// storygatematrix builds a read-only story/task gate regression report from a // real Script.pvf. It never edits the archive or the server runtime state. package main import ( "context" "flag" "fmt" "os" "path/filepath" dnfpvf "longheng.io/server/internal/modules/dnf/pvf" "longheng.io/server/internal/modules/dnf/quest" "longheng.io/server/internal/modules/dnf/storygate" "longheng.io/server/internal/modules/dnf/town" "longheng.io/server/internal/modules/dnf/worldmap" platformpvf "longheng.io/server/internal/platform/pvf" ) func main() { pvfPath := flag.String("pvf", "", "Script.pvf path (required)") startQuest := flag.Int64("start-quest", 3145, "starting quest ID") job := flag.Int("job", 2, "client job") growType := flag.Int("grow-type", 0, "client grow_type") level := flag.Int("level", 90, "client level") maxEntries := flag.Int("max-entries", 2048, "maximum reachable quest nodes") jsonPath := flag.String("json", "", "output JSON path") markdownPath := flag.String("markdown", "", "output Markdown path") flag.Parse() if *pvfPath == "" { fatalf("-pvf is required") } if *startQuest <= 0 || *job < 0 || *growType < 0 || *level <= 0 { fatalf("start-quest, job, grow-type, and level must be positive where applicable") } archive, err := platformpvf.LoadArchive(platformpvf.Options{Path: *pvfPath}) if err != nil { fatalf("open PVF: %v", err) } index, err := dnfpvf.Build(context.Background(), archive, dnfpvf.BuildOptions{Lists: []string{ quest.DefaultList, worldmap.DefaultMapList, worldmap.DefaultDungeonList, worldmap.DefaultWorldMapList, town.DefaultList, }}) if err != nil { fatalf("build PVF index: %v", err) } quests, err := quest.Load(context.Background(), index) if err != nil { fatalf("load quest catalog: %v", err) } maps, err := worldmap.Load(context.Background(), index, worldmap.Options{}) if err != nil { fatalf("load worldmap catalog: %v", err) } towns, err := town.Load(context.Background(), archive, town.Options{}) if err != nil { fatalf("load town catalog: %v", err) } report, err := storygate.Build(context.Background(), quests, maps, towns, *startQuest, storygate.Character{Job: *job, GrowType: *growType, Level: *level}, storygate.Options{MaxEntries: *maxEntries}) if err != nil { fatalf("build story-gate matrix: %v", err) } if *jsonPath != "" { if err := writeJSON(*jsonPath, report); err != nil { fatalf("write JSON: %v", err) } } if *markdownPath != "" { if err := writeMarkdown(*markdownPath, report); err != nil { fatalf("write Markdown: %v", err) } } fmt.Printf("story-gate matrix: quests=%d dungeons=%d gates=%d errors=%d warnings=%d hash=%s ready=%t\n", report.QuestCount, report.DungeonCount, report.GateCount, report.ErrorCount, report.WarningCount, report.InventoryHash, report.Ready) } func writeJSON(path string, report storygate.Report) error { if err := os.MkdirAll(filepath.Dir(path), 0755); err != nil && filepath.Dir(path) != "." { return err } file, err := os.Create(path) if err != nil { return err } defer file.Close() return storygate.WriteJSON(file, report) } func writeMarkdown(path string, report storygate.Report) error { if err := os.MkdirAll(filepath.Dir(path), 0755); err != nil && filepath.Dir(path) != "." { return err } file, err := os.Create(path) if err != nil { return err } defer file.Close() return storygate.WriteMarkdown(file, report) } func fatalf(format string, values ...any) { fmt.Fprintf(os.Stderr, format+"\n", values...) os.Exit(2) }