package dnfbridge import ( "context" "encoding/binary" "testing" dnfclonetitle "longheng.io/server/internal/modules/dnf/clonetitle" dnfrepo "longheng.io/server/internal/modules/dnf/repository" dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory" ) func TestCloneTitleStateReloadsForReselectAndTownProjection(t *testing.T) { const ( characterID uint16 = 19 cloneTitleID uint32 = 400330105 realTitleID int64 = 400330106 ) ctx := context.Background() repos := dnfrepomemory.NewMemoryGroup() if err := repos.Character.Save(ctx, dnfrepo.CharacterRecord{ CharacterID: "19", AccountID: "account-1", Slot: 0, Name: "Actor19", Job: "11", Level: 90, }); err != nil { t.Fatalf("save character: %v", err) } if err := repos.Inventory.Save(ctx, dnfrepo.InventoryRecord{ CharacterID: "19", Slots: map[string]dnfrepo.ItemStack{ "100:0": {ItemID: int64(cloneTitleID), Count: 1}, }, }); err != nil { t.Fatalf("save title book: %v", err) } if err := repos.Equipment.Save(ctx, dnfrepo.EquipmentRecord{ CharacterID: "19", Entries: map[string]dnfrepo.EquipmentEntry{ "13": { SlotIndex: 13, ItemID: realTitleID, RawEntry: buildInitialEquipmentRawEntry(13, realTitleID, 0), Extra: map[string]string{"current_exe_equipment_type": "13"}, }, }, }); err != nil { t.Fatalf("save worn title: %v", err) } owner, err := dnfclonetitle.NewOwner(repos) if err != nil { t.Fatalf("create clone-title owner: %v", err) } if _, err := owner.Apply(ctx, dnfclonetitle.Command{ AccountID: "account-1", SelectedCharacterID: characterID, ItemID: int32(cloneTitleID), }); err != nil { t.Fatalf("persist clone-title selection: %v", err) } service, _, _ := newGameplayDomainBridgeFixture(repos) selectedID, _, selected, found, slot := service.resolveSelectedCharacter( ctx, &gameSession{}, make([]byte, 16), ) if !found || selectedID != characterID || slot != 0 { t.Fatalf("reselect character id=%d found=%t slot=%d", selectedID, found, slot) } if got := currentCloneTitleItemID(selected, true); got != cloneTitleID { t.Fatalf("reselect clone-title state=%d want=%d", got, cloneTitleID) } newSession := &gameSession{selectedCharacterID: characterID} loadedID, loadedName, loaded, loadedFound := service.selectedCharacterForEnter(ctx, newSession) if !loadedFound || loadedID != characterID { t.Fatalf("town reload character id=%d found=%t", loadedID, loadedFound) } if got := currentCloneTitleItemID(loaded, true); got != cloneTitleID { t.Fatalf("town reload clone-title state=%d want=%d", got, cloneTitleID) } tail := buildCurrentSceneObjectEntryTail(loaded, true) equipEnd, ok := currentSceneObjectEquipSummaryEnd(tail, 6) if !ok { t.Fatalf("parse reloaded mode0 tail: %x", tail) } if got := binary.LittleEndian.Uint32(tail[equipEnd : equipEnd+4]); got != cloneTitleID { t.Fatalf("reloaded mode0 clone-title state=%d want=%d", got, cloneTitleID) } mode1 := service.buildCurrentSelectedUserInfoMode1Body(ctx, newSession, nil, loaded, true, loadedID) reader := csharpLegacyUserInfoReader{ctx: ctx, characterID: "19", service: service} rows := currentMode1EquipmentCreateRows(reader.currentMode1EquipmentObjectRows()) if len(rows) != 1 || rows[0].itemID != uint32(realTitleID) { t.Fatalf("reloaded mode1 title row=%+v want=%d", rows, realTitleID) } cloneStateOffset := currentMode1CreateRowsOffset + currentMode1EquipmentCreateRowWireSizeFor(rows[0]) if got := binary.LittleEndian.Uint32(mode1[cloneStateOffset : cloneStateOffset+4]); got != cloneTitleID { t.Fatalf("reloaded mode1 clone-title state=%d want=%d", got, cloneTitleID) } if loadedName != "Actor19" { t.Fatalf("town reload name=%q", loadedName) } }