package dnfbridge import ( "bytes" "encoding/binary" "testing" "longheng.io/server/internal/modules/dnf/dnfenum" dnfrepo "longheng.io/server/internal/modules/dnf/repository" "longheng.io/server/internal/modules/dnf/worldmap" ) func TestNormalizeLegacyGameBodyStoryPauseStrictTransportBoundary(t *testing.T) { semantic := []byte{1, 2} cloned := append(append([]byte(nil), semantic...), 0xde, 0xad, 0xbe, 0xef) got := normalizeLegacyGameBody(uint16(dnfenum.CmdPacketDungeonEventStoryPause), cloned) if !bytes.Equal(got, semantic) { t.Fatalf("normalized op191 body=%x want=%x", got, semantic) } if &got[0] == &cloned[0] { t.Fatal("normalized op191 body aliases transport packet") } for _, body := range [][]byte{semantic, make([]byte, 16), make([]byte, 5)} { got = normalizeLegacyGameBody(uint16(dnfenum.CmdPacketDungeonEventStoryPause), body) if !bytes.Equal(got, body) || len(got) != len(body) { t.Fatalf("op191 boundary len=%d normalized to len=%d body=%x", len(body), len(got), got) } } } func TestHandleCurrentDungeonStoryPauseSendsOwnedCurrentOp170(t *testing.T) { connection := &bufferConn{} service := &Service{} session := &gameSession{ conn: connection, selectedCharacterID: 19, dungeon: dungeonSessionState{runtime: &runtimeDungeonState{ Character: dnfrepo.CharacterRecord{CharacterID: "19"}, Session: &worldmap.DungeonSession{}, }}, } if err := service.handleCurrentDungeonStoryPause(session, []byte{1, 2}); err != nil { t.Fatal(err) } packet, rest := splitGameServerUpperPacket(t, connection.write.Bytes()) if len(rest) != 0 { t.Fatalf("unexpected trailing packet bytes=%x", rest) } if packet.Header.Classification != 0 || packet.Header.MsgID != currentDungeonStoryPauseMsgID { t.Fatalf("op170 header class=%d msg=%d", packet.Header.Classification, packet.Header.MsgID) } if len(packet.Body) != currentDungeonStoryPauseResponseSize || binary.LittleEndian.Uint16(packet.Body[0:2]) != 19 || packet.Body[2] != 1 || packet.Body[3] != 2 { t.Fatalf("op170 body=%x", packet.Body) } } func TestHandleCurrentDungeonStoryPauseSendsTutorialUserStateAfterReadyResumeOnce(t *testing.T) { service, runtime := prepareTutorialScopeRuntime(t, tutorialScopeFixtureOptions{}) connection := &bufferConn{} session := &gameSession{ conn: connection, selectedCharacterID: 99, dungeon: dungeonSessionState{runtime: runtime}, postStartMapPlayerStateSent: true, currentFinishLoadingStateSent: true, } if err := service.handleCurrentDungeonStoryPause(session, []byte{0, 1}); err != nil { t.Fatal(err) } first, rest := splitGameServerUpperPacket(t, connection.write.Bytes()) if first.Header.Classification != 0 || first.Header.MsgID != currentDungeonStoryPauseMsgID || !bytes.Equal(first.Body, []byte{99, 0, 0, 1}) || len(rest) != 0 { t.Fatalf("tutorial pause op170=%+v body=%x rest=%x", first.Header, first.Body, rest) } connection.write.Reset() if err := service.handleCurrentDungeonStoryPause(session, []byte{1, 1}); err != nil { t.Fatal(err) } resume, rest := splitGameServerUpperPacket(t, connection.write.Bytes()) if resume.Header.Classification != 0 || resume.Header.MsgID != currentDungeonStoryPauseMsgID || !bytes.Equal(resume.Body, []byte{99, 0, 1, 1}) { t.Fatalf("tutorial resume op170=%+v body=%x", resume.Header, resume.Body) } userState, rest := splitGameServerUpperPacket(t, rest) if userState.Header.Classification != 0 || userState.Header.MsgID != uint16(dnfenum.CmdPacketNotifyUserState) || !bytes.Equal(userState.Body, []byte{1, 99, 0, currentDungeonPlayerUserState}) || len(rest) != 0 || !runtime.tutorialInitialUserStateSent { t.Fatalf("tutorial deferred op3=%+v body=%x rest=%x sent=%t", userState.Header, userState.Body, rest, runtime.tutorialInitialUserStateSent) } connection.write.Reset() if err := service.handleCurrentDungeonStoryPause(session, []byte{1, 1}); err != nil { t.Fatal(err) } replay, rest := splitGameServerUpperPacket(t, connection.write.Bytes()) if replay.Header.MsgID != currentDungeonStoryPauseMsgID || len(rest) != 0 { t.Fatalf("tutorial resumed replay sent trailing user state=%x", rest) } } func TestHandleCurrentDungeonStoryPauseDoesNotSendTutorialUserStateBeforeSceneReady(t *testing.T) { service, runtime := prepareTutorialScopeRuntime(t, tutorialScopeFixtureOptions{}) connection := &bufferConn{} session := &gameSession{ conn: connection, selectedCharacterID: 99, dungeon: dungeonSessionState{runtime: runtime}, } if err := service.handleCurrentDungeonStoryPause(session, []byte{1, 1}); err != nil { t.Fatal(err) } packet, rest := splitGameServerUpperPacket(t, connection.write.Bytes()) if packet.Header.MsgID != currentDungeonStoryPauseMsgID || len(rest) != 0 || runtime.tutorialInitialUserStateSent { t.Fatalf("unready tutorial op191 sent user state packet=%+v rest=%x sent=%t", packet.Header, rest, runtime.tutorialInitialUserStateSent) } } func TestHandleCurrentDungeonStoryPauseRejectsOpaqueMalformedAndUnowned(t *testing.T) { tests := []struct { name string body []byte session *gameSession }{ { name: "opaque protected body", body: make([]byte, 16), session: &gameSession{ selectedCharacterID: 19, dungeon: dungeonSessionState{runtime: &runtimeDungeonState{ Character: dnfrepo.CharacterRecord{CharacterID: "19"}, Session: &worldmap.DungeonSession{}, }}, }, }, { name: "invalid state", body: []byte{2, 0}, session: &gameSession{ selectedCharacterID: 19, dungeon: dungeonSessionState{runtime: &runtimeDungeonState{ Character: dnfrepo.CharacterRecord{CharacterID: "19"}, Session: &worldmap.DungeonSession{}, }}, }, }, { name: "invalid request type", body: []byte{1, 3}, session: &gameSession{ selectedCharacterID: 19, dungeon: dungeonSessionState{runtime: &runtimeDungeonState{ Character: dnfrepo.CharacterRecord{CharacterID: "19"}, Session: &worldmap.DungeonSession{}, }}, }, }, { name: "runtime owner mismatch", body: []byte{0, 1}, session: &gameSession{ selectedCharacterID: 19, dungeon: dungeonSessionState{runtime: &runtimeDungeonState{ Character: dnfrepo.CharacterRecord{CharacterID: "20"}, Session: &worldmap.DungeonSession{}, }}, }, }, } for _, test := range tests { t.Run(test.name, func(t *testing.T) { connection := &bufferConn{} test.session.conn = connection if err := (&Service{}).handleCurrentDungeonStoryPause(test.session, test.body); err != nil { t.Fatal(err) } if connection.write.Len() != 0 { t.Fatalf("blocked op191 wrote=%x", connection.write.Bytes()) } }) } }