package dnfbridge import ( "context" "errors" "longheng.io/server/internal/modules/dnf/alignedcmd" "longheng.io/server/internal/modules/dnf/dnfenum" dnfproto "longheng.io/server/internal/modules/dnf/protocol" dnfrepo "longheng.io/server/internal/modules/dnf/repository" ) func avatarFittingRoomGameplayModule() gameplayModuleDefinition { opcode := uint16(dnfenum.CmdPacketAvatarFittingRoomChange) return gameplayModuleDefinition{ Name: "avatar-fitting-room", LegacyHandlers: map[uint16]gameplayHandler{ opcode: func(service *Service, session *gameSession, request gameplayRequest) error { return service.handleCurrentAvatarFittingRoom(session, request.Body) }, }, UpperHandlers: map[uint16]gameplayHandler{ opcode: func(service *Service, session *gameSession, request gameplayRequest) error { if !requireDefaultGameplayClassification(service, session, request, "game-avatar-fitting-room-blocked", "current_exe_class1_op1488_required") { return nil } return service.handleCurrentAvatarFittingRoom(session, request.Body) }, }, LegacyNormalizers: map[uint16]gameplayLegacyNormalizer{ opcode: func(body []byte) []byte { if len(body) == currentAvatarFittingRoomRequestSize+4 { return append([]byte(nil), body[:currentAvatarFittingRoomRequestSize]...) } return body }, }, } } func (s *Service) handleCurrentAvatarFittingRoom(session *gameSession, body []byte) error { opcode := uint16(dnfenum.CmdPacketAvatarFittingRoomChange) request, err := parseCurrentAvatarFittingRoomRequest(body) if err != nil { s.logGameEvent(session, "game-avatar-fitting-room-rejected", "body_len", len(body), "reason", err) return s.sendGameUpperRawClass(session, opcode, currentAvatarFittingRoomFailureBody(), dnfproto.DefaultChannelClassification) } base := context.Background() if session != nil && session.ctx != nil { base = session.ctx } ctx, cancel := context.WithTimeout(base, currentConsumableWriteTimeout) defer cancel() catalog, err := s.currentPVFItemCatalog() var result currentAvatarFittingRoomResult if err == nil { result, err = s.commitCurrentAvatarFittingRoom(ctx, session, catalog, request) } if err != nil { s.logGameEvent(session, "game-avatar-fitting-room-rejected", "body_len", len(body), "reason", err) return s.sendGameUpperRawClass(session, opcode, currentAvatarFittingRoomFailureBody(), dnfproto.DefaultChannelClassification) } refreshes := make([]alignedcmd.ItemSlotRefresh, 0, len(result.Domain.TicketSlots)+len(result.Domain.RewardSlots)) for _, slot := range result.Domain.TicketSlots { refreshes = append(refreshes, alignedcmd.ItemSlotRefresh{ListType: dnfrepo.MainInventoryListType, SlotIndex: slot}) } for _, slot := range result.Domain.RewardSlots { refreshes = append(refreshes, alignedcmd.ItemSlotRefresh{ListType: dnfrepo.MainInventoryListType, SlotIndex: slot}) } if err := s.sendSelectedIncrementalItemSlotRefreshes(session, "avatar_fitting_room_before_success", refreshes); err != nil { return err } // IDA sub_1D4A7D0 applies the op1488 success rows to already-existing // equipment objects. Refresh list-3 first; reversing these two writes leaves // the client pointing at the old avatar templates until relog. if err := s.sendSelectedCurrentEquipmentSlotItemUpdates(session, "avatar_fitting_room_before_success"); err != nil { return err } if err := s.sendGameUpperRawClass( session, opcode, buildCurrentAvatarFittingRoomSuccessBody(request, result.Changed), dnfproto.DefaultChannelClassification, ); err != nil { return err } if err := s.sendAlignedPostAction(session, "avatar_fitting_room", alignedcmd.PostActionRefreshSelectedActorAppearance); err != nil && !errors.Is(err, errAlignedPostCommitProjectionDeferred) { return err } s.logGameEvent(session, "game-avatar-fitting-room-committed", "ticket_consumed", result.Domain.TicketConsumed, "ticket_slots", result.Domain.TicketSlots, "equipment_slots", result.Domain.EquipmentSlots, "reward_granted", result.Domain.RewardGranted, "reward_slots", result.Domain.RewardSlots, "gauge_before", result.Domain.GaugeBefore, "gauge_after", result.Domain.GaugeAfter, "sequence", "atomic_inventory_equipment_gauge_then_op14_ticket_then_op14_equipment_then_op1488_success_then_mode0_appearance", "evidence", "NoPack.exe op1488 sender 117-byte body and success reader 1+8x13") return nil }