package dnfbridge import ( cryptorand "crypto/rand" "errors" "fmt" "math/big" "strings" dnfpvf "longheng.io/server/internal/modules/dnf/pvf" ) const currentRandomTitleEnchantPath = "etc/randomtitleenchant.etc" var ( errRandomTitleEnchantCatalogUnavailable = errors.New("random title enchant catalog is unavailable") errRandomTitleEnchantConfigMissing = errors.New("random title enchant config is missing") errRandomTitleEnchantRowsInvalid = errors.New("random title enchant rows are invalid") ) type currentRandomTitleEnchantOption struct { Job string SkillID int64 Level int64 } type currentRandomTitleEnchantRow struct { ID uint16 Weight int64 Options []currentRandomTitleEnchantOption } type currentRandomTitleEnchantConfig struct { ID uint16 Rows []currentRandomTitleEnchantRow } type currentRandomTitleEnchantCatalog struct { Configs map[uint16]currentRandomTitleEnchantConfig } func parseCurrentRandomTitleEnchantCatalog(source dnfpvf.Source) (currentRandomTitleEnchantCatalog, error) { if source == nil { return currentRandomTitleEnchantCatalog{}, errRandomTitleEnchantCatalogUnavailable } text, err := source.ReadText(currentRandomTitleEnchantPath) if err != nil { return currentRandomTitleEnchantCatalog{}, fmt.Errorf("read %s: %w", currentRandomTitleEnchantPath, err) } document, err := dnfpvf.Parse(currentRandomTitleEnchantPath, text) if err != nil { return currentRandomTitleEnchantCatalog{}, fmt.Errorf("parse %s: %w", currentRandomTitleEnchantPath, err) } catalog := currentRandomTitleEnchantCatalog{Configs: make(map[uint16]currentRandomTitleEnchantConfig)} for _, section := range document.Sections { if !strings.EqualFold(strings.TrimSpace(section.Name), "index") || section.Start < 0 || section.End > len(document.Tokens) || section.Start >= section.End { continue } config, ok, parseErr := parseCurrentRandomTitleEnchantIndex(document.Tokens[section.Start:section.End]) if parseErr != nil { return currentRandomTitleEnchantCatalog{}, fmt.Errorf("parse random title enchant index: %w", parseErr) } if ok { if _, exists := catalog.Configs[config.ID]; !exists { catalog.Configs[config.ID] = config } } } return catalog, nil } func parseCurrentRandomTitleEnchantIndex(tokens []dnfpvf.Token) (currentRandomTitleEnchantConfig, bool, error) { if len(tokens) == 0 || tokens[0].Kind != dnfpvf.TokenInt || tokens[0].Int <= 0 || tokens[0].Int > 0xffff { return currentRandomTitleEnchantConfig{}, false, nil } config := currentRandomTitleEnchantConfig{ID: uint16(tokens[0].Int)} pos := 1 seen := make(map[uint16]struct{}) for pos < len(tokens) { if pos+2 >= len(tokens) || tokens[pos].Kind != dnfpvf.TokenInt || tokens[pos+1].Kind != dnfpvf.TokenInt || tokens[pos+2].Kind != dnfpvf.TokenInt { return currentRandomTitleEnchantConfig{}, false, fmt.Errorf("%w: config=%d row header at token=%d", errRandomTitleEnchantRowsInvalid, config.ID, pos) } rowID, optionCount, weight := tokens[pos].Int, tokens[pos+1].Int, tokens[pos+2].Int pos += 3 if rowID <= 0 || rowID > 0xffff || optionCount < 1 || optionCount > 2 || weight < 0 { return currentRandomTitleEnchantConfig{}, false, fmt.Errorf("%w: config=%d row=%d options=%d weight=%d", errRandomTitleEnchantRowsInvalid, config.ID, rowID, optionCount, weight) } row := currentRandomTitleEnchantRow{ID: uint16(rowID), Weight: weight, Options: make([]currentRandomTitleEnchantOption, 0, optionCount)} for index := int64(0); index < optionCount; index++ { if pos+2 >= len(tokens) || (tokens[pos].Kind != dnfpvf.TokenString && tokens[pos].Kind != dnfpvf.TokenIdent) || tokens[pos+1].Kind != dnfpvf.TokenInt || tokens[pos+2].Kind != dnfpvf.TokenInt { return currentRandomTitleEnchantConfig{}, false, fmt.Errorf("%w: config=%d row=%d option=%d", errRandomTitleEnchantRowsInvalid, config.ID, rowID, index) } row.Options = append(row.Options, currentRandomTitleEnchantOption{Job: strings.TrimSpace(tokens[pos].Value), SkillID: tokens[pos+1].Int, Level: tokens[pos+2].Int}) pos += 3 } if _, exists := seen[row.ID]; exists { continue } seen[row.ID] = struct{}{} config.Rows = append(config.Rows, row) } return config, true, nil } func (c currentRandomTitleEnchantCatalog) choose(configID uint16) (currentRandomTitleEnchantRow, error) { config, ok := c.Configs[configID] if !ok { return currentRandomTitleEnchantRow{}, errRandomTitleEnchantConfigMissing } var total int64 for _, row := range config.Rows { if row.Weight > 0 { total += row.Weight } } if total <= 0 { return currentRandomTitleEnchantRow{}, errRandomTitleEnchantRowsInvalid } roll, err := cryptorand.Int(cryptorand.Reader, big.NewInt(total)) if err != nil { return currentRandomTitleEnchantRow{}, fmt.Errorf("random title enchant roll: %w", err) } return chooseCurrentRandomTitleEnchantRow(config.Rows, roll.Int64()), nil } func chooseCurrentRandomTitleEnchantRow(rows []currentRandomTitleEnchantRow, roll int64) currentRandomTitleEnchantRow { for _, row := range rows { if row.Weight <= 0 { continue } if roll < row.Weight { return row } roll -= row.Weight } return currentRandomTitleEnchantRow{} }