v", stored, found, err) } // Reselecting after the last paid room must clear the native counter. if test.battery == 1 && !test.exempt && binary.LittleEndian.Uint16(buildCurrentFatigueBody(stored, true)[6:8]) != 0 { t.Fatal("exhausted blessing survived character reload") } }) } } func consumeOptionalCurrentDungeonFatigueRefreshForTest(t *testing.T, body []byte) []byte { t.Helper() if len(body) == 0 { return body } packet, trailing := splitGameServerUpperPacket(t, body) if packet.Header.Classification != 0 || packet.Header.MsgID != currentFatigueMsgID { return body } if len(packet.Body) != 10 { t.Fatalf("fatigue refresh body=%x", packet.Body) } return trailing } func assertCurrentDungeonFatiguePacket(t *testing.T, runtime *runtimeDungeonState, stream []byte) []byte { t.Helper() packet, rest := splitGameServerUpperPacket(t, stream) if packet.Header.Classification != 0 || packet.Header.MsgID != currentFatigueMsgID || !bytes.Equal(packet.Body, buildCurrentFatigueBody(runtime.Character, true)) { t.Fatalf("fatigue packet header=%+v body=%x want=%x rest=%x", packet.Header, packet.Body, buildCurrentFatigueBody(runtime.Character, true), rest) } return rest } func assertOptionalCurrentDungeonFatiguePacket(t *testing.T, runtime *runtimeDungeonState, stream []byte) { t.Helper() if len(stream) == 0 { return } if rest := assertCurrentDungeonFatiguePacket(t, runtime, stream); len(rest) != 0 { t.Fatalf("fatigue packet trailing bytes=%x", rest) } } func TestConsumeCurrentDungeonRoomFatiguePersistsAndSendsOnce(t *testing.T) { service, runtime := prepareSyntheticMoveRuntime(t, false) service.options.gameUpperBodyCodec = gameUpperBodyCodecPlain repositories, _ := service.repositoryGroup() character, found, err := repositories.Character.Load(context.Background(), "99") if err != nil || !found { t.Fatalf("load character found=%t err=%v", found, err) } character = dnfrepo.CloneCharacter(character) character.Stats["fatigue_limit"] = 156 if err := repositories.Character.Save(context.Background(), character); err != nil { t.Fatal(err) } runtime.Character = dnfrepo.CloneCharacter(character) // 推荐副本判据读进图等级快照,测试直接替换 runtime.Character 时必须同步刷新。 runtime.entryCharacterLevel = character.Level connection := &bufferConn{} session := &gameSession{conn: connection, selectedCharacterID: 99, dungeon: dungeonSessionState{runtime: runtime}} if err := service.consumeCurrentDungeonRoomFatigue(session, runtime, "test_initial_room"); err != nil { t.Fatal(err) } if rest := assertCurrentDungeonFatiguePacket(t, runtime, connection.write.Bytes()); len(rest) != 0 { t.Fatalf("unexpected trailing bytes=%x", rest) } stored, _, err := repositories.Character.Load(context.Background(), "99") if err != nil { t.Fatal(err) } if stored.Stats["fatigue"] != 99 || stored.Stats["fatigue_display_update"] != 57 || runtime.Character.Stats["fatigue"] != 99 { t.Fatalf("stored=%+v runtime=%+v", stored.Stats, runtime.Character.Stats) } visit, err := runtime.currentDungeonRoomVisit(runtime.Session.Snapshot().Scene) if err != nil || !visit.FatigueConsumed || visit.FatigueConsumedAmount != 1 { t.Fatalf("visit=%+v err=%v", visit, err) } beforeBytes := connection.write.Len() if err := service.consumeCurrentDungeonRoomFatigue(session, runtime, "test_replay"); err != nil { t.Fatal(err) } if connection.write.Len() != beforeBytes { t.Fatalf("replay emitted another fatigue packet: before=%d after=%d", beforeBytes, connection.write.Len()) } } func TestConsumeCurrentDungeonRoomFatigueHonorsExemptions(t *testing.T) { tests := []struct { name string mutate func(*runtimeDungeonState) }{ {name: "practice", mutate: func(runtime *runtimeDungeonState) { runtime.ProtocolMode = currentDungeonProtocolModePractice }}, {name: "no fatigue", mutate: func(runtime *runtimeDungeonState) { runtime.Dungeon.Metadata.NoFatigue = true }}, {name: "enter without fatigue", mutate: func(runtime *runtimeDungeonState) { if runtime.Dungeon.Metadata.Flags == nil { runtime.Dungeon.Metadata.Flags = make(map[string]bool) } runtime.Dungeon.Metadata.Flags["enter without fatigue"] = true }}, } for _, test := range tests { t.Run(test.name, func(t *testing.T) { service, runtime := prepareSyntheticMoveRuntime(t, false) service.options.gameUpperBodyCodec = gameUpperBodyCodecPlain test.mutate(runtime) connection := &bufferConn{} session := &gameSession{conn: connection, selectedCharacterID: 99, dungeon: dungeonSessionState{runtime: runtime}} if err := service.consumeCurrentDungeonRoomFatigue(session, runtime, "test_exempt"); err != nil { t.Fatal(err) } if connection.write.Len() != 0 { t.Fatalf("exempt room emitted bytes=%x", connection.write.Bytes()) } repositories, _ := service.repositoryGroup() stored, _, err := repositories.Character.Load(context.Background(), "99") if err != nil || stored.Stats["fatigue"] != 100 { t.Fatalf("stored=%+v err=%v", stored.Stats, err) } }) } }