package dnfbridge import ( "encoding/binary" "testing" "longheng.io/server/internal/modules/dnf/dnfenum" dnfproto "longheng.io/server/internal/modules/dnf/protocol" ) // buildChannelFollowRequestBodyForTest 构造客户端上行体: u8 region + dstr 目标名。 func buildChannelFollowRequestBodyForTest(region byte, name string) []byte { var writer packetWriter writer.writeByte(region) writeClientNameDstr(&writer, name) return writer.bytes() } func TestDecodeCurrentChannelFollowRequestMatchesLiveWireShape(t *testing.T) { // 线上实测: 01 | 04 00 00 00 | c4 cc c2 e8 (= “目标”的 GBK 4 字节) request, ok := decodeCurrentChannelFollowRequest( []byte{0x01, 0x04, 0x00, 0x00, 0x00, 0xC4, 0xCC, 0xC2, 0xE8}) if !ok { t.Fatal("live 804 body must decode as u8 region + dstr name") } if request.region != 1 || request.name == "" { t.Fatalf("decoded region=%d name=%q", request.region, request.name) } for _, rejected := range [][]byte{ nil, {0x01}, {0x01, 0x04, 0x00, 0x00, 0x00, 0xC4}, } { if _, ok := decodeCurrentChannelFollowRequest(rejected); ok { t.Fatalf("body %x must be rejected", rejected) } } } func TestHandleCurrentUserChannelRequestSendsClass1FollowResponse(t *testing.T) { sourceConn := &bufferConn{} targetConn := &bufferConn{} source := &gameSession{conn: sourceConn, accountID: "dnf:1", selectedCharacterID: 1} target := &gameSession{conn: targetConn, accountID: "dnf:2", selectedCharacterID: 5} service := &Service{ options: options{ gameUpperHeader: gameUpperHeaderServer16, gameUpperBodyCodec: gameUpperBodyCodecPlain, // 频道表里 41/183 这些频道的 ServerID 实测是 11; 响应必须回这个值, // 而不是请求里带的 region 字节(公会/好友行硬编码的 1)。 channelServerID: 11, }, onlinePlayers: newOnlinePlayerManager(), } service.onlinePlayers.EnterArea(&onlinePlayerInfo{ CharacterID: 1, Name: "source", TownID: 1, AreaID: 2, ChannelID: 11, Session: source}) service.onlinePlayers.EnterArea(&onlinePlayerInfo{ CharacterID: 5, Name: "target", TownID: 1, AreaID: 2, ChannelID: 93, Session: target}) service.bindGameSessionCharacter(source, 1) service.bindGameSessionCharacter(target, 5) if err := service.handleGameCommand( source, byte(dnfenum.GameCmdCommand), uint16(dnfenum.CmdPacketRequestUserChannel), buildChannelFollowRequestBodyForTest(7, "target"), ); err != nil { t.Fatal(err) } packet, rest := splitLongHengGameServerUpperPacket(t, sourceConn.write.Bytes()) if len(rest) != 0 { t.Fatalf("trailing bytes after follow response: %d", len(rest)) } // 必须是 class-1 同号 804: class-0 的 804 是另一个功能,客户端不会走跟随链。 if packet.Header.Classification != dnfproto.DefaultChannelClassification || packet.Header.MsgID != uint16(dnfenum.CmdPacketRequestUserChannel) { t.Fatalf("follow response header=%+v", packet.Header) } body := packet.Body // 布局(真机验证): mode | flag | dstr 名字 | 大区 | 频道号 if len(body) < 8 || body[0] != currentChannelFollowDataMode || body[1] != currentChannelFollowFlag { t.Fatalf("follow response head=%x want mode=%d flag=%d", body, currentChannelFollowDataMode, currentChannelFollowFlag) } nameLength := int(binary.LittleEndian.Uint32(body[2:6])) if nameLength != len("target") || string(body[6:6+nameLength]) != "target" { t.Fatalf("follow response name=%x", body[2:]) } tail := body[6+nameLength:] // tail[0] = 大区 ID(筛频道表用), tail[1] = 目标频道号(查找目标用)。 if len(tail) != 2 || tail[0] != 11 || tail[1] != 93 { t.Fatalf("follow response server/channel=%x want server=11 channel=93", tail) } } func TestHandleCurrentUserChannelRequestReportsMissingTargetAsState(t *testing.T) { sourceConn := &bufferConn{} source := &gameSession{conn: sourceConn, accountID: "dnf:1", selectedCharacterID: 1} service := &Service{ options: options{ gameUpperHeader: gameUpperHeaderServer16, gameUpperBodyCodec: gameUpperBodyCodecPlain, }, onlinePlayers: newOnlinePlayerManager(), } service.onlinePlayers.EnterArea(&onlinePlayerInfo{ CharacterID: 1, Name: "source", TownID: 1, AreaID: 2, ChannelID: 11, Session: source}) service.bindGameSessionCharacter(source, 1) if err := service.handleGameCommand( source, byte(dnfenum.GameCmdCommand), uint16(dnfenum.CmdPacketRequestUserChannel), buildChannelFollowRequestBodyForTest(1, "absent"), ); err != nil { t.Fatal(err) } packet, _ := splitLongHengGameServerUpperPacket(t, sourceConn.write.Bytes()) if packet.Header.Classification != dnfproto.DefaultChannelClassification || packet.Header.MsgID != uint16(dnfenum.CmdPacketRequestUserChannel) { t.Fatalf("missing-target follow response header=%+v", packet.Header) } // 只回状态包; 客户端把状态 100 显示成「缺少目标角色。」(字符串 0x8226)。 if len(packet.Body) != 2 || packet.Body[0] != currentChannelFollowStateMode || packet.Body[1] != currentChannelFollowMissingTargetState { t.Fatalf("missing-target follow response body=%x", packet.Body) } }