package onlineevent import ( "context" "errors" "reflect" "sync" "testing" "time" dnfrepo "longheng.io/server/internal/modules/dnf/repository" "longheng.io/server/internal/modules/dnf/repository/memory" ) func marbleTestCatalog() *MarbleCatalog { c := &MarbleCatalog{ClearRewards: [3][2]int64{{4, 2}, {8, 2}, {12, 2}}, PostalDays: 15, StageRewards: []MarbleStageReward{{4, 104, 1}, {8, 108, 1}, {12, 112, 1}}} for i := range c.Slots { c.Slots[i] = MarbleSlot{Index: i, Type: 1, ItemID: 100, ItemCount: 1} } return c } func TestMarbleLoginClearsResetAndLegacyProgress(t *testing.T) { c := marbleTestCatalog() now := time.Date(2026, 9, 12, 5, 59, 59, 0, ChinaCalendar) character := dnfrepo.CharacterRecord{} for i := 0; i <= 15; i++ { if i > 0 { if err := RecordMarbleClear(&character, c, now); err != nil { t.Fatal(err) } } s, err := ReadMarbleState(character, c, now) if err != nil || s.Turns != 2+int64(min(i, 12)/4)*2 || s.Clears != int64(min(i, 12)) || s.CalendarDay != 20260911 { t.Fatalf("clear %d: %+v %v", i, s, err) } } character.Stats["attendance_marble_dice_used"] = 8 character.Stats["attendance_marble_position"] = 27 character.Stats["attendance_marble_round"] = 4 character.Stats["attendance_marble_reward_4"] = 1 character.Stats["attendance_marble_buff_30"] = 1 if err := RecordMarbleClear(&character, c, now.Add(time.Second)); err != nil { t.Fatal(err) } s, err := ReadMarbleState(character, c, now.Add(time.Second)) if err != nil || s.Remaining() != 2 || s.Clears != 1 || s.Position != 27 || s.Round != 4 || s.Reward4 != 1 || character.Stats["attendance_marble_buff_30"] != 1 { t.Fatalf("06:00 reset: %+v %v", s, err) } character.Stats["attendance_marble_dice_used"] = 3 s, err = ReadMarbleState(character, c, now.Add(time.Second)) if err != nil || s.Remaining() != 0 { t.Fatalf("legacy spent: %+v %v", s, err) } } func TestMarbleOneDungeonBuffsAndRarity(t *testing.T) { ctx := context.Background() repos := memory.NewMemoryGroup() if err := repos.Character.Save(ctx, dnfrepo.CharacterRecord{CharacterID: "1", AccountID: "a", Stats: map[string]int64{"attendance_marble_buff_29": 2, "attendance_marble_buff_30": 1, "attendance_marble_buff_32": 1}}); err != nil { t.Fatal(err) } if _, err := ConsumeMarbleDungeonBuffs(ctx, repos, "other", "1"); !errors.Is(err, ErrMarbleState) { t.Fatal("foreign account consumed buffs") } mask, err := ConsumeMarbleDungeonBuffs(ctx, repos, "a", "1") if err != nil || mask != 11 { t.Fatalf("first run buffs %d %v", mask, err) } mask, err = ConsumeMarbleDungeonBuffs(ctx, repos, "a", "1") if err != nil || mask != 1 { t.Fatalf("second run reused buffs %d %v", mask, err) } mask, err = ConsumeMarbleDungeonBuffs(ctx, repos, "a", "1") if err != nil || mask != 0 { t.Fatalf("spent buff used again %d %v", mask, err) } base := [7]int64{700000, 964900, 990000, 1000000, 1000001, 1000002, 1000003} got := MarbleEquipmentRarityThresholds(base) if got != [7]int64{688000, 952900, 978000, 1000000, 1000001, 1000002, 1000003} { t.Fatalf("unique thresholds %v", got) } } func TestMarbleTransactionalRewardsDoublesAndFailures(t *testing.T) { ctx := context.Background() repos := memory.NewMemoryGroup() c := marbleTestCatalog() now := time.Date(2026, 9, 12, 12, 0, 0, 0, ChinaCalendar) if err := repos.Character.Save(ctx, dnfrepo.CharacterRecord{CharacterID: "1", AccountID: "a", Stats: map[string]int64{"gold": 10000}}); err != nil { t.Fatal(err) } cmd := MarbleCommand{AccountID: "a", CharacterID: "1", Now: now} failMail := false cmd.Deliver = func(m dnfrepo.MailboxRepository, r AttendancePVFItemReward, key string) (string, error) { id, err := dnfrepo.AppendSystemMail(ctx, m, dnfrepo.SystemMailDelivery{RecipientCharacterID: "1", Source: "test", CompletionKey: key, CreatedAt: now, Attachments: []dnfrepo.MailAttachment{{ItemID: r.ItemID, Count: r.Count}}}) if failMail { return "", errors.New("mail transaction failed after write") } return id, err } settle := func() MarbleState { t.Helper() s, err := SettleMarble(ctx, repos, c, cmd) if err != nil { t.Fatal(err) } return s } s := settle() if s.Remaining() != 2 { t.Fatalf("fresh %+v", s) } cmd.Dice = &[2]byte{1, 1} for i := 0; i < 6; i++ { s = settle() if s.DiceUsed != 1 || s.Position != int64((i+1)*2) || s.DoubleChain != int64(i) || (s.Double == 1) != (i < 5) { t.Fatalf("double %d: %+v", i, s) } } cmd.Dice = &[2]byte{1, 2} s = settle() if s.Remaining() != 0 || s.Double != 0 { t.Fatalf("last paid %+v", s) } before, _, _ := repos.Character.Load(ctx, "1") if _, err := SettleMarble(ctx, repos, c, cmd); !errors.Is(err, ErrMarbleSpent) { t.Fatalf("exhausted %v", err) } after, _, _ := repos.Character.Load(ctx, "1") if !reflect.DeepEqual(before, after) { t.Fatal("exhausted roll changed state") } cmd.AccountID = "other" if _, err := SettleMarble(ctx, repos, c, cmd); !errors.Is(err, ErrMarbleState) { t.Fatalf("ownership %v", err) } cmd.AccountID = "a" cmd.Now = now.Add(24 * time.Hour) cmd.Dice = &[2]byte{2, 2} s = settle() cmd.Dice = nil cmd.CloseDouble = true s = settle() if s.Double != 0 || s.DoubleChain != 0 || s.Remaining() != 1 { t.Fatalf("close %+v", s) } cmd.CloseDouble = false // A teleport reaches the paid slot; all gold, mail and progress changes share the transaction. c.Slots[22] = MarbleSlot{Index: 22, Type: 3, Goto: 14} c.Slots[14] = MarbleSlot{Index: 14, Type: 5, Gold: 10000, ItemID: 105, ItemCount: 5} cmd.Dice = &[2]byte{1, 2} before, _, _ = repos.Character.Load(ctx, "1") mailBefore, _, _ := repos.Mailbox.Load(ctx, "1") failMail = true if _, err := SettleMarble(ctx, repos, c, cmd); err == nil { t.Fatal("mail failure accepted") } after, _, _ = repos.Character.Load(ctx, "1") mailAfter, _, _ := repos.Mailbox.Load(ctx, "1") if !reflect.DeepEqual(before, after) || !reflect.DeepEqual(mailBefore, mailAfter) { t.Fatal("mail failure did not roll back assets") } failMail = false s = settle() if s.Position != 14 || s.GoldAfter != 0 || !s.GoldChanged || len(s.MailIDs) != 1 { t.Fatalf("teleport paid slot %+v", s) } // Cross each cumulative threshold once; reopening and subsequent rolls do not repeat it. for _, lap := range []int64{4, 8, 12} { ch, _, _ := repos.Character.Load(ctx, "1") ch.Stats["attendance_marble_position"] = 27 ch.Stats["attendance_marble_round"] = lap - 1 ch.Stats["attendance_marble_dice_used"] = 0 if err := repos.Character.Save(ctx, ch); err != nil { t.Fatal(err) } s = settle() if s.Round != lap || s.Position != 2 || len(s.MailIDs) != 2 { t.Fatalf("lap %+v", s) } s = settle() if len(s.MailIDs) != 1 { t.Fatal("cumulative reward repeated") } } ch, _, _ := repos.Character.Load(ctx, "1") ch.Stats["attendance_marble_position"] = 11 ch.Stats["attendance_marble_dice_used"] = 0 if err := repos.Character.Save(ctx, ch); err != nil { t.Fatal(err) } if _, err := SettleMarble(ctx, repos, c, cmd); !errors.Is(err, ErrMarbleGold) { t.Fatalf("gold check %v", err) } } func TestMarbleConcurrentRollsCannotOverspend(t *testing.T) { ctx := context.Background() repos := memory.NewMemoryGroup() c := marbleTestCatalog() for i := range c.Slots { c.Slots[i] = MarbleSlot{Index: i, Type: 7, Buff: 30} } if err := repos.Character.Save(ctx, dnfrepo.CharacterRecord{CharacterID: "1", AccountID: "a"}); err != nil { t.Fatal(err) } cmd := MarbleCommand{AccountID: "a", CharacterID: "1", Now: time.Now(), Dice: &[2]byte{1, 2}, Deliver: func(dnfrepo.MailboxRepository, AttendancePVFItemReward, string) (string, error) { t.Error("buff unexpectedly mailed") return "", ErrMarbleState }} var wg sync.WaitGroup for range 10 { wg.Go(func() { _, err := SettleMarble(ctx, repos, c, cmd) if err != nil && !errors.Is(err, ErrMarbleSpent) { t.Error(err) } }) } wg.Wait() ch, _, _ := repos.Character.Load(ctx, "1") s, err := ReadMarbleState(ch, c, cmd.Now) if err != nil || s.DiceUsed != 2 || s.Position != 6 || ch.Stats["attendance_marble_buff_30"] != 2 { t.Fatalf("concurrent %+v %v", s, err) } }