package hellparty import ( "errors" "testing" ) const catalogFixture = `[difficulty] 4 ` + "`A`" + ` 8 5 100 100 0 ` + "`B`" + ` 6 4 0 0 0 [/difficulty] [hellparty monster group] [group index] 125 [group] ` + "`A`" + ` 1050 0 [/group] [group index] 155 [group] ` + "`A`" + ` 20438 1 36404 1 ` + "`B`" + ` 30410 1 [/group] [/hellparty monster group]` func TestParseCatalog(t *testing.T) { catalog, err := Parse(catalogFixture) if err != nil { t.Fatalf("Parse() error = %v", err) } rule, ok := catalog.Difficulty("a") if !ok || rule.RewardRollCount != 8 || rule.Values != [5]int64{8, 5, 100, 100, 0} { t.Fatalf("Difficulty(A) = %+v, %v", rule, ok) } group, ok := catalog.Group(155) if !ok || len(group.Actors["A"]) != 2 || group.Actors["A"][0] != (ActorDefinition{Code: 20438, EntityType: 1}) { t.Fatalf("Group(155) = %+v, %v", group, ok) } group.Actors["A"][0].Code = 1 again, _ := catalog.Group(155) if again.Actors["A"][0].Code != 20438 { t.Fatal("Group() returned mutable catalog storage") } } func TestParseCatalogRejectsMalformedActorPair(t *testing.T) { _, err := Parse(`[difficulty] 1 ` + "`A`" + ` 1 2 3 4 5 [/difficulty] [group index] 1 [group] ` + "`A`" + ` 100 [/group]`) if !errors.Is(err, ErrCatalogInvalid) { t.Fatalf("Parse() error = %v, want ErrCatalogInvalid", err) } } func TestBuildPlanSelectsOneStableGroupPerOrder(t *testing.T) { catalog, err := Parse(catalogFixture) if err != nil { t.Fatal(err) } options := PlanOptions{ GroupKey: "A", Seed: 0x12345678, Entries: []MapEntry{ {GroupID: 125, Rate: 25, Order: 1}, {GroupID: 155, Rate: 75, Order: 1}, {GroupID: 155, Rate: 100, Order: 2}, }, } first, err := BuildPlan(catalog, options) if err != nil { t.Fatalf("BuildPlan() error = %v", err) } second, err := BuildPlan(catalog, options) if err != nil { t.Fatalf("BuildPlan() second error = %v", err) } if len(first.Waves) != 2 || first.Waves[0].Order != 1 || first.Waves[1].Order != 2 { t.Fatalf("waves = %+v", first.Waves) } if first.Waves[0].GroupID != second.Waves[0].GroupID { t.Fatalf("selection is not stable: %d != %d", first.Waves[0].GroupID, second.Waves[0].GroupID) } } func TestRuntimeDeathIsIdempotentAndReleasesPerGroup(t *testing.T) { catalog, err := Parse(catalogFixture) if err != nil { t.Fatal(err) } plan, err := BuildPlan(catalog, PlanOptions{ GroupKey: "A", Seed: 1, Entries: []MapEntry{{GroupID: 155, Rate: 100, Order: 1}}, }) if err != nil { t.Fatal(err) } runtime, err := NewRuntime(plan) if err != nil { t.Fatal(err) } if err := runtime.Start(); err != nil { t.Fatal(err) } first := plan.Waves[0].Actors[0].Identity second := plan.Waves[0].Actors[1].Identity result, err := runtime.RecordDeath(first) if err != nil || result.GroupCompleted || result.RewardRollCount != 0 { t.Fatalf("first death = %+v, %v", result, err) } duplicate, err := runtime.RecordDeath(first) if err != nil || !duplicate.Duplicate { t.Fatalf("duplicate death = %+v, %v", duplicate, err) } result, err = runtime.RecordDeath(second) if err != nil || !result.GroupCompleted || !result.AllComplete || result.RewardRollCount != 8 { t.Fatalf("final death = %+v, %v", result, err) } } func TestRuntimeReleasesEachOrderIndependently(t *testing.T) { catalog, err := Parse(catalogFixture) if err != nil { t.Fatal(err) } plan, err := BuildPlan(catalog, PlanOptions{ GroupKey: "A", Seed: 2, Entries: []MapEntry{ {GroupID: 155, Rate: 100, Order: 1}, {GroupID: 155, Rate: 100, Order: 2}, }, }) if err != nil { t.Fatal(err) } runtime, err := NewRuntime(plan) if err != nil { t.Fatal(err) } if err := runtime.Start(); err != nil { t.Fatal(err) } for waveIndex, wave := range plan.Waves { for actorIndex, actor := range wave.Actors { result, recordErr := runtime.RecordDeath(actor.Identity) if recordErr != nil { t.Fatalf("wave=%d actor=%d: %v", waveIndex, actorIndex, recordErr) } lastActor := actorIndex == len(wave.Actors)-1 if result.GroupCompleted != lastActor { t.Fatalf("wave=%d actor=%d result=%+v", waveIndex, actorIndex, result) } if lastActor && result.RewardRollCount != 8 { t.Fatalf("wave=%d reward rolls=%d, want 8", waveIndex, result.RewardRollCount) } lastWave := waveIndex == len(plan.Waves)-1 if result.AllComplete != (lastWave && lastActor) { t.Fatalf("wave=%d actor=%d all_complete=%t", waveIndex, actorIndex, result.AllComplete) } } } } func TestRuntimeSuppressesRewardWhenHellMonsterDies(t *testing.T) { catalog, err := Parse(catalogFixture) if err != nil { t.Fatal(err) } plan, err := BuildPlan(catalog, PlanOptions{ GroupKey: "A", Seed: 3, Entries: []MapEntry{{GroupID: 125, Rate: 100, Order: 1}}, SuppressGroupReward: func(code uint32, entityType uint8) bool { return code == 1050 && entityType == 0 }, }) if err != nil { t.Fatal(err) } runtime, err := NewRuntime(plan) if err != nil { t.Fatal(err) } if err := runtime.Start(); err != nil { t.Fatal(err) } result, err := runtime.RecordDeath(plan.Waves[0].Actors[0].Identity) if err != nil { t.Fatal(err) } if !result.GroupCompleted || !result.AllComplete || !result.RewardSuppressed || result.RewardRollCount != 0 { t.Fatalf("result=%+v", result) } }