package dnfbridge import "longheng.io/server/internal/modules/dnf/dnfenum" func deathTowerGameplayModule() gameplayModuleDefinition { opcode := uint16(dnfenum.CmdPacketDeathTowerStageCmd) return gameplayModuleDefinition{ Name: "death-tower", UpperHandlers: map[uint16]gameplayHandler{ opcode: func(service *Service, session *gameSession, request gameplayRequest) error { return service.handleCurrentDeathTowerStageCmd(session, request.Body) }, }, } }