package dnfbridge import ( "context" "encoding/binary" "os" "testing" "time" dnfproto "longheng.io/server/internal/modules/dnf/protocol" dnfrepo "longheng.io/server/internal/modules/dnf/repository" "longheng.io/server/internal/modules/dnf/wedding" platformpvf "longheng.io/server/internal/platform/pvf" ) func TestWeddingPartnerAndIncrementalStateWire(t *testing.T) { s, repos, a, b := weddingTestService(t) ctx := context.Background() var result wedding.Result for i, id := range []string{"1", "2"} { c, _, _ := repos.Character.Load(ctx, id) c.Stats = map[string]int64{"wedding_state": 4, "wedding_id": 65538, "wedding_partner_id": int64(2 - i), "wedding_love": 7, "wedding_ring": 1} if err := repos.Character.Save(ctx, c); err != nil { t.Fatal(err) } if err := repos.Equipment.Save(ctx, dnfrepo.EquipmentRecord{CharacterID: id, Entries: map[string]dnfrepo.EquipmentEntry{"12": {ItemID: 100, SlotIndex: 12}}}); err != nil { t.Fatal(err) } result.Characters[i] = c } // The dungeon menu resolves the spouse by the cached preview name. Every // full state notification deletes that preview, including town re-entry. for repeat := 0; repeat < 2; repeat++ { for i, peer := range []*gameSession{a, b} { if err := s.sendWeddingCharacterState(peer, result.Characters[i]); err != nil { t.Fatal(err) } state, rest := splitLongHengGameServerUpperPacket(t, peer.conn.(*bufferConn).write.Bytes()) if state.Header.MsgID != 1000 || state.Body[4] != 4 || len(rest) == 0 { t.Fatalf("full state must restore partner cache: state=%+v rest=%x", state, rest) } partner, rest := splitLongHengGameServerUpperPacket(t, rest) other := result.Characters[1-i] if partner.Header.MsgID != 1035 || len(partner.Body) != 98 || partner.Body[0] != 1 || len(rest) != 0 || binary.LittleEndian.Uint32(partner.Body[5:9]) != 65538 || binary.LittleEndian.Uint32(partner.Body[9:13]) != uint32(2-i) || string(partner.Body[13:13+len(other.Name)]) != other.Name { t.Fatalf("partner cache after full state: %+v %x", partner.Header, partner.Body) } peer.conn.(*bufferConn).write.Reset() } } if err := s.handleWeddingPartner(a, make([]byte, 17)); err != nil { t.Fatal(err) } packet, trailing := splitLongHengGameServerUpperPacket(t, a.conn.(*bufferConn).write.Bytes()) if packet.Header.MsgID != 1035 || len(packet.Body) != 98 || len(trailing) != 0 || packet.Body[0] != 1 { t.Fatalf("partner packet: %+v %x", packet.Header, packet.Body) } body := packet.Body[1:] if binary.LittleEndian.Uint32(body[4:8]) != 65538 || binary.LittleEndian.Uint32(body[8:12]) != 2 || string(body[12:18]) != "second" || body[42] != 30 || body[43] != 1 || binary.LittleEndian.Uint32(body[93:97]) != 100 { t.Fatalf("partner layout: %x", body) } for _, peer := range []*gameSession{a, b} { peer.conn.(*bufferConn).write.Reset() } if err := s.publishWeddingCommit(result, 9); err != nil { t.Fatal(err) } for i, peer := range []*gameSession{a, b} { packet, trailing := splitLongHengGameServerUpperPacket(t, peer.conn.(*bufferConn).write.Bytes()) if packet.Header.MsgID != 1003 || len(packet.Body) != 8 || len(trailing) != 0 || binary.LittleEndian.Uint32(packet.Body[:4]) != uint32(i+1) || binary.LittleEndian.Uint32(packet.Body[4:]) != 7 { t.Fatalf("love update: %+v %x", packet.Header, packet.Body) } } for ring := int64(0); ring <= 5; ring++ { for i, peer := range []*gameSession{a, b} { peer.conn.(*bufferConn).write.Reset() result.Characters[i].Stats["wedding_ring"] = ring } if err := s.publishWeddingCommit(result, 8); err != nil { t.Fatal(err) } for _, peer := range []*gameSession{a, b} { packet, trailing := splitLongHengGameServerUpperPacket(t, peer.conn.(*bufferConn).write.Bytes()) if packet.Header.MsgID != 1001 || len(packet.Body) != 1 || packet.Body[0] != byte(ring) || len(trailing) != 0 { t.Fatalf("ring %d update: %+v %x", ring, packet.Header, packet.Body) } } } } func TestWeddingRoomProtocolRealPVF(t *testing.T) { path := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE") if path == "" { t.Skip("set DNFBRIDGE_REAL_PVF_SMOKE for room wire validation") } archive, err := platformpvf.Open(path) if err != nil { t.Fatal(err) } for _, upper := range []bool{false, true} { s, repos, a, b := weddingTestService(t) s.initialEquipmentArchive = archive for i, id := range []string{"1", "2"} { c, _, _ := repos.Character.Load(context.Background(), id) c.Stats = map[string]int64{"wedding_state": 4, "wedding_id": 65538, "wedding_partner_id": int64(2 - i)} if id == "1" { c.Stats["wedding_house_id"] = 65538 c.Stats["wedding_house_cargo_0"] = 10002694 c.Stats["wedding_house_count_0"] = 1 } if err := repos.Character.Save(context.Background(), c); err != nil { t.Fatal(err) } if err := repos.Inventory.Save(context.Background(), dnfrepo.InventoryRecord{CharacterID: id, Slots: map[string]dnfrepo.ItemStack{"0:80": {ItemID: 10002766, Count: 1}}}); err != nil { t.Fatal(err) } } a.townPositionSnapshot.TownID = 101 b.townPositionSnapshot.TownID = 101 send := func(op uint16, body []byte) { t.Helper() m := weddingGameplayModule() req := gameplayRequest{Body: body, Classification: dnfproto.DefaultChannelClassification} var err error if upper { err = m.UpperHandlers[op](s, a, req) } else { req.Body = m.LegacyNormalizers[op](body) err = m.LegacyHandlers[op](s, a, req) } if err != nil { t.Fatal(err) } } send(1045, make([]byte, 14)) ack, rest := splitLongHengGameServerUpperPacket(t, a.conn.(*bufferConn).write.Bytes()) cargo, rest := splitLongHengGameServerUpperPacket(t, rest) if ack.Header.MsgID != 1045 || len(ack.Body) != 6 || ack.Body[0] != 1 || binary.LittleEndian.Uint32(ack.Body[1:5]) != 0 || cargo.Header.MsgID != 1009 || len(cargo.Body) != 18 || binary.LittleEndian.Uint32(cargo.Body[:4]) != 1 || binary.LittleEndian.Uint32(cargo.Body[6:10]) != 10002694 || len(rest) != 0 { t.Fatalf("cargo open: ack=%x cargo=%x", ack.Body, cargo.Body) } a.conn.(*bufferConn).write.Reset() body := make([]byte, 19) binary.LittleEndian.PutUint16(body[13:15], 80) binary.LittleEndian.PutUint32(body[15:19], 10002766) send(1048, body) ack, rest = splitLongHengGameServerUpperPacket(t, a.conn.(*bufferConn).write.Bytes()) tree, _ := splitLongHengGameServerUpperPacket(t, rest) if ack.Header.MsgID != 1048 || len(ack.Body) != 5 || binary.LittleEndian.Uint32(ack.Body[1:]) != 0 || tree.Header.MsgID != 1012 || len(tree.Body) != 13 || binary.LittleEndian.Uint32(tree.Body[:4]) != 1 || int64(binary.LittleEndian.Uint32(tree.Body[4:8])) < time.Now().Add(29*24*time.Hour).Unix() { t.Fatalf("plant ack=%x tree=%x", ack.Body, tree.Body) } peerTree, _ := splitLongHengGameServerUpperPacket(t, b.conn.(*bufferConn).write.Bytes()) if peerTree.Header.MsgID != 1012 || binary.LittleEndian.Uint32(peerTree.Body[:4]) != 1 { t.Fatalf("partner tree=%x", peerTree.Body) } c, _, _ := repos.Character.Load(context.Background(), "1") room, err := wedding.ReadRoom(c, 65538, time.Now()) if err != nil || room.Tree != 1 { t.Fatalf("restore=%+v %v", room, err) } updates := weddingRoomUpdatesBody(room) if len(updates) != 4+68*11 || binary.LittleEndian.Uint32(updates[:4]) != 68 { t.Fatalf("updates length=%d", len(updates)) } state := weddingRoomStateBody(room) if len(state) != 17 || binary.LittleEndian.Uint32(state[4:8]) != 1 { t.Fatalf("state=%x", state) } } }