package dnfbridge import ( "bytes" "encoding/binary" "testing" "time" dnfproto "longheng.io/server/internal/modules/dnf/protocol" ) func TestPVPDeathResultLifecycle(t *testing.T) { for _, route := range []string{"legacy", "upper"} { for _, winner := range []byte{0, 1} { t.Run(route+string(rune('0'+winner)), func(t *testing.T) { s := pvpChannelInfoTestService(t) queue := newFakeCurrentDungeonDeathTimerQueue() s.gameplayTimers = queue room := ¤tPVPRoom{id: 1, channelID: 501, battleMode: 2, started: true, match: ¤tPVPMatch{winner: 0xff}, seatState: [8]byte{1, 2, 3}} s.pvpRooms = map[uint16]*currentPVPRoom{1: room} s.pvpSubscribers = make(map[*gameSession]int) var players [4]*gameSession for seat := range players { player := &gameSession{conn: &bufferConn{}, selectedCharacterID: uint16(16 + seat*30), channel: s.catalog.Channels()[1]} player.channel.ID = 501 players[seat] = player s.pvpSubscribers[player] = 501 if seat < 3 { player.pvpRoom = room room.members[seat] = ¤tPVPMember{session: player, characterID: player.selectedCharacterID, grade: byte(3 + seat), currencySlot2: uint32(123 + seat), rankPoint: 987} } } dispatch := func(player *gameSession, opcode uint16, body []byte) { t.Helper() var err error if route == "legacy" { err = s.handleGameCommand(player, 1, opcode, body) } else { wire, e := dnfproto.BuildChannelPacket(opcode, body, 0, 1) if e != nil { t.Fatal(e) } err = s.handleGameUpper(player, wire) } if err != nil { t.Fatal(err) } } loser := byte(1 - winner) body := []byte{byte(players[loser].selectedCharacterID), 0, byte(players[winner].selectedCharacterID), 0, 1, 100, 0} dispatch(players[winner], 55, body) // cannot report another actor's death dispatch(players[3], 55, body) dispatch(players[loser], 55, body[:6]) invalid := append([]byte(nil), body...) invalid[2] = 99 dispatch(players[loser], 55, invalid) dispatch(players[loser], 57, nil) for _, player := range players { if player.conn.(*bufferConn).write.Len() != 0 { t.Fatal("invalid report emitted packets") } } dispatch(players[loser], 55, body) if room.match.winner != winner || !room.match.resultSent || queue.scheduleCount != 1 { t.Fatalf("missing terminal result: %+v", room.match) } for seat, player := range players[:3] { conn := player.conn.(*bufferConn) death, rest := splitCurrentGameServerUpperPacketAuto(t, conn.write.Bytes()) if death.Header.Classification != 0 || death.Header.MsgID != 46 || !bytes.Equal(death.Body, []byte{loser, winner}) { t.Fatalf("death=%+v body=%x", death.Header, death.Body) } result, rest := splitCurrentGameServerUpperPacketAuto(t, rest) b := result.Body if result.Header.Classification != 0 || result.Header.MsgID != 47 || len(rest) != 0 || len(b) != 72 || b[0] != winner || binary.LittleEndian.Uint32(b[1:]) != uint32(123+seat) || b[5] != byte(3+seat) || b[10] != 2 { t.Fatalf("current native result=%+v body=%x", result.Header, b) } for row := 0; row < 2; row++ { offset := 11 + 23*row kills := uint32(0) if byte(row) == winner { kills = 1 } if binary.LittleEndian.Uint16(b[offset:]) != players[row].selectedCharacterID || binary.LittleEndian.Uint32(b[offset+2:]) != kills || b[offset+6] != byte(3+row) || binary.LittleEndian.Uint32(b[offset+11:]) != 987 || binary.LittleEndian.Uint32(b[offset+19:]) != kills { t.Fatalf("result row %d=%x", row, b[offset:offset+23]) } } if !bytes.Equal(b[57:], []byte{0, 0, 255, 255, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0}) { t.Fatalf("native result tail=%x", b[57:]) } conn.write.Reset() } if players[3].conn.(*bufferConn).write.Len() != 0 { t.Fatal("lobby got match packets") } dispatch(players[loser], 55, body) for _, player := range players { if player.conn.(*bufferConn).write.Len() != 0 { t.Fatal("duplicate death settled twice") } } staleTimer := queue.tasks[0].callback dispatch(players[0], 57, nil) dispatch(players[1], 57, nil) if !room.started { t.Fatal("returned before observer closed result") } dispatch(players[2], 57, nil) if room.started || room.match != nil || room.members[1] == nil { t.Fatal("result did not retain waiting room") } for _, player := range players[:3] { wire := player.conn.(*bufferConn).write.Bytes() for _, opcode := range []uint16{44, 44, 44, 42} { packet, rest := splitCurrentGameServerUpperPacketAuto(t, wire) if packet.Header.MsgID != opcode { t.Fatalf("return packet=%+v", packet.Header) } wire = rest } if len(wire) != 0 { t.Fatal("unexpected return packets") } } room.started = true room.match = ¤tPVPMatch{winner: 0xff} staleTimer(time.Now()) if !room.started { t.Fatal("old timeout ended a new match") } room.seatState[2] = room.seatState[loser] for _, player := range players { player.conn.(*bufferConn).write.Reset() } dispatch(players[loser], 55, body) if room.match.resultSent { t.Fatal("team still has a surviving member") } body[0] = byte(players[2].selectedCharacterID) dispatch(players[2], 55, body) if !room.match.resultSent { t.Fatal("last team death did not settle") } queue.tasks[len(queue.tasks)-1].callback(time.Now()) if room.started { t.Fatal("missing result ACK left room stuck") } }) } } }