package dnfbridge import ( "bytes" "context" "encoding/binary" "testing" "longheng.io/server/internal/modules/dnf/channelcatalog" "longheng.io/server/internal/modules/dnf/dnfenum" dnfproto "longheng.io/server/internal/modules/dnf/protocol" dnfrepo "longheng.io/server/internal/modules/dnf/repository" dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory" ) func TestOnlineItemTradeProjectsOfferAndAtomicallyCommitsOnBothReady(t *testing.T) { ctx := context.Background() repositories := dnfrepomemory.NewMemoryGroup() if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{ CharacterID: "1", Slots: map[string]dnfrepo.ItemStack{ "0:97": {ItemID: 10008073, Count: 1}, }, }); err != nil { t.Fatal(err) } if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: "5", Slots: map[string]dnfrepo.ItemStack{}}); err != nil { t.Fatal(err) } service := &Service{ options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain}, onlinePlayers: newOnlinePlayerManager(), repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true }, } firstConn, secondConn := &bufferConn{}, &bufferConn{} channel := channelcatalog.Channel{ID: 42, Name: "ch.42"} first := &gameSession{conn: firstConn, channel: channel, selectedCharacterID: 1} second := &gameSession{conn: secondConn, channel: channel, selectedCharacterID: 5} service.bindGameSessionCharacter(first, 1) service.bindGameSessionCharacter(second, 5) service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 1, TownID: 38, AreaID: 0, Session: first}) service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 5, TownID: 38, AreaID: 0, Session: second}) service.beginOnlineItemTrade(first, second) // op19 carries an opaque live-item instance field, not the PVF item ID or a // durable repository quantity. A mismatch must not reject the authoritative // source slot. request := buildOnlineItemTradeMoveRequest(0, 97, 0x12345678, 1, currentItemTradeListType, 0) handled, err := service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeMoveMsg, request) if err != nil || !handled { t.Fatalf("offer handled=%t err=%v", handled, err) } ack, rest := splitGameServerUpperPacket(t, firstConn.write.Bytes()) if ack.Header.Classification != dnfproto.DefaultChannelClassification || ack.Header.MsgID != currentItemTradeMoveMsg || !bytes.Equal(ack.Body, []byte{1, 0, 97, 0, 1, 0, 0, 0, 4, 3, 0}) || len(rest) != 0 { t.Fatalf("offer ack class=%d msg=%d body=% X trailing=%d", ack.Header.Classification, ack.Header.MsgID, ack.Body, len(rest)) } change, rest := splitGameServerUpperPacket(t, secondConn.write.Bytes()) if change.Header.Classification != 0 || change.Header.MsgID != currentItemTradeChangeMsg || len(change.Body) != currentItemListEntryWireSize || binary.LittleEndian.Uint16(change.Body[:2]) != 3 || binary.LittleEndian.Uint32(change.Body[2:6]) != 10008073 || len(rest) != 0 { t.Fatalf("peer offer class=%d msg=%d body_len=%d slot=%d item=%d trailing=%d", change.Header.Classification, change.Header.MsgID, len(change.Body), binary.LittleEndian.Uint16(change.Body[:2]), binary.LittleEndian.Uint32(change.Body[2:6]), len(rest)) } firstConn.write.Reset() secondConn.write.Reset() for _, participant := range []*gameSession{first, second} { handled, err = service.handleAlignedGameCommand(participant, byte(dnfenum.GameCmdCommand), currentItemTradeReadyMsg, []byte{currentItemTradeAddRequest}) if err != nil || !handled { t.Fatalf("adding done char=%d handled=%t err=%v", participant.selectedCharacterID, handled, err) } } if service.currentOnlineItemTrade(1) == nil || service.currentOnlineItemTrade(5) == nil { t.Fatal("both adding-done states committed the trade before confirmation") } assertOnlineItemTradeStatePacket(t, firstConn.write.Bytes(), 1, currentItemTradeAddingDone) assertOnlineItemTradeStatePacket(t, firstConn.write.Bytes(), 5, currentItemTradeAddingDone) assertOnlineItemTradeStatePacket(t, secondConn.write.Bytes(), 1, currentItemTradeAddingDone) assertOnlineItemTradeStatePacket(t, secondConn.write.Bytes(), 5, currentItemTradeAddingDone) firstConn.write.Reset() secondConn.write.Reset() handled, err = service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeReadyMsg, []byte{currentItemTradeOfferAck}) if err != nil || !handled { t.Fatalf("offer-change ack handled=%t err=%v", handled, err) } offerAck, rest := splitGameServerUpperPacket(t, firstConn.write.Bytes()) if offerAck.Header.Classification != dnfproto.DefaultChannelClassification || offerAck.Header.MsgID != currentItemTradeReadyMsg || !bytes.Equal(offerAck.Body, []byte{1}) || len(rest) != 0 { t.Fatalf("offer-change ack class=%d msg=%d body=% X trailing=%d", offerAck.Header.Classification, offerAck.Header.MsgID, offerAck.Body, len(rest)) } if len(secondConn.write.Bytes()) != 0 || service.currentOnlineItemTrade(1).states[1] != currentItemTradeAddingDone { t.Fatalf("offer-change ack leaked to peer or mutated state: peer=%x state=%d", secondConn.write.Bytes(), service.currentOnlineItemTrade(1).states[1]) } firstConn.write.Reset() secondConn.write.Reset() handled, err = service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeReadyMsg, []byte{currentItemTradeReady}) if err != nil || !handled { t.Fatalf("first ready handled=%t err=%v", handled, err) } if service.currentOnlineItemTrade(1) == nil || service.currentOnlineItemTrade(5) == nil { t.Fatal("first final confirmation committed before the peer confirmed") } assertOnlineItemTradeStateAbsent(t, firstConn.write.Bytes(), currentItemTradeReady) assertOnlineItemTradeStateAbsent(t, secondConn.write.Bytes(), currentItemTradeReady) handled, err = service.handleAlignedGameCommand(second, byte(dnfenum.GameCmdCommand), currentItemTradeReadyMsg, []byte{currentItemTradeReady}) if err != nil || !handled { t.Fatalf("second ready handled=%t err=%v", handled, err) } assertOnlineItemTradeStateAbsent(t, firstConn.write.Bytes(), currentItemTradeReady) assertOnlineItemTradeStateAbsent(t, secondConn.write.Bytes(), currentItemTradeReady) firstInventory, _, err := repositories.Inventory.Load(ctx, "1") if err != nil { t.Fatal(err) } secondInventory, _, err := repositories.Inventory.Load(ctx, "5") if err != nil { t.Fatal(err) } if _, present := firstInventory.Slots["0:97"]; present { t.Fatalf("source inventory still contains traded item: %+v", firstInventory.Slots) } if got := secondInventory.Slots["0:65"]; got.ItemID != 10008073 || got.Count != 1 { t.Fatalf("recipient item = %+v", got) } assertOnlineItemTradeFinishPacket(t, firstConn.write.Bytes(), nil) assertOnlineItemTradeFinishPacket(t, secondConn.write.Bytes(), [][2]uint16{{3, 65}}) if service.currentOnlineItemTrade(1) != nil || service.currentOnlineItemTrade(5) != nil { t.Fatal("completed trade remained registered") } } func TestOnlineItemTradeCancelReturnsAssignedItemRowAndClearsState(t *testing.T) { ctx := context.Background() repositories := dnfrepomemory.NewMemoryGroup() if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{ CharacterID: "1", Slots: map[string]dnfrepo.ItemStack{ "0:97": {ItemID: 10008073, Count: 1}, }, }); err != nil { t.Fatal(err) } service := &Service{ options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain}, onlinePlayers: newOnlinePlayerManager(), repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true }, } firstConn, secondConn := &bufferConn{}, &bufferConn{} channel := channelcatalog.Channel{ID: 42, Name: "ch.42"} first := &gameSession{conn: firstConn, channel: channel, selectedCharacterID: 1} second := &gameSession{conn: secondConn, channel: channel, selectedCharacterID: 5} service.bindGameSessionCharacter(first, 1) service.bindGameSessionCharacter(second, 5) service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 1, TownID: 38, AreaID: 0, Session: first}) service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 5, TownID: 38, AreaID: 0, Session: second}) service.beginOnlineItemTrade(first, second) request := buildOnlineItemTradeMoveRequest(0, 97, 0x12345678, 1, currentItemTradeListType, 0) if handled, err := service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeMoveMsg, request); err != nil || !handled { t.Fatalf("offer handled=%t err=%v", handled, err) } firstConn.write.Reset() secondConn.write.Reset() service.cancelOnlineItemTrade(service.currentOnlineItemTrade(1), "test_cancel") firstCancel, rest := splitGameServerUpperPacket(t, firstConn.write.Bytes()) if firstCancel.Header.Classification != 0 || firstCancel.Header.MsgID != currentItemTradeCancelMsg || !bytes.Equal(firstCancel.Body, []byte{1, 0, 3, 0, 0, 97, 0}) || len(rest) != 0 { t.Fatalf("offerer cancel class=%d msg=%d body=% X trailing=%d", firstCancel.Header.Classification, firstCancel.Header.MsgID, firstCancel.Body, len(rest)) } secondCancel, rest := splitGameServerUpperPacket(t, secondConn.write.Bytes()) if secondCancel.Header.Classification != 0 || secondCancel.Header.MsgID != currentItemTradeCancelMsg || !bytes.Equal(secondCancel.Body, []byte{0, 0}) || len(rest) != 0 { t.Fatalf("peer cancel class=%d msg=%d body=% X trailing=%d", secondCancel.Header.Classification, secondCancel.Header.MsgID, secondCancel.Body, len(rest)) } if service.currentOnlineItemTrade(1) != nil || service.currentOnlineItemTrade(5) != nil { t.Fatal("cancelled trade remained registered") } } // 90CN.dll 在交易窗口的复位路径上补state 0,而该复位在「打开窗口」时同样 // 执行。若刚建立且完全为空的交易收到 state 0 就取交易窗口会在打开瞬间 // 自己取消(实测现象:"刚进入交易界面就提示物品交易已被取消")。因此空交+ // 刚创建的 state 0 必须被忽且不得向任何一方下op16。 func TestOnlineItemTradeIgnoresWindowOpenResetOnFreshEmptyTrade(t *testing.T) { ctx := context.Background() repositories := dnfrepomemory.NewMemoryGroup() if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{ CharacterID: "1", Slots: map[string]dnfrepo.ItemStack{ "0:97": {ItemID: 10008073, Count: 1}, }, }); err != nil { t.Fatal(err) } service := &Service{ options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain}, onlinePlayers: newOnlinePlayerManager(), repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true }, } firstConn, secondConn := &bufferConn{}, &bufferConn{} channel := channelcatalog.Channel{ID: 42, Name: "ch.42"} first := &gameSession{conn: firstConn, channel: channel, selectedCharacterID: 1} second := &gameSession{conn: secondConn, channel: channel, selectedCharacterID: 5} service.bindGameSessionCharacter(first, 1) service.bindGameSessionCharacter(second, 5) service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 1, TownID: 38, AreaID: 0, Session: first}) service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 5, TownID: 38, AreaID: 0, Session: second}) service.beginOnlineItemTrade(first, second) handled, err := service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeReadyMsg, []byte{currentItemTradeWindowClosed}) if err != nil || !handled { t.Fatalf("window-open reset handled=%t err=%v", handled, err) } if service.currentOnlineItemTrade(1) == nil || service.currentOnlineItemTrade(5) == nil { t.Fatal("window-open reset cancelled a freshly opened trade") } assertOnlineItemTradeCancelAbsent(t, firstConn.write.Bytes()) assertOnlineItemTradeCancelAbsent(t, secondConn.write.Bytes()) } // 一旦交易承载了内容,收到state 0 就是用户真的关窗,必须整单取消并向双方 // 下发 op16:否则对方窗口不关、双方卡在交易NPC 商店拒绝购买)、客户端 // 搬进交易容器的物品不回背包。 func TestOnlineItemTradeCancelsOnWindowClosedAfterContent(t *testing.T) { ctx := context.Background() repositories := dnfrepomemory.NewMemoryGroup() if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{ CharacterID: "1", Slots: map[string]dnfrepo.ItemStack{ "0:97": {ItemID: 10008073, Count: 1}, }, }); err != nil { t.Fatal(err) } if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{ CharacterID: "5", Slots: map[string]dnfrepo.ItemStack{}, }); err != nil { t.Fatal(err) } service := &Service{ options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain}, onlinePlayers: newOnlinePlayerManager(), repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true }, } firstConn, secondConn := &bufferConn{}, &bufferConn{} channel := channelcatalog.Channel{ID: 42, Name: "ch.42"} first := &gameSession{conn: firstConn, channel: channel, selectedCharacterID: 1} second := &gameSession{conn: secondConn, channel: channel, selectedCharacterID: 5} service.bindGameSessionCharacter(first, 1) service.bindGameSessionCharacter(second, 5) service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 1, TownID: 38, AreaID: 0, Session: first}) service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 5, TownID: 38, AreaID: 0, Session: second}) service.beginOnlineItemTrade(first, second) request := buildOnlineItemTradeMoveRequest(0, 97, 0x12345678, 1, currentItemTradeListType, 0) if handled, err := service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeMoveMsg, request); err != nil || !handled { t.Fatalf("offer handled=%t err=%v", handled, err) } firstConn.write.Reset() secondConn.write.Reset() handled, err := service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeReadyMsg, []byte{currentItemTradeWindowClosed}) if err != nil || !handled { t.Fatalf("window close handled=%t err=%v", handled, err) } if service.currentOnlineItemTrade(1) != nil || service.currentOnlineItemTrade(5) != nil { t.Fatal("window close left the trade registered") } assertOnlineItemTradeCancelPresent(t, firstConn.write.Bytes()) assertOnlineItemTradeCancelPresent(t, secondConn.write.Bytes()) } func assertOnlineItemTradeCancelPresent(t *testing.T, data []byte) { t.Helper() for len(data) > 0 { packet, rest := splitGameServerUpperPacket(t, data) if packet.Header.Classification == 0 && packet.Header.MsgID == currentItemTradeCancelMsg { return } data = rest } t.Fatalf("expected item-trade op%d cancel packet, got % X", currentItemTradeCancelMsg, data) } func assertOnlineItemTradeCancelAbsent(t *testing.T, data []byte) { t.Helper() for len(data) > 0 { packet, rest := splitGameServerUpperPacket(t, data) if packet.Header.MsgID == currentItemTradeCancelMsg { t.Fatalf("unexpected item-trade op%d cancel body=% X", currentItemTradeCancelMsg, packet.Body) } data = rest } } func TestOnlineItemTradeProjectsAndAtomicallyCommitsGold(t *testing.T) { ctx := context.Background() repositories := dnfrepomemory.NewMemoryGroup() for _, record := range []dnfrepo.CharacterRecord{ {CharacterID: "1", AccountID: "a", Stats: map[string]int64{"gold": 250_000}}, {CharacterID: "5", AccountID: "b", Stats: map[string]int64{"gold": 40_000}}, } { if err := repositories.Character.Save(ctx, record); err != nil { t.Fatal(err) } } service := &Service{ options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain}, onlinePlayers: newOnlinePlayerManager(), repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true }, } firstConn, secondConn := &bufferConn{}, &bufferConn{} channel := channelcatalog.Channel{ID: 42, Name: "ch.42"} first := &gameSession{conn: firstConn, channel: channel, selectedCharacterID: 1} second := &gameSession{conn: secondConn, channel: channel, selectedCharacterID: 5} service.bindGameSessionCharacter(first, 1) service.bindGameSessionCharacter(second, 5) service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 1, TownID: 38, AreaID: 0, Session: first}) service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 5, TownID: 38, AreaID: 0, Session: second}) service.beginOnlineItemTrade(first, second) request := buildOnlineItemTradeMoveRequest(0, 0, 0, 100_000, currentItemTradeListType, 0) handled, err := service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeMoveMsg, request) if err != nil || !handled { t.Fatalf("gold offer handled=%t err=%v", handled, err) } ack, rest := splitGameServerUpperPacket(t, firstConn.write.Bytes()) if ack.Header.MsgID != currentItemTradeMoveMsg || ack.Header.Classification != dnfproto.DefaultChannelClassification || !bytes.Equal(ack.Body, []byte{1, 0, 0, 0, 0xa0, 0x86, 0x01, 0, 4, 0, 0}) || len(rest) != 0 { t.Fatalf("gold ack class=%d msg=%d body=% X trailing=%d", ack.Header.Classification, ack.Header.MsgID, ack.Body, len(rest)) } change, rest := splitGameServerUpperPacket(t, secondConn.write.Bytes()) if change.Header.MsgID != currentItemTradeChangeMsg || change.Header.Classification != 0 || len(change.Body) != currentItemListEntryWireSize || binary.LittleEndian.Uint16(change.Body[0:2]) != 0 || binary.LittleEndian.Uint32(change.Body[2:6]) != 0 || binary.LittleEndian.Uint32(change.Body[6:10]) != 100_000 || len(rest) != 0 { t.Fatalf("peer gold row class=%d msg=%d body=% X trailing=%d", change.Header.Classification, change.Header.MsgID, change.Body[:10], len(rest)) } firstConn.write.Reset() secondConn.write.Reset() for _, state := range []byte{currentItemTradeAddRequest, currentItemTradeReady} { if _, err := service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeReadyMsg, []byte{state}); err != nil { t.Fatal(err) } if _, err := service.handleAlignedGameCommand(second, byte(dnfenum.GameCmdCommand), currentItemTradeReadyMsg, []byte{state}); err != nil { t.Fatal(err) } } firstCharacter, _, _ := repositories.Character.Load(ctx, "1") secondCharacter, _, _ := repositories.Character.Load(ctx, "5") if firstCharacter.Stats["gold"] != 150_000 || secondCharacter.Stats["gold"] != 140_000 { t.Fatalf("gold after trade first=%d second=%d", firstCharacter.Stats["gold"], secondCharacter.Stats["gold"]) } // 角色 5 收到了 100000 金币 -> 它的完成包体里多一条金币伪行 (0,0)。 assertOnlineItemTradeFinishPacket(t, firstConn.write.Bytes(), nil) assertOnlineItemTradeFinishPacket(t, secondConn.write.Bytes(), [][2]uint16{{0, 0}}) } // TestOnlineItemTradeReplaysCounterpartOffersWhenBothAddingDone 覆盖「补齐双方锁定后服务端下 // 对方物品信息」这一修复:第二个参与者上报「添加完5)」使双方同时进入锁定时,服务端必须通过 // op15(class-0) 向双方各重放一次对方的报价快照;锁定之后本侧不得再改物品报价与金币报价。 func TestOnlineItemTradeReplaysCounterpartOffersWhenBothAddingDone(t *testing.T) { ctx := context.Background() repositories := dnfrepomemory.NewMemoryGroup() if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{ CharacterID: "1", Slots: map[string]dnfrepo.ItemStack{ "0:97": {ItemID: 10008073, Count: 1}, "0:98": {ItemID: 10008075, Count: 1}, }, }); err != nil { t.Fatal(err) } if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{ CharacterID: "5", Slots: map[string]dnfrepo.ItemStack{ "0:96": {ItemID: 10008074, Count: 2}, }, }); err != nil { t.Fatal(err) } for _, record := range []dnfrepo.CharacterRecord{ {CharacterID: "1", AccountID: "a", Stats: map[string]int64{"gold": 250_000}}, {CharacterID: "5", AccountID: "b", Stats: map[string]int64{"gold": 40_000}}, } { if err := repositories.Character.Save(ctx, record); err != nil { t.Fatal(err) } } service := &Service{ options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain}, onlinePlayers: newOnlinePlayerManager(), repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true }, } firstConn, secondConn := &bufferConn{}, &bufferConn{} channel := channelcatalog.Channel{ID: 42, Name: "ch.42"} first := &gameSession{conn: firstConn, channel: channel, selectedCharacterID: 1} second := &gameSession{conn: secondConn, channel: channel, selectedCharacterID: 5} service.bindGameSessionCharacter(first, 1) service.bindGameSessionCharacter(second, 5) service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 1, TownID: 38, AreaID: 0, Session: first}) service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 5, TownID: 38, AreaID: 0, Session: second}) service.beginOnlineItemTrade(first, second) // 双方各放入一件物品:放入瞬间只有「放入方 -> 对方」的逐件 op15。 if handled, err := service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeMoveMsg, buildOnlineItemTradeMoveRequest(0, 97, 0x12345678, 1, currentItemTradeListType, 0)); err != nil || !handled { t.Fatalf("first offer handled=%t err=%v", handled, err) } // 源槽堆叠为两件但本次只放入一件:重放行必须显示「本次放入数量。,而不是源槽的 2。 if handled, err := service.handleAlignedGameCommand(second, byte(dnfenum.GameCmdCommand), currentItemTradeMoveMsg, buildOnlineItemTradeMoveRequest(0, 96, 0x12345678, 1, currentItemTradeListType, 0)); err != nil || !handled { t.Fatalf("second offer handled=%t err=%v", handled, err) } firstConn.write.Reset() secondConn.write.Reset() // 双方先后点击「添加完成」:第二个上5 的参与者使双方同时进入锁定态, // 此刻服务端必须向双方各重放一次对方的报价快照。 for _, participant := range []*gameSession{first, second} { if _, err := service.handleAlignedGameCommand(participant, byte(dnfenum.GameCmdCommand), currentItemTradeReadyMsg, []byte{currentItemTradeAddRequest}); err != nil { t.Fatal(err) } } assertOnlineItemTradeChangePacket(t, secondConn.write.Bytes(), 3, 10008073, 1) assertOnlineItemTradeChangePacket(t, firstConn.write.Bytes(), 3, 10008074, 1) // 锁定后报价不可再改:新增物品报价必须失败,且不得把物品行泄露给对端。 firstConn.write.Reset() secondConn.write.Reset() if handled, err := service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeMoveMsg, buildOnlineItemTradeMoveRequest(0, 98, 0x12345678, 1, currentItemTradeListType, 0)); err != nil || !handled { t.Fatalf("locked offer handled=%t err=%v", handled, err) } assertOnlineItemTradeMoveFailure(t, firstConn.write.Bytes()) if len(secondConn.write.Bytes()) != 0 { t.Fatalf("locked offer leaked to peer: %x", secondConn.write.Bytes()) } // 锁定后金币同样不可再改。 firstConn.write.Reset() secondConn.write.Reset() if handled, err := service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeMoveMsg, buildOnlineItemTradeMoveRequest(0, 0, 0, 10_000, currentItemTradeListType, 0)); err != nil || !handled { t.Fatalf("locked gold handled=%t err=%v", handled, err) } assertOnlineItemTradeMoveFailure(t, firstConn.write.Bytes()) if len(secondConn.write.Bytes()) != 0 { t.Fatalf("locked gold leaked to peer: %x", secondConn.write.Bytes()) } trade := service.currentOnlineItemTrade(1) if trade == nil || trade.states[1] != currentItemTradeAddingDone || trade.states[5] != currentItemTradeAddingDone || len(trade.offers[1]) != 1 || len(trade.offers[5]) != 1 || trade.gold[1] != 0 { t.Fatalf("locked trade mutated: %+v", trade) } } func buildOnlineItemTradeMoveRequest(sourceList byte, sourceSlot int16, itemID, count int32, destinationList byte, destinationSlot int16) []byte { body := make([]byte, 28) body[0] = sourceList binary.LittleEndian.PutUint16(body[1:3], uint16(sourceSlot)) binary.LittleEndian.PutUint32(body[3:7], uint32(itemID)) binary.LittleEndian.PutUint32(body[7:11], uint32(count)) body[11] = destinationList binary.LittleEndian.PutUint16(body[12:14], uint16(destinationSlot)) return body } // assertOnlineItemTradeFinishPacket 校验 op18「交易完成」包体:u16 行数 + 每行 // (u16 交易 u16 目标。金币伪行是 (0,0)。 func assertOnlineItemTradeFinishPacket(t *testing.T, data []byte, wantRows [][2]uint16) { t.Helper() for len(data) > 0 { packet, rest := splitGameServerUpperPacket(t, data) if packet.Header.Classification == 0 && packet.Header.MsgID == currentItemTradeFinishMsg { wantLength := 2 + 4*len(wantRows) if len(packet.Body) != wantLength { t.Fatalf("finish body = % X, want %d rows / %d bytes", packet.Body, len(wantRows), wantLength) } if got := int(binary.LittleEndian.Uint16(packet.Body[:2])); got != len(wantRows) { t.Fatalf("finish row count = %d, want %d", got, len(wantRows)) } for index, row := range wantRows { offset := 2 + 4*index if binary.LittleEndian.Uint16(packet.Body[offset:offset+2]) != row[0] || binary.LittleEndian.Uint16(packet.Body[offset+2:offset+4]) != row[1] { t.Fatalf("finish row %d = % X, want [%d %d]", index, packet.Body[offset:offset+4], row[0], row[1]) } } return } data = rest } t.Fatal("finish packet not sent") } func assertOnlineItemTradeStatePacket(t *testing.T, data []byte, wantCharacterID uint16, wantState byte) { t.Helper() for len(data) > 0 { packet, rest := splitGameServerUpperPacket(t, data) if packet.Header.Classification == 0 && packet.Header.MsgID == currentItemTradeStateMsg && len(packet.Body) == 3 && binary.LittleEndian.Uint16(packet.Body[:2]) == wantCharacterID && packet.Body[2] == wantState { return } data = rest } t.Fatalf("trade state packet char=%d state=%d not sent", wantCharacterID, wantState) } // assertOnlineItemTradeChangePacket 断言收到指定槽位/物品/数量op15(class-0) 报价行。 func assertOnlineItemTradeChangePacket(t *testing.T, data []byte, wantSlot uint16, wantItemID int64, wantCount uint32) { t.Helper() for len(data) > 0 { packet, rest := splitGameServerUpperPacket(t, data) if packet.Header.Classification == 0 && packet.Header.MsgID == currentItemTradeChangeMsg && len(packet.Body) == currentItemListEntryWireSize && binary.LittleEndian.Uint16(packet.Body[:2]) == wantSlot && binary.LittleEndian.Uint32(packet.Body[2:6]) == uint32(wantItemID) { if got := binary.LittleEndian.Uint32(packet.Body[6:10]); got != wantCount { t.Fatalf("op15 slot=%d item=%d count=%d want %d", wantSlot, wantItemID, got, wantCount) } return } data = rest } t.Fatalf("op15 slot=%d item=%d not sent", wantSlot, wantItemID) } // assertOnlineItemTradeMoveFailure 断言 op19 返回失败应答(body 首字节为 0)。 func assertOnlineItemTradeMoveFailure(t *testing.T, data []byte) { t.Helper() for len(data) > 0 { packet, rest := splitGameServerUpperPacket(t, data) if packet.Header.MsgID == currentItemTradeMoveMsg && len(packet.Body) > 0 && packet.Body[0] == 0 { return } data = rest } t.Fatalf("op19 failure ack not sent") } func assertOnlineItemTradeStateAbsent(t *testing.T, data []byte, unwantedState byte) { t.Helper() for len(data) > 0 { packet, rest := splitGameServerUpperPacket(t, data) if packet.Header.Classification == 0 && packet.Header.MsgID == currentItemTradeStateMsg && len(packet.Body) == 3 && packet.Body[2] == unwantedState { t.Fatalf("unexpected item-trade op17 state %d body=% X", unwantedState, packet.Body) } data = rest } }