package dnfbridge import ( "bytes" "context" "encoding/binary" "testing" "time" dnfproto "longheng.io/server/internal/modules/dnf/protocol" dnfrepo "longheng.io/server/internal/modules/dnf/repository" "longheng.io/server/internal/modules/dnf/repository/memory" dnftown "longheng.io/server/internal/modules/dnf/town" "longheng.io/server/internal/modules/dnf/wedding" ) func TestWeddingDungeonRequiresActualPairAndKeepsBothResults(t *testing.T) { s, repos, a, b := weddingTestService(t) ctx := context.Background() _, err := wedding.Commit(ctx, repos, s.weddingCatalog, wedding.Command{ActorID: "1", PartnerID: "2", AccountID: "dnf:1", Operation: 1, Now: time.Now()}) if err != nil { t.Fatal(err) } owner := &runtimePartyDungeonOwner{entryMemberCount: 2, members: []runtimePartyDungeonMember{{userID: 1, generation: a.characterGeneration}, {userID: 2, generation: b.characterGeneration}}} runtime := &runtimeDungeonState{Character: dnfrepo.CharacterRecord{CharacterID: "1"}, partyDungeonOwner: owner} for _, mode := range []string{"solo", "three", "practice", "unrelated", "pair"} { r := *runtime switch mode { case "solo": r.partyDungeonOwner = nil case "three": r.partyDungeonOwner = &runtimePartyDungeonOwner{entryMemberCount: 3, members: owner.members} case "practice": r.ProtocolMode = currentDungeonProtocolModePractice case "unrelated": r.Character.CharacterID = "3" } got, e := s.currentWeddingDungeonCouple(ctx, &r) if e != nil || got != (mode == "pair") { t.Fatalf("%s: %t %v", mode, got, e) } owner.weddingClearKnown = false } if ok, e := s.currentWeddingDungeonCouple(ctx, runtime); e != nil || !ok { t.Fatalf("pair: %t %v", ok, e) } owner.members = owner.members[1:] runtime.Character.CharacterID = "2" if ok, e := s.currentWeddingDungeonCouple(ctx, runtime); e != nil || !ok { t.Fatalf("second result after first leaves: %t %v", ok, e) } } func TestWeddingCeremonyTimerAndPrivateRoom(t *testing.T) { s, repos, a, b := weddingTestService(t) ctx := context.Background() queue := newFakeCurrentDungeonDeathTimerQueue() s.gameplayTimers = queue s.weddingCatalog.EndSeconds = 60 s.weddingCatalog.Ceremonies[0] = wedding.Ceremony{Gift: wedding.Item{ID: 10002629, Count: 1}} items, err := newPVFDungeonDropCatalog(dungeonDropCatalogTestSource{ "monster/monster.lst": "", "equipment/equipment.lst": "", "stackable/stackable.lst": "10002629 `gift.stk`", "stackable/gift.stk": "[name] `Wedding Gift`\n[stackable type] `[material]`\n[stack limit] 100\n", }) if err != nil { t.Fatal(err) } s.pvfItemCatalog = items start := queue.Now().Add(300 * time.Second).Unix() for _, id := range []string{"1", "2"} { c, _, _ := repos.Character.Load(ctx, id) partner := int64(2) if id == "2" { partner = 1 } c.Stats = map[string]int64{"wedding_state": 2, "wedding_id": 65538, "wedding_partner_id": partner, "wedding_start_at": start, "wedding_room": 8} if err := repos.Character.Save(ctx, c); err != nil { t.Fatal(err) } if err := repos.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: id, Slots: map[string]dnfrepo.ItemStack{}}); err != nil { t.Fatal(err) } if _, ok := weddingTownInstance(c, 9, 0); ok { t.Fatal("wrong room admitted") } } for _, peer := range []*gameSession{a, b} { s.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: peer.selectedCharacterID, TownID: 39, AreaID: 8, InstanceKey: 65538, Session: peer}) } c, _, _ := repos.Character.Load(ctx, "1") if err := s.scheduleWeddingCeremony(c); err != nil { t.Fatal(err) } first := queue.task(t, 0) if first.delay != 300*time.Second { t.Fatalf("start delay=%s", first.delay) } queue.mu.Lock() queue.now = time.Unix(start, 0) queue.mu.Unlock() queue.fire(first, false) for _, id := range []string{"1", "2"} { c, _, _ := repos.Character.Load(ctx, id) if c.Stats["wedding_state"] != 3 { t.Fatal("ceremony not started") } } second := queue.task(t, 1) if second.delay != 60*time.Second { t.Fatalf("end delay=%s", second.delay) } queue.mu.Lock() queue.now = time.Unix(start+60, 0) queue.mu.Unlock() queue.fire(second, false) for _, id := range []string{"1", "2"} { c, _, _ := repos.Character.Load(ctx, id) if c.Stats["wedding_state"] != 4 { t.Fatal("ceremony not completed") } bag, _, _ := repos.Inventory.Load(ctx, id) count := int64(0) for _, item := range bag.Slots { if item.ItemID == 10002629 { count += item.Count } } if count != 1 { t.Fatalf("%s gifts=%d", id, count) } } if err := s.advanceWeddingCeremony("1", 65538, start); err != nil { t.Fatal(err) } for _, peer := range []*gameSession{a, b} { packets := peer.conn.(*bufferConn).write.Bytes() seen := map[uint16]int{} for len(packets) > 0 { packet, rest := splitLongHengGameServerUpperPacket(t, packets) packets = rest seen[packet.Header.MsgID]++ if packet.Header.MsgID == 1007 && len(packet.Body) != 68 { t.Fatal("invalid cinema start") } if packet.Header.MsgID == 999 && len(packet.Body) != 71 { t.Fatal("invalid cinema end") } } if seen[1007] != 1 || seen[999] != 1 { t.Fatalf("cinema notifications: %v", seen) } } } func weddingTestService(t *testing.T) (*Service, dnfrepo.Group, *gameSession, *gameSession) { t.Helper() repos := memory.NewMemoryGroup() table, err := dnftown.Load(context.Background(), townMoveTestSource{ "town/town.lst": "39 `wedding.twn`", "town/wedding.twn": "[area]\n0 `wedding.map` `[normal]`\n[/area]", "map/wedding.map": "[NPC]\n20013 `[left]` 100 200 0\n[/NPC]", }, dnftown.Options{}) if err != nil { t.Fatal(err) } s := &Service{options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain, gameUpperHeader: gameUpperHeaderServer16}, onlinePlayers: newOnlinePlayerManager(), townCatalog: table, weddingCatalog: &wedding.Catalog{MinimumLevel: 30, RemarryDays: 1, MaxLove: 999}, repositoryProvider: func() (dnfrepo.Group, bool) { return repos, true }} sessions := []*gameSession{{conn: &bufferConn{}, accountID: "dnf:1"}, {conn: &bufferConn{}, accountID: "dnf:2"}} for i, c := range []dnfrepo.CharacterRecord{{CharacterID: "1", AccountID: "dnf:1", Name: "first", Job: "0", Level: 30}, {CharacterID: "2", AccountID: "dnf:2", Name: "second", Job: "1", Level: 30}} { if err := repos.Character.Save(context.Background(), c); err != nil { t.Fatal(err) } peer := sessions[i] id := uint16(i + 1) s.bindGameSessionCharacter(peer, id) peer.townSceneReadyCharacterID = id peer.townPositionSnapshot = currentTownPositionSnapshot{CharacterID: id, TownID: 39, AreaID: 0, PositionX: 100, PositionY: 200, PositionValid: true} s.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: id, TownID: 39, AreaID: 0, Session: peer}) t.Cleanup(func() { s.clearWeddingInvitations(peer) }) } return s, repos, sessions[0], sessions[1] } func weddingTestRequest(target uint32, op byte, decision ...byte) []byte { body := make([]byte, 20+len(decision)) binary.LittleEndian.PutUint32(body[13:17], target) body[17] = op if len(decision) > 0 { body[20] = decision[0] } return body } func TestWeddingInvitationAndDecision(t *testing.T) { for _, decision := range []byte{0, 1, 2} { for _, upper := range []bool{false, true} { t.Run(string(rune('0'+decision))+map[bool]string{false: "legacy", true: "upper"}[upper], func(t *testing.T) { s, repos, a, b := weddingTestService(t) queue := newFakeCurrentDungeonDeathTimerQueue() s.gameplayTimers = queue send := func(peer *gameSession, opcode uint16, body []byte) { t.Helper() var err error m := weddingGameplayModule() req := gameplayRequest{Body: body, Classification: dnfproto.DefaultChannelClassification} if upper { err = m.UpperHandlers[opcode](s, peer, req) } else { req.Body = m.LegacyNormalizers[opcode](body) err = m.LegacyHandlers[opcode](s, peer, req) } if err != nil { t.Fatal(err) } } send(a, 1032, weddingTestRequest(2, 1)) ack, tail := splitLongHengGameServerUpperPacket(t, a.conn.(*bufferConn).write.Bytes()) if ack.Header.Classification != 1 || ack.Header.MsgID != 1032 || !bytes.Equal(ack.Body, []byte{1, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0}) || len(tail) != 0 { t.Fatalf("request ack: %+v %x", ack.Header, ack.Body) } invite, tail := splitLongHengGameServerUpperPacket(t, b.conn.(*bufferConn).write.Bytes()) if invite.Header.Classification != 0 || invite.Header.MsgID != 997 || !bytes.Equal(invite.Body, []byte{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0}) || len(tail) != 0 { t.Fatalf("invite: %+v %x", invite.Header, invite.Body) } for _, id := range []string{"1", "2"} { c, _, _ := repos.Character.Load(context.Background(), id) if c.Stats["wedding_state"] != 0 { t.Fatal("proposal persisted before consent") } } a.conn.(*bufferConn).write.Reset() b.conn.(*bufferConn).write.Reset() if got := s.weddingInvitations[1].expires.Sub(queue.Now()); got != 6*time.Second { t.Fatalf("native invitation lifetime: %s", got) } queue.mu.Lock() queue.now = queue.now.Add(5500 * time.Millisecond) queue.mu.Unlock() target := uint32(1) if decision != 0 { target = 0 // Native decline and timeout omit the proposer. } send(b, 1033, weddingTestRequest(target, 1, decision)) response, _ := splitLongHengGameServerUpperPacket(t, b.conn.(*bufferConn).write.Bytes()) if response.Header.MsgID != 1033 || len(response.Body) != 13 || response.Body[0] != 1 || response.Body[12] != decision { t.Fatalf("response: %x", response.Body) } notice, _ := splitLongHengGameServerUpperPacket(t, a.conn.(*bufferConn).write.Bytes()) if notice.Header.Classification != 0 || notice.Header.MsgID != 998 || len(notice.Body) != 12 || notice.Body[11] != decision { t.Fatalf("result notice: %+v %x", notice.Header, notice.Body) } want := int64(0) if decision == 0 { want = 1 } for _, id := range []string{"1", "2"} { c, _, _ := repos.Character.Load(context.Background(), id) if c.Stats["wedding_state"] != want { t.Fatalf("decision %d state %+v", decision, c.Stats) } } if len(s.weddingInvitations) != 0 { t.Fatal("invitation retained after decision") } if decision == 0 { for _, peer := range []*gameSession{a, b} { seen := map[uint16]int{} for raw := peer.conn.(*bufferConn).write.Bytes(); len(raw) > 0; { packet, rest := splitLongHengGameServerUpperPacket(t, raw) raw = rest seen[packet.Header.MsgID]++ } if seen[1000] != 1 || seen[1013] != 1 || seen[232] != 0 || seen[245] != 0 { t.Fatalf("relationship notifications: %v", seen) } } send(a, 1032, weddingTestRequest(0, 5)) for _, id := range []string{"1", "2"} { c, _, _ := repos.Character.Load(context.Background(), id) if c.Stats["wedding_state"] != 0 { t.Fatal("breakup not reciprocal") } } } }) } } } func TestWeddingRejectsStaleAndInvalidSessions(t *testing.T) { for _, mode := range []string{"disconnect", "switch", "replace", "timeout", "left_area", "other_channel", "spoof", "self", "short", "bad_decision", "zero_accept", "wrong_target"} { t.Run(mode, func(t *testing.T) { s, repos, a, b := weddingTestService(t) if mode == "self" { if err := s.handleWeddingRequest(a, weddingTestRequest(1, 1)); err != nil { t.Fatal(err) } return } if err := s.handleWeddingRequest(a, weddingTestRequest(2, 1)); err != nil { t.Fatal(err) } response := weddingTestRequest(1, 1, 0) switch mode { case "disconnect": s.unbindGameSession(a) case "switch": s.bindGameSessionCharacter(a, 3) case "replace": replacement := &gameSession{conn: &bufferConn{}, accountID: "dnf:1", selectedCharacterID: 1} s.promoteResidentGameSession(replacement, 1) case "timeout": s.expireWeddingInvitation(s.weddingInvitations[1]) case "left_area": // 运营口径(2026-10-04):求婚只要求"同频道 + 同区域", // 所以"同区域内走远"不再算失效(见 TestWeddingProposeOnlyRequiresSameArea); // 真正让它失效的是对方离开了这个场景实例。 s.onlinePlayers.LeaveArea(2) case "other_channel": b.channel.ID = 42 case "spoof": b.accountID = "dnf:999" case "short": response = response[:18] case "bad_decision": response[20] = 3 case "zero_accept": binary.LittleEndian.PutUint32(response[13:17], 0) case "wrong_target": binary.LittleEndian.PutUint32(response[13:17], 3) } if err := s.handleWeddingResponse(b, response); err != nil { t.Fatal(err) } for _, id := range []string{"1", "2"} { c, _, _ := repos.Character.Load(context.Background(), id) if c.Stats["wedding_state"] != 0 { t.Fatalf("%s persisted invalid consent", mode) } } }) } } // 运营口径(2026-10-04):求婚只要求"同频道 + 同区域 + 双方场景就绪", // 不再要求双方贴着神父 NPC。 // // 背景:神父站在城镇 39 主街 y≈156,而角色自然站位在 y≈240(客户端视觉上已经是 // "站在神父面前"),旧口径沿用任务会面的 ±120/±80 容差,实测差 5 像素就被拒, // 客户端只会弹"未能搜索到该玩家",看起来就像功能坏了。 // 这个用例把"同区域内离神父很远也能求婚"钉住,防止以后被改回去。 // 想恢复旧口径:把 wedding_runtime.go 的 currentWeddingRequiresPriest 改成 true。 func TestWeddingProposeOnlyRequiresSameArea(t *testing.T) { s, _, a, b := weddingTestService(t) // 两人都远离测试地图里摆在 (100,200) 的神父,但仍同频道同区域。 a.townPositionSnapshot.PositionX, a.townPositionSnapshot.PositionY = 2000, 600 b.townPositionSnapshot.PositionX, b.townPositionSnapshot.PositionY = 2100, 640 if err := s.handleWeddingRequest(a, weddingTestRequest(2, 1)); err != nil { t.Fatal(err) } if len(s.weddingInvitations) == 0 { t.Fatal("same-area proposal far from the priest was rejected") } if s.weddingInvitations[1] == nil || s.weddingInvitations[2] == nil { t.Fatalf("invitation not registered for both peers: %+v", s.weddingInvitations) } } func TestWeddingStateWire(t *testing.T) { single := weddingStateBody(wedding.State{}) if binary.LittleEndian.Uint32(single[:4]) != 0xffffffff || single[14] != 0xff { t.Fatalf("single sentinels: %x", single) } body := weddingStateBody(wedding.State{PairID: 0x01020304, Status: 4, Ceremony: 2, Ring: 5, Date: 0x11223344, Love: 999}) if !bytes.Equal(body, []byte{4, 3, 2, 1, 4, 2, 0x44, 0x33, 0x22, 0x11, 0xe7, 3, 0, 0, 5}) { t.Fatalf("state: %x", body) } } func TestWeddingEnterKeepsPersistedTownAndRejectsOtherChannel(t *testing.T) { s, repos, a, _ := weddingTestService(t) ctx := context.Background() table, err := dnftown.Load(ctx, townMoveTestSource{ "town/town.lst": "39 `wedding.twn`", "town/wedding.twn": "[area]\n0 `priest.map` `[normal]`\n[/area]\n[area]\n8 `Church/Church.map` `[normal]`\n[/area]", }, dnftown.Options{}) if err != nil { t.Fatal(err) } s.townCatalog = table s.weddingCatalog.Positions = [2][3]int64{{670, 330, 0}, {685, 360, 0}} c, _, _ := repos.Character.Load(ctx, "1") c.Stats = map[string]int64{"town_id": 39, "area_id": 0, "pos_x": 100, "pos_y": 200, "direction": 5, "area_state": 3, "wedding_state": 2, "wedding_id": 65538, "wedding_partner_id": 2, "wedding_start_at": time.Now().Add(300 * time.Second).Unix(), "wedding_room": 8} if err := repos.Character.Save(ctx, c); err != nil { t.Fatal(err) } enableTownMoveSkillProjection(t, s, repos, "1") body := make([]byte, 22) binary.LittleEndian.PutUint32(body[13:17], 65538) binary.LittleEndian.PutUint32(body[17:21], 8) a.channel.ID = 19 if err := s.handleWeddingEnter(a, body); err != nil { t.Fatal(err) } if a.townPositionSnapshot.AreaID != 0 { t.Fatal("entered ceremony in wrong channel") } a.channel.ID = 0 if err := s.handleWeddingEnter(a, body); err != nil { t.Fatal(err) } if a.townPositionSnapshot.AreaID != 8 || a.townPositionSnapshot.PositionX != 670 { t.Fatalf("entry snapshot: %+v", a.townPositionSnapshot) } presence, ok := s.onlinePlayers.PlayerForCharacter(1) if !ok || presence.InstanceKey != 65538 { t.Fatalf("private presence: %+v", presence) } stored, _, _ := repos.Character.Load(ctx, "1") if stored.Stats["area_id"] != 0 || stored.Stats["pos_x"] != 100 { t.Fatal("church overwrote reconnect location") } if err := s.handleTownSetUserArea(a, buildTownMoveRequest(39, 0, 100, 230, 5)); err != nil { t.Fatal(err) } if a.townPositionSnapshot.AreaID != 0 { t.Fatal("native priest exit failed") } }